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Dark Knight Skills Synergy

Discussion in 'Suggestions' started by MissEri, Sep 4, 2022.

Yea or Nea?

  1. Yea

    63.6%
  2. Nea

    36.4%
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  1. MissEri
    Offline

    MissEri Blue Snail

    4
    3
    18
    Sep 4, 2022
    4:39 AM
    MsFortune
    Corsair, Dark Knight
    171
    Honor
    For dark knights, there used to be a time when you either make a hero or live long enough to see yourself become an HB mule.

    Luckily thanks to the hard work of the ML Staff- that is no longer the case. And with the most recent changes to Berserk that give DrK a high risk - high reward playstyle, I'd like to offer one other synergy to the following skills make this even more dynamic.

    1) Dragon Blood- At current max level, you lose 40 HP every 4 seconds to gain 12 weapon attack. I think this has been discussed in the past extensively that with the introduction of Coke Zero this skill is practically useless. (I still use it for the style points.. which is the most important aspect of bossing of course)

    Proposed change- At max level, drain 2000+ HP and MP every 4 seconds, but gain a higher attack buff. I'll let the balance team decide what values is appropriate here. The intent is to make this unsustainable during a boss fight (cost of HP potions far offset an equivalent attack potion like stew or apple), but still allow you to get over that timer "hump" when a teammate die assuming you carry enough potions.

    2) Aura of the Beholder- At max level, recover 500 HP every 4 seconds. With the recent change to Berserk, leveling this skill is actually detrimental to DrK who wants to maintain low health consistently.

    Proposed change- Again my math abilities are equivalent to that of a kindergartener so input from you all would be much appreciated, but the intent here is to be able to heal enough HP and MP to offset the above changes to Dragon Blood. With other 4th job skills having higher priority, I don't think DrK will be able to reap the benefits of this change until very late in their progression.

    Pros:
    - Easy to implement. It looks like this would not require a major change to the codes. The challenge would just be getting numbers correct such that it wouldn't be game breaking.
    - Making useless skills more interesting!
    - Mesos sink for those loaded DrKs!

    Cons:
    - Gotta keep our heroes and pally friends happy.

    DrK has been getting a lot of love recently so I'm not complaining about the currently state by any means. Would love to get your input on this!
     
    • Like Like x 3
    • Creative Creative x 3
    • Agree Agree x 1
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