1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

What to do with hunting gach tickets...

Discussion in 'Suggestions' started by Lionheart, May 10, 2016.

Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.
  1. Lionheart
    Offline

    Lionheart Horntail

    2,071
    1,855
    546
    Apr 25, 2015
    Male
    Gotta catch em all...
    10:18 PM
    Lionheart
    F/P Arch Mage
    151
    Hogwarts
    The idea was interesting, but even before the system was implemented for a month, certain people already had tons of tickets. This topic does not cover what it is we can actually receive from hunting gach tickets. All we know from word of staff is that the rewards are "good", however.

    This topic is only here to address the abundance of hunting gach tickets and how to rebalance them.

    First what we need to do is wipe all the current hunting tickets. Be sure to not only look in every player's cash item slots, but also in their account's cash shop inventory. ;)

    Then what we need to do is balance the drop rate of tickets for each mob considering their popularity and the risk/difficulty vs reward received when killing them.

    For example:

    extreme rare drop rate (1/20,000 - 50,000)
    slimy, selkie jr, and pac pinky (overcrowded ghost ship mobs)
    skeles
    chronos
    himes
    wolf spiders
    water goblins
    kentaurus
    teddies
    gobis
    squids
    most Victoria island mobs and Ariant mobs
    PPQ mobs
    golems
    The theme here is low level mobs as well as any place that screams "training spot".

    very rare drop rate (1/10,000 - 20,000)
    Other popular training mobs like:
    coolie zombies
    night ghosts, dark cloud fox
    wraiths
    jr pepe
    birks
    popular ToT mobs (certain ones are more popular than others)
    death teddies
    dual ghost pirates
    spirit vikings
    bone fish
    hectors/white fang/jr yeti
    lupins and zombie lupins
    LPQ and KPQ and mobs
    Many ludibrium, omega sector, KFT, aqua, mu lung, and orbis mobs
    The theme is lowish-mid level mobs and other mobs which might be considered "good training" for niche classes.

    rare drop rate (1/5,000 - 10,000)
    the other ToT mobs
    phantom watch / grims
    master death teddy
    gigantic spirit viking
    yeti, pepe
    normal ghost pirate
    Most mobs in dragon forest/canyon
    Basically most other high level mobs with decent exp/hp ratios, but which generally aren't trained on much for whatever reason. Or, mid level mobs that just aren't that popular.

    low drop rate (1/2,000-5,000)
    beetles, rashes, harps, hankies
    yeti & pepe
    dark drake, ice drake, wild cargo
    captain, kru, mr ali
    klock, dark klock, soul teddy, master soul teddy
    OPQ mobs
    Basically extremely unpopular mobs for whatever reason. They may be less frequent than other mobs. They may have garbage exp/hp ratios. More likely than not they are simply annoying to deal with.

    uncommon drop rate (1/800 - 2,000)
    Thanatos
    Gatekeeper
    Lycanthrope
    Werewolf
    Very rare mobs that are almost like mini-bosses but not quite.

    Common drop rate (0.2%-100%)
    Reserved for bosses. For example
    Mano: 0.2%
    Stumpy: 0.2%
    Dyle: 0.3%
    Timer: 0.3%
    Tae Roon: 0.5%
    Male Boss: 1%
    Headless Horseman: 2%
    Manon/Griffey: 3%
    Bigfoot: 8%
    Black Crow: 10%
    Female Boss: 15%
    Papulatus: 8%
    Pianus: 8%
    The Boss: ?? (someone else estimate this lol)
    Zakum: 3x at 50%
    Horntail: 5x at 80%


    So that's about where drop rates of hunting gach tickets should stand for every mob. It's not a complete list (or I'd be here all day) and numbers could be tweaked, but it's a starting point.

    With these drop rates in mind, though, we don't need to have another disappointing "test phase". We can already see what's going to happen. 99% of people probably won't go out of their way to look for hunting tickets at all, and so they'll be farming like crazy in the most popular training spots. Thankfully the hunting tickets will be extremely rare, so all the complaints like "durr mage 2 op 4 faming!" will be thrown out the window.

    But perhaps those who like to quest will be the lucky ones who get a few more hunting tickets. Grats! It doesn't look like any of the higher drop rate areas will be farmed anyway. And even if people tried, it wouldn't be very effective, even with the bonus. The whole system still seems balanced, though.
     
    • Like Like x 9
    • Agree Agree x 1
Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.

Share This Page