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Increase assassinate dash damage

Discussion in 'Suggestions' started by Kirisame, Feb 12, 2025.

  1. Kirisame
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    Kirisame Windraider

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    Marisa Kirisame
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    Increase assassinate [​IMG] dash damage while decrease the non-dash damage.
    Given the potential repositioning cost after the dash, the damage increase should outweigh the decrease.

    Allow dash to be used almost everywhere.
    i.e. Not restricted by terrain.

    To promote active gameplay and discourage multiclienting.
    Shadowers already have high avoidability and shadow shifter.
    A 6-shadower setup will have 4min30s smokescreen up time every 5 mins.


    I'm not a Shadower expert, so free to leave your feedback.
    I do play shadower though.
     
    • Disagree Disagree x 4
    • Agree Agree x 3
  2. LeonardoJF
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    LeonardoJF Horntail

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    ItzLeo
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    I'm pretty sure it won't help because of the damage cap
     
  3. OP
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    Kirisame
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    Kirisame Windraider

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    dash for 2 lines, maybe?
     
  4. -ovv
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    -ovv Horntail

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    If you could do the dash attack on ledge without moving then it’d be fine. I think there are situations you can’t dash.
     
  5. HV
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    HV Skelosaurus

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    I just imagined shad trying dash-attack on HT MH falling off, just like rush failure on warriors.

    added : if pressing 'up' key triggers dash attack without dashing, that would be great.
     
    Last edited: Feb 12, 2025
  6. -ovv
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    -ovv Horntail

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    I'd see this more as a nerf to shad mains than a nerf to multishad, tbh.
    Nerf nate enough and multishads will just bstep.
     
    • Agree Agree x 1
  7. Soblet
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    Soblet Zakum

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    Then shads lose their ability to quickly KB using nate dash which is one of the few interesting tools they have. Even if you wanted to make a change like this atleast give challenged shads a fair amount of hp before you send them to dash into touch damage all the time.

    There's so many interesting and fun ways you could go to close the gap between multi and single client shads if you wanted to but this would just be bad for everybody playing an already mediocre class.
     
    • Agree Agree x 5
  8. Kargo
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    Kargo Designer Staff Member Graphics Designer

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    I personally don’t like being forced to reposition (in to the mob) for optimal damage. Animation speed is also very slow already, this would only make it clunkier probably.

    Separate point for me is also that any buffing or nerfing based on multiclienting being possible is pointless.
     
  9. OP
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    Kirisame
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    Kirisame Windraider

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    Yes, "Allow dash to be used almost everywhere" means that.
     
  10. OP
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    Kirisame
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    Kirisame Windraider

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    HV's idea is a great solution to that problem.
    Although it removes the challenge of taking efforts/risks for better damage.
     
    Last edited: Feb 13, 2025
  11. OP
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    Kirisame
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    Kirisame Windraider

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    What if it’s 2 high-damage lines? Enough to make Shadower stand out instead of being mediocre.
    For an extreme example, what if we double the dash damage (two lines) without reducing the non-dash damage?
     
    Last edited: Feb 13, 2025
    • Creative Creative x 1
  12. -ovv
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    -ovv Horntail

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    This would be a great change. I approve.
     
    • Like Like x 1
  13. OP
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    Kirisame
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    Kirisame Windraider

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    Off-topic: I do agree giving challenged shadowers and buccaneers more HP even without this change.
    But it seems staffs want HB to be meaningful to them.

    However, it's understandable, since once you give something to players, you can't take it back.
    But if you don't give enough initially, you can always provide more later.
     
    Last edited: Feb 13, 2025
  14. Raso
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    Raso Mr. Anchor Retired Staff

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    Like others mentioned, in some situations dash is not possible (ledges, pin at edge of map) but cannot also mean instant death. Dashing Core Blaze for example, for challenged or not washed enough shads, will be guaranteed death when shifter and avoid decide not to proc (Why does touch have to be so hard to begin with???).

    If nates damage is to be made more meaningful, dash or not, removing the damage cap on it would be a nice (but probably OP) start.
     
  15. OP
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    Kirisame
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    Kirisame Windraider

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    Dash AWAY from bosses is an option.
    Though the damage had to be good enough to compensate reposition.

    Maybe dash into + dash out is most optimal for damage.
    But, you can't always ask for perfection.
     
    Last edited: Feb 14, 2025
  16. TennGohan
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    TennGohan Timer

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    Dash is ass right now. If you get hit during nate, the dash doesn't come out most of the time. I think theres an active suggestion asking to make dash possible while in the air. Even one miss a minute hurts dpm. On some smaller bosses you have to turn after each dash to hit. Overall dashing is terrible unless your in smoke and even then you better have SE. Not even sure if shads needs buffs right now.
     
    • Agree Agree x 2
  17. -ovv
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    -ovv Horntail

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    Maybe dash in and dash out as one unified move with iframes could justify the two lines. Could be a way to express skill too as a pseudo parry. The tradeoff would be needing to reposition by turning around, which is harder to do for multiattackers.
     
    • Creative Creative x 1
  18. Soblet
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    Soblet Zakum

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    You really just described bstep (which is 2x assaulter, basically the same thing).
     
  19. -ovv
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    -ovv Horntail

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    More dash, more iframe, more damage, more zig zag swag.
    Jokes aside, it'd be cool if dash could have either iframes or be chained into another attack (savage blow).
     
    Last edited: Feb 14, 2025
  20. Tommygunner
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    Tommygunner Wolfspider

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    hmmm this is interesting discussion, would the ideal end-result of this suggested change be something similar to bucc's barrel cancelling, where you can press more timely buttons for more dpm, but there is no need to reposition? dashing up does sound like a novel idea.
     

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