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Create a Fixed Loop for Hex of the Beholder Rebuffs

Discussion in 'Suggestions' started by JKNS, May 13, 2021.

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  1. JKNS
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    JKNS Selkie Jr.

    203
    65
    215
    Sep 21, 2020
    9:14 AM
    Hero, Dark Knight, F/P Arch Mage, I/L Arch Mage, Bishop, Night Lord
    Hex of the Beholder is a good skill that provides DrK a number of useful buffs, namely Accuracy (10 from 11-15, 20 from 16-20, and 25 from 21+), Avoidability (30 from 16-20 and 50 from 21+), as well as Attack from 21 onward, and every level of Hex increases the frequency of buffing by 2 seconds.

    The issue is that the Beholder doesn't cycle through the buffs in any particular order: instead, a random buff among the ones you have access to is given at every interval (starting with W.Def from 1-5, M.Def added at 6-10, then Accuracy 11-15, Avoidability 16-20, and Attack 21+). These buffs are nice, but it would be nice to have 100% uptime for some of these buffs (namely Accuracy) for content such as 7F or CWKPQ. Instead, Beholder could just always buff in the order of W.Def, M.Def, Accuracy, Avoidability, and then loop.

    20 Hex gives 4 buffs at 20 second intervals that last 80 seconds each. If the skill were changed to be able to give each buff in a specific order, we would be able to maintain full uptime. Not sure if this is possible, and maybe it's not even that high of a priority, but it would be nice to have full guarantees of each of these buffs instead of hoping Accuracy gets rebuffed before the 80 seconds are up.
     
    • Agree Agree x 3

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