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Better rewards for low level PQs

Discussion in 'Suggestions' started by Nikki, Nov 19, 2015.

Yay or nay?

  1. Yes, i'm for da ppl

    16 vote(s)
    55.2%
  2. No, i'm an elitist and prefer the feudal market we currently have

    13 vote(s)
    44.8%
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  1. Nikki
    Offline

    Nikki Selkie Jr.

    213
    182
    215
    Apr 16, 2015
    Female
    8:02 AM
    Nikki
    Assassin
    Hey, if I started playing this server right now I would most likely be discouraged by the prices of items in the fm in relation to the meso drop rate and value provided in the past (better gacha back in the day creating an undeniable economic advantage for old players). I would also be discouraged about the (much needed) gachapon requirement level and dependency. I would want a piece of the millions of mesos (made legitimately or not :rolleyes:) sitting in other player's accounts.

    We should vary and improve the rewards for PQs like KPQ, LPQ, OPQ, and PPQ.

    But Nikki, people will farm the shiiiiiiiiiit out of that!
    Who cares, it requires active play, it's an even playing field, and most PQs are level limited. It will also give the newer players the impression that all of us do something other than FM hoe (we do, but can they see that? no)

    This suggestion is being made for two reasons: 1. The servers FM presence is still pitifully small, people need more incentive to buy and sell. Putting in demand items that are not TO valuable would help this and encourage active play 2. I have heard from friends I have who have started playing this server that it is dreadfully hard to get into due to the emptiness feel at the beginning. There are more active players at the upper levels than lower levels. That is nothing like v62 maple story was. I have also heard similar things from random new players I have spoken to.

    What are your ideas for improving player retention?
     
    • Like Like x 5
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