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revert nl crit to 350% and 25% chance

Discussion in 'Suggestions' started by Esmo, Jun 20, 2021.

  1. Esmo
    Offline

    Esmo Pac Pinky

    188
    6
    186
    Nov 8, 2019
    Male
    11:21 PM
    Esmo
    Beginner
    UpperLeveL
    As the title says, add a quest that revert it if it’s even possible for lvs 135+

    don’t eat me it’s just a suggestion
     
    • Disagree Disagree x 3
    • Creative Creative x 1
  2. codiacs
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    codiacs Horny Mushroom

    47
    25
    51
    May 5, 2020
    4:21 PM
    Codiacs
    Shadower
    195
    Nani
    Back then, they reverted the original change (from big crit low chance back to medium crit medium chance) because people said the damage is more stable, and a little more practical to grind with (idk) among other things, which people seemed to prefer over seeing big crit numbers. Why do you want this revert?

    Don't eat me i'm just curious lol. (Ain't even an nl heh)
     
  3. OP
    OP
    Esmo
    Offline

    Esmo Pac Pinky

    188
    6
    186
    Nov 8, 2019
    Male
    11:21 PM
    Esmo
    Beginner
    UpperLeveL
    with tt u get more dpm with the 350/25
     
    • Disagree Disagree x 2
    • Like Like x 1
  4. AioriaX
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    AioriaX Selkie Jr.

    211
    89
    210
    Jul 25, 2017
    Male
    4:21 AM
    AioriaX
    Night Lord
    200
    Beaters
    The overall DPM is the same after averaging out with SE.
    It's true that without SE, the overall DPM with pure triple-throw was slightly higher, but the cons of the change outweighed the pros.

    The whole reason this idea was revoked was not because of the DPM, but because of mobbing issues.
    DPM without SE is almost irrelevant because rarely, or almost unlikely, any NL will kill bosses without SE.

    Mobs however, are killed with either 1 or 2 hit triple throws and not holding down triple throw. But due to the lower crit chance, this made a huge difference to efficiency in mobbing. Most of the time your damage which would have killed the mob with 1 hit, after the crit change, made you 2 hit mobs to kill it. This essentially doubles your time in gaining similar amount of exp.

    Of course with killing bosses where you hold triple-throw down and average out your DPM, this did not really matter, but for lower levels who are still dependent on mob-grind, the change essentially weakened mobbing. No doubt, the non-SE triple throw DPM is ''higher'' but this is only true if you hold down triple-throw to kill one high-HP mob and have your triple-throw damage average out after a higher number of strikes. But if you need to use that number of triple throw to kill that one mob, you're probably training at an area which is not efficient for you.

    NLs are strong enough as it is, and staff will not seek to buff NLs.
    Hence the change which tried to buff NLs by adding a slight non-SE DPM to compensate the nerf on Alchemist, was actually counter-productive.
     
    • Informative Informative x 2
    • Agree Agree x 1
  5. BentPaw
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    BentPaw Master Chronos

    96
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    111
    Sep 11, 2020
    Male
    1:21 PM
    angeloooo
    Night Lord
    147
    Funk
    I'd rather have a stable dpm (higher crit chance, lower crit dmg) for pining purposes. There's no point in being able to pin mage earlier if you can low roll the crits even more
     
    • Agree Agree x 4

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