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Warrior & Brawler Accuracy Calculator

Discussion in 'Jobs' started by Bonkorn, Mar 2, 2018.

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  1. Bonkorn
    Offline

    Bonkorn Timer

    102
    21
    141
    Dec 16, 2017
    2:02 PM
    Bonkorn, Iclyn, Magicorn
    Dark Knight, I/L Arch Mage, Bishop
    Promise
    This do not apply to bowmen, thieves, gunslingers since they already gaining lot of accuracy from their main stats, i don't had to create another for them.

    Few available buffs can be filled in "Accuracy from Buff", only 1 at a time:
    [​IMG] Sniper Potion
    Item Buff, +5 Accuracy
    [​IMG] Sniper Pill
    Item Buff, +10 Accuracy
    [​IMG] Bullet Time
    Pirate Skill Buff (Not Passive), +20 Accuracy if maxed.
    [​IMG] Bless
    Cleric Skill Party Buff, +20 Accuracy if maxed.
    [​IMG] Energy Charge
    Marauder Skill Buff, +20 Accuracy if maxed.
    [​IMG] Hex of the Beholder
    Dark Knight Skill Buff, +20 Accuracy if Level 16, +25 Accuracy if Level 21.


    Features:
    - Lots of options can be filled
    - Displays accuracy remaining needed to 100% hit monsters stated
    - All commonly-known monsters are included (not really), light-purple cells means boss.
    - Feel free to add other or custom monsters at bottom of "Accuracy remaining needed to 100% hit monsters" section.

    [​IMG]

    Download:

    https://drive.google.com/file/d/16GruVCaLfRn79Hz-VnVfGvIY_g-gFxcx/view?usp=sharing
    - You can make a copy in Google Sheets and edit it or download it on your computer.
    - Edit the white-orange cells only.
    - There are few examples below the sheet if you need references.
    - I will always update the link if there are any errors, make sure you get the latest revision by refering to thread "last edited"

    Changelogs:
    DD/MM/YY as format
    2/3/18 - "Accuracy remaining needed to 100% hit monsters" section formula fix
    4/3/18 - All formulas included "ROUNDDOWN" changed to "ROUND" after testing (means below 0.5 = 0, 0.5 or higher = 1), "Accuracy from MW" correction:
    Code:
    Total Accuracy (w/o Buff) * Skill Effect
    to
    ((Base DEX * Job Formula) * Skill Effect) + ((Base LUK * Job Formula) * Skill Effect)
    
    If you have any questions or find any errors, let me know in the comments!
     
    Last edited: Mar 11, 2018
    • Great Work Great Work x 1
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