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Buff DK's Sacrifice

Discussion in 'Suggestions' started by Alyosha, Jan 17, 2022.

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  1. Alyosha
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    Alyosha Skelegon Retired Staff

    971
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    Mar 9, 2017
    3:08 AM
    Dostoevsky
    Dark Knight
    200
    Spirit
    DKs have fallen on hard times. It's a class with loads of hoops to jump through only to barely eek out of the bottom, and intricacies most players don't really understand. They're constantly compared on paper to other warriors but it's never really an accurate picture. There's always stuff left out like the DKs reliance on both SE and SI, which makes the class one the most buff dependent, where NLs gain more from SE at least they only need one buff.

    Overall DK is a high risk, low reward class and they should probably be relegated to HB mules everywhere as they stand now. After thousands of hours played and billions of mesos invested, I can't really say it was worth it and I have no doubt I would have gained much more from capping early and rerolling to ranged. That's where I stand on the class now, and overall I just see it as a sad state for them.

    So what I propose is taking everything a DK is meant to be - a high risk, high reward class - and cranking it up to 11, by buffing Sacrifice a major degree.

    Sacrifice might seem like a strange target to pick, but it encapsulates everything DKs were designed to be. It deals damage to a single target, then it deals a % of that damage back to your health. If you deal 100k damage, it deals 5k damage to you. There are also some important notes:

    1: Sacrifice does not reduce your health below 1, so it is impossible to die from it
    2: Achilles reduces 1 damage down to 0, meaning that tanking 1 damage while at 1 HP is safe
    3: 1/1's follow the same principle, with 1 HP you will not die from being hit by a 1/1 with Achilles(Fun fact, getting hit with a 1/1 at 2 HP also doesn't reduce HP)

    With all of that information, you are now ready to camp 1 HP in many situations. HT preheads? Pot on damaging attacks and wyvern approach. Last HT Head and Arms? Watch for head attacks, arms deal only 1 damage so they are safe. PB body? Only 1/1's hit from his opposing side.

    If you are willing to put the effort forth, there are many situations where you are capable of camping 1 HP, but it takes game knowledge and weighing of risks to utilize well, stuff that is important to learn early on in the lives of DKs. It's viable in many situations, from what started as 1 HP in smoke slowly turned into camping 1 HP elsewhere, like vs. HT Arms, and eventually Preheads and PB, much to the ire of every bishop seeing an empty healthbar.

    So ultimately what I propose is to change Sacrifice to be stab-only like Crusher, to have its range increased to match that of Paladin Blast, and to increase the damage to 500%. Overall this would make Sacrifice about 40% stronger than vanilla Spear Crusher, with less gains from SE and dealing single target damage rather than 3-part cleave.

    Make DK suffer again. 1 HP or bust.
     
    • Great Work Great Work x 11
    • Creative Creative x 6
    • Like Like x 3
    • Informative Informative x 1
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