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Taunt Changes?

Discussion in 'Accepted' started by reso4, Sep 11, 2019.

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  1. reso4
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    reso4 Blue Snail

    2
    5
    3
    Sep 11, 2019
    Female
    8:47 AM
    Shadower
    One:
    upload_2019-9-10_18-27-31.png
    What does this mean? The 1.4x modifier was previously not applied and is now properly applied? Or does it mean drop rate + 0.4?

    Two:
    upload_2019-9-10_18-29-16.png

    Of course people would apply Taunt on the last hit, increasing weapon defense is not desirable so if you're able to you would only use it to last hit. How does a video of people min-maxing suggest an overall 40% damage reduction instead of the 40% weapon defense increase that's implied from the skill description?

    Even if 40% damage reduction was the intended mechanic, Shadowers are already weak, why are they getting nerfed when other classes that were previously perceived as weak received buffs? The ability to use bstep mid-air and on the edge of platforms is also not GMS-like, are those going to be removed as well? What about the Bucc and Pally skill changes? Those aren't GMS numbers. DrK roar doesn't stun the user???

    If the goal is to make Shad grinding capabilities weaker, then fine. Compensate with single target number increases.
     
    • Creative Creative x 1
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