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QoL about cwk

Discussion in 'Suggestions' started by LeonardoJF, May 9, 2024.

  1. ItzLeo
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    ItzLeo Pink Bean

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    5:55 AM
    ItzLeo
    Paladin
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    Firstly, thanking the staff for the cwk rework, it was much better, only needing one sign for each job, and with the rework in the bonus room it was also much more profitable.

    I have two relatively simple suggestions that I believe made it more than perfect.

    1) one is enable to change channel on sign map, its annoy alot when need to cc and/or go to market and need to move out (the same happen with dunas 2 but that would be another topic)

    ((1.5
    ok, I talked about two suggestions but one point is that if there was a way to host more expeditions like the HT it would be very good, because with 6 channels its hard))

    2.0
    It allows mounts, there was already a topic about it, but I believe it would be very useful especially for warriors, and in a way it's fair since bucc can use csb/barrel and nl can use FJ.

    cheers
     
    • Agree Agree x 17
  2. Raso
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    Raso Mr. Anchor Retired Staff

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    10:55 AM
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    Shadower
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    Reset <3
    Im 100% in favor of enabling mounts (cuz the boss map is so damn long). Id expect suggestion 1 to be tricky, but as someone with 0 dev knowledge I cant tell. Additionally Id suggest to enable dark sight to work on the pillars, just like buccs barrel does ;)
     
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  3. OP
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    ItzLeo
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    ItzLeo Pink Bean

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    That's exactly what you said about DC, does it benefit shad more since NL can use flash jump, shad can use assaulter?

    Regarding point 1, I'm not sure if there's ever been a map that had this rework? but thinking about dunas 2 for example, it is the only map in NT that cant
     
  4. Shadowaa
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    Shadowaa Mushmom

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    Feb 23, 2024
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    4:55 PM
    Shadowaa
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    Bump for mounts in CWK please
     
    • Agree Agree x 1
  5. OP
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    ItzLeo
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    ItzLeo Pink Bean

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    bonk
     
    • Agree Agree x 1
  6. OP
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    ItzLeo
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    ItzLeo Pink Bean

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    The part about the mounts was accepted, gg
     
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