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QoL about cwk

Discussion in 'Suggestions' started by LeonardoJF, May 9, 2024.

  1. LeonardoJF
    Online

    LeonardoJF Horntail

    2,223
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    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    1:48 PM
    ItzLeo
    Paladin
    200
    Favela
    Firstly, thanking the staff for the cwk rework, it was much better, only needing one sign for each job, and with the rework in the bonus room it was also much more profitable.

    I have two relatively simple suggestions that I believe made it more than perfect.

    1) one is enable to change channel on sign map, its annoy alot when need to cc and/or go to market and need to move out (the same happen with dunas 2 but that would be another topic)

    ((1.5
    ok, I talked about two suggestions but one point is that if there was a way to host more expeditions like the HT it would be very good, because with 6 channels its hard))

    2.0
    It allows mounts, there was already a topic about it, but I believe it would be very useful especially for warriors, and in a way it's fair since bucc can use csb/barrel and nl can use FJ.

    cheers
     
    • Agree Agree x 13
  2. Raso
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    Raso Slimy Retired Staff

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    Jul 2, 2017
    Female
    6:48 PM
    Noctua
    Shadower
    191
    Perion
    Im 100% in favor of enabling mounts (cuz the boss map is so damn long). Id expect suggestion 1 to be tricky, but as someone with 0 dev knowledge I cant tell. Additionally Id suggest to enable dark sight to work on the pillars, just like buccs barrel does ;)
     
    • Friendly Friendly x 1
  3. OP
    OP
    LeonardoJF
    Online

    LeonardoJF Horntail

    2,223
    407
    490
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    1:48 PM
    ItzLeo
    Paladin
    200
    Favela
    That's exactly what you said about DC, does it benefit shad more since NL can use flash jump, shad can use assaulter?

    Regarding point 1, I'm not sure if there's ever been a map that had this rework? but thinking about dunas 2 for example, it is the only map in NT that cant
     

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