1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Summer Event Balance Changes and Bug Fixes

Discussion in 'Update Notes' started by Nise, Aug 30, 2020.

  1. HittingStuff
    Offline

    HittingStuff Slime

    21
    4
    30
    Jan 9, 2020
    Male
    3:38 AM
    HittingStuff
    Paladin
    178
    Agape
    I'd be interested to see these numbers and the comparison vs other primarily single target users(which it looks like paladin will be at end game now)

    From the numbers we crunched earlier(including more veteran hters than myself) HH can not be used in addition as spamming blast will out dpm it at a certain point of funding.

    Although I do agree with your second point about HH being scaled, this is one of the many *other* balances that could be implemented to make pally mains still strong enough, and HH mules weaker.
     
    • Agree Agree x 2
  2. joota
    Offline

    joota Mr. Anchor Retired Staff

    266
    127
    251
    Jul 13, 2019
    3:38 AM
    Buccaneer
    173
    Freelancer
    I
    removed that chart because the legend is wrong but you SS’ed T_T
     
    • Funny Funny x 3
  3. thirdroom
    Offline

    thirdroom King Slime

    26
    22
    41
    Dec 15, 2018
    Male
    5:38 AM
    Nair
    Paladin
    200
    Tempus
    SeismicToss and trog were too powerful for their own good

    just make it so every time you HH you have to solve a CAPTCHA

    actual quick thoughts:
    • HT seduce changes seems like a huge shad buff which is cool because they're the sexiest class anyway
    • Holy Shield nerf is outright boring. Even if you call it a bug fix, the next step should simply be to bring it back as an official buff to the skill
    • Paladins will probably have to be carried in HT. They have ~1/3 the cleaving DPM of other warriors/shads, they will no longer damage heads with HH throughout the whole fight, and single-target blast damage being ~5% stronger than other warriors is hardly relevant when heads duck every 3 seconds and dodge half your attacks (have you guys ever tried to kill heads without ranged attackers jesus christ it's ugly)
    • Paladins are tough to balance because they're unchangeably strong in some select areas like NT but now weak in HT+CWKPQ which is the end-game collaborative bossing that everybody actually wants to do. Ideally you'd just make it so that you charge up HH by doing damage with blast/acb, or something like reducing the CD by 1 second every time you attack an enemy, but that's probably not possible to code in this client? If you could just scale HH based off STR up to like 1200 it'd also serve the same purpose of discouraging HH mules except for the biggest degenerates.
    • SI/TL mules in HT will still be a thing, they'll just spend a bit more on potions
     
    • Agree Agree x 13
    • Funny Funny x 3
    • Like Like x 1
  4. paladin
    Offline

    paladin Slime

    15
    6
    25
    Apr 17, 2020
    7:38 PM
    Warrior
    70
    its time to delete paladin. why make hh damage to 50k? then give us three targets like hero or dk. who wanna join ht with this fucking serious nerf?
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  5. RegalStar
    Offline

    RegalStar Nightshadow

    648
    243
    345
    Sep 23, 2019
    Male
    6:38 AM
    DMsRebirth
    They're not completely killed off in HT yet; they still do sizable single target damage and aren't going to be a completely burden, but their worth basically went down to something similar to what they were like in CWK before this change - they can carry their own weight, but they are simply worse choice than alternatives with no recourse - they do about as much damage as archers and buccs without the utility the latter classes bring, and you'd end up bringing paladins by their merit as individuals, not by their merit from their class.
     
    • Like Like x 1
    • Agree Agree x 1
  6. Liszt
    Offline

    Liszt Slime

    15
    0
    9
    Nov 2, 2019
    3:38 AM
    franzLiszt
    Night Lord
    158
    I just want to offer some perspective. A couple months ago, an unnerfed HH mule did about 6m dpm 45 in HT. Now with this change it'll be around 750k dpm. Pallies just lost 5m dpm effectively in HT with no real change to offset this loss. 50k damage on bosses would be okay if the timer is reverted to 10 sec cd. Doing the math roughly (assuming 6 parts of HT are up) its about 1.8m dpm if executed perfectly which isn't much, but should be reasonable.
     
    • Agree Agree x 2
  7. RegalStar
    Offline

    RegalStar Nightshadow

    648
    243
    345
    Sep 23, 2019
    Male
    6:38 AM
    DMsRebirth
    What are you talking about? HH Mules did about 3m dpm 45 in HT.
     
    • Like Like x 1
    • Agree Agree x 1
  8. joota
    Offline

    joota Mr. Anchor Retired Staff

    266
    127
    251
    Jul 13, 2019
    3:38 AM
    Buccaneer
    173
    Freelancer
    Please tell me more :)
     
    • Great Work Great Work x 3
  9. rambo
    Offline

    rambo Pink Teddy

    70
    11
    81
    Apr 13, 2020
    Male
    6:38 PM
    21blvck
    Are you gon come back with your squad to clear the 1st PB run?
     
  10. Losj
    Offline

    Losj Capt. Latanica

    353
    964
    284
    Apr 28, 2015
    12:38 PM
    Dark Knight
    Project
    No. I made a Paladin and we just saw what happened.
     
    • Funny Funny x 7
    • Like Like x 2
    • Friendly Friendly x 1
  11. yogurtseller
    Offline

    yogurtseller Mixed Golem

    152
    117
    178
    Nov 28, 2017
    3:38 AM
    wholesomeABG
    Shadower
    [​IMG]
     
    • Great Work Great Work x 18
    • Funny Funny x 10
    • Agree Agree x 3
    • Like Like x 1
  12. Skuire
    Offline

    Skuire Nightshadow

    636
    1,093
    380
    Aug 16, 2017
    4:38 AM
    Skucci
    Shadower
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    yay hh mules are gone. pallies are now on suicide watch tho, please throw them a bone or two to prevent a great tragedy. ACB damage/range buff? threaten effectiveness/range buff? others have thrown up some good ideas so far [​IMG]
    cool, now change it back and call it a feature [​IMG]
     
    • Like Like x 4
    • Funny Funny x 2
  13. rambo
    Offline

    rambo Pink Teddy

    70
    11
    81
    Apr 13, 2020
    Male
    6:38 PM
    21blvck
    Petition for Sku to join the Balancing Team
     
    • Agree Agree x 4
    • Funny Funny x 3
  14. Xaple
    Offline

    Xaple King Slime

    29
    11
    36
    May 14, 2020
    3:38 AM
    Thanks for the break down! I forgot about the SE and had no idea the mastery changes didn't work at all.
     
  15. jackimaru
    Offline

    jackimaru Red Snail

    9
    1
    10
    Apr 24, 2020
    6:38 PM
    Why does this matter if SI is no longer gonna affect mages....?
     
    • Funny Funny x 2
    • Agree Agree x 1
  16. Shivering
    Offline

    Shivering Wolfspider

    537
    207
    325
    Mar 9, 2018
    3:38 AM
    Shivering
    I/L Arch Mage
    183
    I appreciate the insight into what's driving these changes, but I'm not sure I agree with the logic here. It seems like bishops are being balanced around the fact that AM get elemental amplification? We have to pay 200% mana cost to receive a 40% bonus; are we just going to ignore that?

    Also, bishops have insane party utility; why is their damage supposed to be comparable to an AM? The whole point of making an AM is to do more damage; that means more single target damage and more AOE damage with ultimate since they provide ZERO party utility.

    Last point and a side note. Can we add clarity to these posts by adding a WAS and an IS section so people who are new and aren't familiar with the intricacies of each class can see what exactly is changing in one easy to read post?
     
    • Agree Agree x 1
  17. xadra
    Offline

    xadra Capt. Latanica

    395
    196
    279
    Jun 6, 2017
    Male
    6:38 PM
    Adra
    Paladin
    170
    Divide
    Disregarding the actual dpm output, lemme just that this change also completely changes and REMOVES the identity of Paladins in bossing.

    Previously the way a pala was different was having heavens hammer- it was a cool unique skill that required some strategy and positioning to land efficiently. Heroes drks BM NL all used one button to boss, but not us.

    Now what's left? Just go click blast lol. Even if the damage is "fine", if the goal is to play a FUN class, you definitely dont go paladin. Why would you? Damage-wise, utlity-wise, gameplay-wise, you're just a worse hero. It's like buffing MM strafe a bit more but removing Snipe.

    And dont give me that crap about "but youre good in scar and nt" you know for a fact that barely matters.

    Also chiming in to support not removing holy shield blocking sed. Like lmao one of the only skill-based plays required in the game and it gets removed. Tbh since the dawn of me playing ML in 2017 I've always tried to see from staff perspective, but really some of these changes make me feel like you saw some difficult issues (HH mules, HT being too easy) and took shortcuts that majorly shafts mains of certain jobs.
     
    • Agree Agree x 11
  18. tsugumo
    Offline

    tsugumo Mushmom

    55
    25
    65
    Jun 17, 2015
    Male
    United States
    3:38 AM
    Tekyuu
    Marksman
    200
    Beaters
    All the active MMs you can count on one hand
     
    • Funny Funny x 2
  19. Toon
    Offline

    Toon Capt. Latanica

    308
    201
    278
    May 22, 2020
    Male
    Rio de Janeiro, Brazil
    7:38 AM
    Toon
    Marksman
    200
    Pasta
    can someone from the balance team explain the reason for the MM nerf?
     
  20. joota
    Offline

    joota Mr. Anchor Retired Staff

    266
    127
    251
    Jul 13, 2019
    3:38 AM
    Buccaneer
    173
    Freelancer
    You’ll find that AR damage is still very much lower than Parayze and CL. So it isn’t a change that is game breaking.

    Guys much like last time, mr lawyer Nise will post an explanation of balance changes. I’m happy to answer questions in the meantime but he just woke up so give him some time to post lool
     
    • Funny Funny x 3
    • Like Like x 1
    • Great Work Great Work x 1

Share This Page