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Point me to an Ice/Lightning Wizard skill build?

Discussion in 'General Discussion' started by Nemo, Sep 23, 2015.

  1. Nemo
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    Nemo King Slime

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    [Title], pretty please?
     
  2. Latte
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    Latte Headless Horseman Retired Staff

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  3. Yozich
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    Yozich Wolfspider

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    Here you go. I put some of the more useful parts together MapleF11

    MapleStory Ice/Lightning Wizard Skills + Skill Build
    (by: ayumilove13)

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Ice/Lightning Wizard.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20.
    The guide below is purely a personal recommendation and need not be followed.
    Each skill listed below has advices/tips shared by senior players to guide you in building your character!


    Pearl of Knowledge:
    Ice/Lightning Wizard specializes in freezing monsters and dealing extra damage against
    monsters that are weak ice and weak lightning. This type of wizard is both offense and
    defense, a mix of Cleric and Fire/Poison mage, where it could use its freezing ability to defend
    himself from being hurt by monster while dealing lots of damage similar to Fire/Poison
    Wizard. Some monsters are not freezable.

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

    Ice Skill Build
    Saving Meso Build through Cold Beam (Freeze)

    30 – 30 : Teleport 1
    31 – 40 : Cold Beam 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Thunderbolt 1
    49 – 57 : Thunderbolt 3
    58 – 58 : Thunderbolt 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [Max Teleport!]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2, Slow 1 [Max Mp Eater!]

    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]

    Reason for this Build
    This build is for players who would like to save MP Potions. Cold Beam is maxed first so that you can have both offense and defense skill. Cold Beam has similar traits as Magic Claw which can go through any obstacles but Cold Beam has the ability freeze! You could attack monster from far range compare to Thunderbolt.

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

    Lightning Skill Build
    Power Leveling for Funder Players, spamming Thunderbolt against mobs!

    30 – 30 : Teleport 1
    31 – 40 : Thunderbolt 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Cold Beam 1
    49 – 57 : Cold Beam 3
    58 – 58 : Cold Beam 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [MAX]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2 [MAX], Slow 1

    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]

    Reason for this Build
    This is for players who want to max out Thunderbolt first, and Cold Beam later. This build focuses on killing mobs (many monster) at close range. However, close range would result in consuming more HP Potions since there is a high frequency of bumping into monster. Nevertheless, maxing thunderbolt first speed up training similar to Cleric Heal. Thunderbolt deals more damage compare to Cleric Heal but in a disadvantage of spamming HP Potions and MP Potions (if magic guard is activated!)

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

    Pure Ice or Pure Lightning Skill Build
    For Pure Ice, replace Thunderbolt below with Cold Beam, and vice versa.

    30 – 30 : Teleport 1
    31 – 40 : Thunderbolt 3 [MAX]
    41 – 46 : Teleport 3
    47 – 47 : Teleport 1 [MAX], Mp Eater 2
    48 – 48 : MP Eater 1, Meditation 2
    49 – 54 : Meditation 3 [MAX]
    55 – 59 : MP Eater 3
    60 – 60 : MP Eater 2 [MAX], Slow 1
    61 – 66 : Slow 3
    67 – 67 : Slow 1 [MAX], Cold Beam 2
    68 – 70 : Cold Beam 3

    Summary – Total 121 SP
    Cold Beam [11/30] Thunderbolt [MAX] OR Cold Beam 30 [MAX] Thunderbolt [11/30]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX] / Slow 20 [MAX]

    Reason for this Build
    For extreme players who want to be pure (1 core offense skill) with Slow maxed!

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

    Skills

    [​IMG] MP Eater
    MP Eater
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
    .
    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

    – – – – – – – – – – – – – –

    [​IMG] Meditation
    Meditation
    Temporarily boost up the magic attack of party members nearby. It works on all jobs (warrior, thief, bowman, magician, pirate). However, magician is the only one who will be benefiting from this temporary magic attack boost since they deal damage via magic attack. Does not stack with magic attack potion booster. Recommended to be Max!
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: MP Eater Lv. 3
    Level 1: MP -10; Magic Attack +1 for 10 seconds
    Level 2: MP -10; Magic Attack +2 for 20 seconds
    Level 3: MP -10; Magic Attack +3 for 30 seconds
    Level 4: MP -10; Magic Attack +4 for 40 seconds
    Level 5: MP -10; Magic Attack +5 for 50 seconds
    Level 6: MP -10; Magic Attack +6 for 60 seconds
    Level 7: MP -10; Magic Attack +7 for 70 seconds
    Level 8: MP -10; Magic Attack +8 for 80 seconds
    Level 9: MP -10; Magic Attack +9 for 90 seconds
    Level 10: MP -10; Magic Attack +10 for 100 seconds
    Level 11: MP -20; Magic Attack +11 for 110 seconds
    Level 12: MP -20; Magic Attack +12 for 120 seconds
    Level 13: MP -20; Magic Attack +13 for 130 seconds
    Level 14: MP -20; Magic Attack +14 for 140 seconds
    Level 15: MP -20; Magic Attack +15 for 150 seconds
    Level 16: MP -20; Magic Attack +16 for 160 seconds
    Level 17: MP -20; Magic Attack +17 for 170 seconds
    Level 18: MP -20; Magic Attack +18 for 180 seconds
    Level 19: MP -20; Magic Attack +19 for 190 seconds
    Level 20: MP -20; Magic Attack +20 for 200 seconds

    – – – – – – – – – – – – – –

    [​IMG] Teleport
    Teleport
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

    – – – – – – – – – – – – – –

    [​IMG] Slow
    Slow
    Temporarily slows down 6 opponents around you. Can’t use it on them twice at once. Works on boss monsters (e.g. Crimson Balrog, Anego, Werewolf). This skill could be dropped (Not a must to max this). This works handy when you solo boss monster alone, if your knockback does not work, it gives you sufficient time to teleport away while your enemy crawls towards you (slow effect)
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Teleport Lv. 5
    Level 1: MP -8; Speed -2 for 2 seconds
    Level 2: MP -8; Speed -4 for 4 seconds
    Level 3: MP -8; Speed -6 for 6 seconds
    Level 4: MP -8; Speed -8 for 8 seconds
    Level 5: MP -8; Speed -10 for 10 seconds
    Level 6: MP -8; Speed -12 for 12 seconds
    Level 7: MP -8; Speed -14 for 14 seconds
    Level 8: MP -8; Speed -16 for 16 seconds
    Level 9: MP -8; Speed -18 for 18 seconds
    Level 10: MP -8; Speed -20 for 20 seconds
    Level 11: MP -16; Speed -22 for 22 seconds
    Level 12: MP -16; Speed -24 for 24 seconds
    Level 13: MP -16; Speed -26 for 26 seconds
    Level 14: MP -16; Speed -28 for 28 seconds
    Level 15: MP -16; Speed -30 for 30 seconds
    Level 16: MP -16; Speed -32 for 32 seconds
    Level 17: MP -16; Speed -34 for 34 seconds
    Level 18: MP -16; Speed -36 for 36 seconds
    Level 19: MP -16; Speed -38 for 38 seconds
    Level 20: MP -16; Speed -40 for 40 seconds

    – – – – – – – – – – – – – –

    [​IMG] Cold Beam
    Cold Beam
    Temporarily freezes a target. Fire-based receive 1.5X damage, but ice-based enemies get half. This skill is commonly added first because it is meso making skill. You temporarily freeze the monster so they could not counterattack you (no bumping/spell attack) and this is how you save Hp potions. This skill works best on Fire-base monsters (deals extra damage) but weak against Ice-base monsters. It could go through obstacles (similar to Magic Claw 1st job skill)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -12; Basic attack 13, mastery 15%, freeze monster for 1 second
    Level 2: MP -12; Basic attack 16, mastery 15%, freeze monster for 1 second
    Level 3: MP -12; Basic attack 19, mastery 15%, freeze monster for 1 second
    Level 4: MP -12; Basic attack 22, mastery 20%, freeze monster for 1 second
    Level 5: MP -12; Basic attack 25, mastery 20%, freeze monster for 1 second
    Level 6: MP -12; Basic attack 28, mastery 20%, freeze monster for 1 second
    Level 7: MP -12; Basic attack 31, mastery 25%, freeze monster for 1 second
    Level 8: MP -12; Basic attack 34, mastery 25%, freeze monster for 1 second
    Level 9: MP -12; Basic attack 37, mastery 25%, freeze monster for 1 second
    Level 10: MP -12; Basic attack 40, mastery 30%, freeze monster for 1 second
    Level 11: MP -12; Basic attack 43, mastery 30%, freeze monster for 1 second
    Level 12: MP -12; Basic attack 46, mastery 30%, freeze monster for 1 second
    Level 13: MP -12; Basic attack 49, mastery 35%, freeze monster for 1 second
    Level 14: MP -12; Basic attack 52, mastery 35%, freeze monster for 1 second
    Level 15: MP -12; Basic attack 55, mastery 35%, freeze monster for 1 second
    Level 16: MP -24; Basic attack 58, mastery 40%, freeze monster for 2 seconds
    Level 17: MP -24; Basic attack 61, mastery 40%, freeze monster for 2 seconds
    Level 18: MP -24; Basic attack 64, mastery 40%, freeze monster for 2 seconds
    Level 19: MP -24; Basic attack 67, mastery 45%, freeze monster for 2 seconds
    Level 20: MP -24; Basic attack 70, mastery 45%, freeze monster for 2 seconds
    Level 21: MP -24; Basic attack 73, mastery 45%, freeze monster for 2 seconds
    Level 22: MP -24; Basic attack 76, mastery 50%, freeze monster for 2 seconds
    Level 23: MP -24; Basic attack 79, mastery 50%, freeze monster for 2 seconds
    Level 24: MP -24; Basic attack 82, mastery 50%, freeze monster for 2 seconds
    Level 25: MP -24; Basic attack 85, mastery 55%, freeze monster for 2 seconds
    Level 26: MP -24; Basic attack 88, mastery 55%, freeze monster for 2 seconds
    Level 27: MP -24; Basic attack 91, mastery 55%, freeze monster for 2 seconds
    Level 28: MP -24; Basic attack 94, mastery 60%, freeze monster for 2 seconds
    Level 29: MP -24; Basic attack 97, mastery 60%, freeze monster for 2 seconds
    Level 30: MP -24; Basic attack 100, mastery 60%, freeze monster for 2 seconds

    – – – – – – – – – – – – – –

    [​IMG] Thunder Bolt
    Thunder Bolt
    Affects 6 enemies nearby. Weak lightning receive 1.5X damage, but anti lightning get half. This skill deals less damage than Cold Beam on a single monster, however if its collectively (mobs), then Thunderbolt damage shines! When Thunderbolt affects 6 mobs at once, its total damage is double than Cold Beam. This skill is useful to clear mobs (lots of monsters). Able to hit monsters above and below your platform. Unlike Cleric heal skill, you could not jump and cast Thunderbolt. Thunderbolt skill requires you to be close to monster, so you might spam some potion (waste meso)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -20; Basic attack 2, mastery 15%
    Level 2: MP -20; Basic attack 4, mastery 15%
    Level 3: MP -20; Basic attack 6, mastery 15%
    Level 4: MP -20; Basic attack 8, mastery 20%
    Level 5: MP -20; Basic attack 10, mastery 20%
    Level 6: MP -20; Basic attack 12, mastery 20%
    Level 7: MP -20; Basic attack 14, mastery 25%
    Level 8: MP -20; Basic attack 16, mastery 25%
    Level 9: MP -20; Basic attack 18, mastery 25%
    Level 10: MP -20; Basic attack 20, mastery 30%
    Level 11: MP -20; Basic attack 22, mastery 30%
    Level 12: MP -20; Basic attack 24, mastery 30%
    Level 13: MP -20; Basic attack 26, mastery 35%
    Level 14: MP -20; Basic attack 28, mastery 35%
    Level 15: MP -20; Basic attack 30, mastery 35%
    Level 16: MP -40; Basic attack 32, mastery 40%
    Level 17: MP -40; Basic attack 34, mastery 40%
    Level 18: MP -40; Basic attack 36, mastery 40%
    Level 19: MP -40; Basic attack 38, mastery 45%
    Level 20: MP -40; Basic attack 40, mastery 45%
    Level 21: MP -40; Basic attack 42, mastery 45%
    Level 22: MP -40; Basic attack 44, mastery 50%
    Level 23: MP -40; Basic attack 46, mastery 50%
    Level 24: MP -40; Basic attack 48, mastery 50%
    Level 25: MP -40; Basic attack 50, mastery 55%
    Level 26: MP -40; Basic attack 52, mastery 55%
    Level 27: MP -40; Basic attack 54, mastery 55%
    Level 28: MP -40; Basic attack 56, mastery 60%
    Level 29: MP -40; Basic attack 58, mastery 60%
    Level 30: MP -40; Basic attack 60, mastery 60%
     
    Last edited: Sep 24, 2015
  4. Marty
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    Marty Headless Horseman

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    *Links to a guide from an other server by Plenty*

    Levels 8-30
    This is the typical build for every Mage starting out. If you're using an alternative method to level up from the lower levels, level up Energy Bolt after you've maxed out Improve MaxMP Increase. You'll want to max out Magic Claw right after because it's going to be your main skill for training.
    Level 30-70
    For optimal leveling, I suggest going with Teleport first for mobility and Thunderbolt. A mobbing skill is always extremely useful for training. Cold Beam isn't very useful because you'll be leveling up very fast anyway and there isn't any training location that's ice weak that gives very good XP or mesos. After Thunderbolt, Teleport should maxed right after to maximize distance per cast. I don't recommend putting points into Meditation early on because Wizard Elixirs from New Leaf City do the exact same thing, but last longer. Slow is not commonly used because most end game bosses are either stationary or already very slow. You'd probably be better off maxing out Magic Armor in your first job skill tree.
    Levels 70-120
    The core skills you'll be focusing on are Element Amplification, Ice Strike and Spell Booster. Other than these three skills, the rest of them aren't really important to max out. Thunder Spear is extremely slow, Seal has little to no use in many situations, Partial Resistant to Ice/Lightning doesn't happen very often and Element Composition a subpar 1v1 skill.

    This is where skill builds will depend on what Elemental Wand/Staff you've obtained.

    Focus on Ice Strike unless you have an Elemental Wand 4 (25% Lightning Damage/10% Ice Damage). With an Elemental Wand 4, you'll be able to do a lot of damage with Thunderbolt and can still be very useful post level 70 because of the extra speed it has over Ice Strike and the fact that attack range doesn't matter too much in early 70s and 80s. You'll have an easier time in the beginning 3rd job levels because the main training location will be Wolf Spiders. Focus on getting Spell Booster to level 11 for the +2 casting speed. After that, you'll go back to the traditional route of maxing Ice Strike, Element Amplification and Spell Booster.

    Ice Strike is an extremely fun and effective skill. The range is amazing and really shines in certain training areas like Petrifighters. Make sure to get an Elemental Wand 3 for Ice Strike for the +25% Ice Damage.

    If you have an Elemental Wand 4:
    If you have an Elemental Wand 3:
     
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  5. Yozich
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    Yozich Wolfspider

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    I wouldn't recommend this, but then again it's not too important. I'd go for either Cold Beam or Slow
     
  6. Marty
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    Marty Headless Horseman

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    It's more a matter of personal preference, I suppose.
     
  7. Yozich
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    Yozich Wolfspider

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    ~Demure~
    Indeed
     
  8. OP
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    Nemo
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    Nemo King Slime

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    Thank you everyone for all the information :). I love how supportive this community is, feels great to be here!
     

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