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Summer Event Balance Changes and Bug Fixes

Discussion in 'Update Notes' started by Nise, Aug 30, 2020.

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  1. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Balance Patch Changes

    Please see https://forum.maplelegends.com/index.php?threads/summer-2020-changes-explained.33649/ for more details!

    Boss Changes

    • Horntail is now coded to be more GMS-like, with each seduce having a separate timer (as it was in original GMS). This means separate cooldowns for left/right/jump/mass left/mass right seduce.
    • Horntail arm aggro range reverted.
    • Bosses in general (eg. Horntail, Zakum, Scarlion, Targa, etc) are coded to be more GMS-like
      • Skills can only be cast every 3 seconds
      • Each skill has a separate timer (noted by the seduce change)
      • Magic cancel cannot be cast while in weapon cancel and vice versa (should fix consecutive cancels)
    • Improved aggro, to once again, be more GMS-like
      • Aggro can change once every few seconds for non-auto aggro mob & bosses (should no longer constantly switch aggro targets, and therefore less sliding)
      • Improved auto-aggro targeting/attacking (where it will start targeting when you are in aggro range, opposed to just being in the map)
    • Multiclienting at bosses re-enabled
    Bug Fixes
    • Speed Infusion bug fixed, where mages were able to benefit from the skill (note in GMS, SI never worked on mages as attack speed was calculated based off casting speed and not weapon speed - which SI directly targets "Uses HP and MP to temporarily increase the attacking speed of a weapon")
    • Holy Shield bug fixed, where mages were able to Holy Shield to prevent seduce (note in GMS, Holy Shield only cured debuffs and status effects "Temporarily provides all of the party members a buff that prevents them from suffering any abnormal status", and seduce is neither a debuff or a status effect, hence unable to be dispelled)
    Skill Changes
    • Critical Throw for assassins reverted (crit chance reverted to 50% along with crit damage reverted to 200%)
    • Marksman expert reverted (reverted to 90% mastery and 10 weapon attack)
    • Buccaneer avoidability formula reworked
    • Heaven's Hammer damage reduced for bosses from 199k to 50k (skill still works in full effect doing 199k to mobs)
    • Paralyze buffed from 240% to 290% basic attack
    • Chain Lightning buffed from 210% to 260% basic attack
    • Angel Ray buffed from 240% to 340% basic attack
    Miscellaneous Changes
    • Based off the one-of-a-kind boss equip discussions, we've adjusted NPCable ETC prices dropped from Zakum, Horntail, Neo Tokyo bosses & mobs
      • Zakum Diamond = 500,000 mesos
      • Nine Spirit's Egg = 300,000 mesos
      • Magic Monster Horn (Dunas) = 100,000 mesos
      • Magic Monster Claw (Nameless) = 100,000 mesos
      • Nibergen Reactor = 100,000 mesos
      • Vergamot Oil Tank = 100,000 mesos
      • Neo Tokyo mobs = 1.95 * level of the mob
    • Zakum Diamond now NPCable (still untradeable however)

    Please do note these are massive changes, which always can have bugs or problems. Please do report issues or problems if you've found any!

    This is only the changes related to balance.
     
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