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Thief Shadower Bossing Guide

Discussion in 'Jobs' started by SkyBlue, May 10, 2021.

  1. Soblet
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    Soblet Zakum

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    2:06 AM
    Soblet
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    Great guide still, looking forward to your NT1+2 update :)

    Some notes,

    At Papulatus we use assaulter to move up the platform, not avenger. At higher levels you will be falling down significantly less to the point where using assassinate on the top platform will result in faster Pap solo's than a Rav solo. If you want to put in the effort you can stand at the middle lamp on the platform so you don't constantly take touch damage but can still barely reach even when it gets knocked back. Then boomerang step when the attacks come in if you're not stuck in nate.

    This is one of my favourite bosses to run as there's barely any prequest, it's fast/profitable and there's a fair bit of optimisation you can do. I think most shads don't like running it though. Also, spamming BS from the next platform severely cuts your dpm so unless you are very afk (or very low avoid/unmaxed nate) I would not recommend.

    When the first body goes down you can cast one BS to grab it's attention and spam nate after. Works every time, very safe and no movement required.

    For CWK thief boss and JC you can jump BS after them if they jump out of range to slightly increase your dpm, this has the added benefit of being able to avoid JCs 1/1 if you time it right.

    For Zakum I often found it better to smoke the bottom instead of the top during arms but that depends on your party composition. Bonus points if you jump smoke on the left side so you can reach the entire bottom plus the middle left arms where warriors will usually be.

    During zak body you can use your charged nate slightly closer towards zak and dash left to avoid taking touch damage, turn around and hit nate without having to walk closer. It's hurtbox is quite a bit longer than it's hitbox which makes this possible.

    For Horntail you can start body phase cleaving tail, right arm, legs and wings by doing jump BS under the left arm. This will give you a bit less damage on the left arm which is nice if you are trying to keep it at high hp for the biggest part of the run. If you are not too comfortable in that position you can atleast go there during your smoke breaks. Alternatively if the heads are cancelled you can nate+BS the legs and tail which doesn't risk you getting flung to the other side activating right arm.

    This is just my experience, other shads likely have somewhat different experience.
     
    Last edited: Apr 10, 2023
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  2. LeonardoJF
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    LeonardoJF Horntail

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    Jun 16, 2021
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    Rio grande do Sul - BR
    9:06 PM
    ItzLeo
    Paladin
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    its time?
     
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  3. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Nightz
    I/L Arch Mage
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    Well.... I have been called out
    I'll consider writing something up for I/L mages but this will likely take a long time before it's anywhere near completion
     
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