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Nise's HP Washing Formula Compilation

Discussion in 'Guides' started by Nise, Mar 8, 2021.

  1. Nise
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    Nise Game Moderator Staff Member Game Moderator

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    Sweetdreams
    There have been countless HP Washing posts for formulas, but a lot of them seem to vary slightly. After checking with our devs directly and referencing older posts that were verified by the devs, I've compiled all the relevant washing-related formulas. These include:
    1. HP/MP gain per level up
    2. HP gain from fresh AP vs stale AP
    3. MP gain from fresh AP vs stale AP
    4. Minimum HP / MP formulas
    5. Job advancement HP/MP bonuses
    Washing Related Formulas

    Beginner (From Lvl 1)
    Code:
    HP Gained LvlUP: 12 - 16 hp
    MP Gained LvlUP: 10 - 12 mp + total INT/10
    
    HP Gained from Fresh AP: 8 - 12 hp
    HP Gained from Stale AP: 8 hp
    MP Lost from AP Resetting: -8 mp
    
    MP Gained from Fresh AP: 6 + base INT/10
    MP Gained from Stale AP: 6 mp
    MP Lost from AP Resetting: -8 mp
    
    Minimum HP Formula: (12 * level) + 50
    Minimum MP Formula: (10 * level) - 5
    Magician
    Code:
    HP Gained LvlUP: 10 - 14 hp
    MP Gained LvlUP (with MAX MP): 42 - 44 mp
    MP Gained LvlUP (without MAX MP): 22 - 24 mp + total INT/10
    
    HP Gained from Fresh AP: 6 - 10 hp
    HP Gained from Stale AP: 6 hp
    MP Lost from AP Resetting (with Max MP): -30 mp
    MP Lost from AP Resetting (without Max MP): -30 mp
    
    MP Gained from Fresh AP (with Max MP): 18 + 10 + base INT/10
    MP Gained from Fresh AP (without Max MP): 18 + base INT/10
    MP Gained from Stale AP: 18 mp
    MP Lost from AP Resetting (with Max MP): -30 mp
    MP Lost from AP Resetting (without Max MP): -30 mp
    
    [Mage 1st Job**] Minimum HP Formula: (10 * level) + 64
    [Mage 1st Job] Minimum MP Formula: (22 * level) - 1
    
    [Mage 2nd Job onwards] Minimum HP Formula: (10 * level) + 64
    [Mage 2nd Job onwards] Minimum MP Formula: (22 * level) + 449
    
    First Job Advancement Bonus: 0 hp / 100 - 150 mp
    Second Job Advancement Bonus: 0 hp / 450 - 500 mp
    Warrior
    Code:
    HP Gained LvlUP (with Max HP): 64-68 hp
    HP Gained LvlUP (without Max HP): 24 - 28 hp
    MP Gained LvlUP: 4 - 6 mp + total INT/10
    
    HP Gained from Fresh AP (with Max HP): 50-54 hp
    HP Gained from Fresh AP (without Max HP): 20-24 hp
    HP Gained from Stale AP: 20 hp
    MP Lost from AP Resetting: -4 mp
    
    MP Gained from Fresh AP: 2 + base INT/10
    MP Gained from Stale AP: 2 mp
    MP Lost from AP Resetting: -4 mp
    
    [Warrior 1st Job**] Min HP Formula: (24 * level) + 172
    [Warrior 1st Job] Min MP Formula: (4 * level) + 55
    
    [Fighter] Min HP Formula: (24 * level) + 472
    [Fighter] Min MP Formula: (4 * level) + 55
    
    [Page] Min HP Formula: (24 * level) + 172
    [Page] Min MP Formula: (4 * level) + 155
    
    [Spearman] Min HP Formula: (24 * level) + 172
    [Spearman] Min MP Formula: (4 * level) + 155
    
    First Job Advancement Bonus: 200 - 250 hp / 0 mp
    [Fighter] Second Job Advancement Bonus: 300 - 350 hp / 0 mp
    [Page] Second Job Advancement Bonus: 0 hp / 100 - 150 mp
    [Spearman] Second Job Advancement Bonus: 0 hp / 100 - 150 mp
    Bowman
    Code:
    HP Gained LvlUP: 20 - 24 hp
    MP Gained LvlUP: 14 - 16 mp + total INT/10
    
    HP Gained from Fresh AP: 16 - 20 hp
    HP Gained from Stale AP: 16 hp
    MP Lost from AP Resetting: -12 mp
    
    MP Gained from Fresh AP: 10 + base INT/10
    MP Gained from Stale AP: 10 mp
    MP Lost from AP Resetting: -12 mp
    
    [Bowman 1st Job**] Minimum HP Formula: (20 * level) + 253
    [Bowman 1st Job] Minimum MP Formula: (14 * level) - 15
    
    [Bowman 2nd Job onwards] Minimum HP Formula: (20 * level) + 378
    [Bowman 2nd Job onwards] Minimum MP Formula: (14 * level) + 135
    
    First Job Advancement Bonus: randbetween(100,150) + randbetween(25,50)  hp / 0 mp
    Second Job Advancement Bonus: 300 - 350 hp / 150 - 200 mp
    Thief
    Code:
    HP Gained LvlUP: 20 - 24 hp
    MP Gained LvlUP: 14 - 16 mp + total INT/10
    
    HP Gained from Fresh AP: 16 - 20 hp
    HP Gained from Stale AP: 16 hp
    MP Lost from AP Resetting: -12 mp
    
    MP Gained from Fresh AP: 10 + base INT/10
    MP Gained from Stale AP: 10 mp
    MP Lost from AP Resetting: -12 mp
    
    [Thief 1st Job**] Minimum HP Formula: (20 * level) + 253
    [Thief 1st Job] Minimum MP Formula: (14 * level) - 15
    
    [Thief 2nd Job Onwards] Minimum HP Formula: (20 * level) + 378
    [Thief 2nd Job Onwards] Minimum MP Formula: (14 * level) + 135
    
    First Job Advancement Bonus: randbetween(100,150) + randbetween(25,50)  hp / 0 mp
    Second Job Advancement Bonus: 300 - 350 hp / 150 - 200 mp
    Pirate (Gunslinger)
    Code:
    HP Gained LvlUP: 22 - 28 hp
    MP Gained LvlUP: 18 - 23 mp + total INT/10
    
    HP Gained from Fresh AP: 16 - 20 hp
    HP Gained from Stale AP: 18 hp
    MP Lost from AP Resetting: -16 mp
    
    MP Gained from Fresh AP: 14 + base INT/10
    MP Gained from Stale AP: 14
    MP Lost from AP Resetting: -16 mp
    
    [Pirate 1st Job**] Minimum HP Formula: (22 * level) + 255
    [Pirate 1st Job] Minimum MP Formula: (18 * level) - 55
    
    [Pirate 2nd Job Onwards] Minimum HP Formula: (22 * level) + 380
    [Pirate 2nd Job Onwards] Minimum MP Formula: (18 * level) + 95
    
    First Job Advancement Bonus: randbetween(100,150) + randbetween(25,50)  hp / 0 mp
    Second Job Advancement Bonus: 200 - 250 hp / 150 - 175 mp
    Pirate (Brawler)
    Code:
    HP Gained LvlUP (with Max HP): 52 - 58 hp
    HP Gained LvlUP (without Max HP): 22 - 28 hp
    MP Gained LvlUP: 18 - 23 mp + total INT/10
    
    HP Gained from Fresh AP (with Max HP): 36 - 40 hp
    HP Gained from Fresh AP (without Max HP): 16 - 20 hp
    HP Gained from Stale AP: 18 hp
    MP Lost from AP Resetting: -16 mp
    
    MP Gained from Fresh AP: 14 + base INT/10
    MP Gained from Stale AP: 14
    MP Lost from AP Resetting: -16 mp
    
    [Pirate 1st Job**] Minimum HP Formula: (22 * level) + 255
    [Pirate 1st Job] Minimum MP Formula: (18 * level) - 55
    
    [Pirate 2nd Job Onwards] Minimum HP Formula: (22 * level) + 380
    [Pirate 2nd Job Onwards] Minimum MP Formula: (18 * level) + 95
    
    First Job Advancement Bonus: randbetween(100,150) + randbetween(25,50)  hp / 0 mp
    Second Job Advancement Bonus: 200 - 250 hp / 150 - 175 mp

    Misc. HP/MP Formulas

    Realistic MP Formula for Mages Making a Fresh Character (2nd Job Onward)
    MaxMP = (22 * level) + 449 + 24 + (level - 13) * 20 + (INT/2/10 * level)
    = 22 * level + 473 + 20 * level - 260 + (INT/2/10 * level)
    = (42 * level) + (INT/2/10 * level) + 233

    Realistic HP Formula for Fighters Making a Fresh Character (2nd Job Onward)
    MaxHP = (24 * level) + 472 + 48 + (level - 15) * 40
    = 24 * level + 520 + 40* level - 600
    = (64 * level) - 80

    Realistic HP Formula for Page/Spearman Making a Fresh Character (2nd Job Onward)
    MaxHP = (24 * level) + 172 + 48 + (level - 15) * 40
    = 24 * level + 220 + 40 * level - 600
    = (64 * level) - 340

    Realistic HP Formula for Brawlers Making a Fresh Character (2nd Job Onward)
    MaxHP = (22 * level) + 380 + 36 + (level - 33) * 30
    = 22 * level + 416 + 30 * level - 990
    = (52 * level) - 574

    Reference:
    https://forum.maplelegends.com/index.php?threads/job-advancement-hp-mp-gains.3576/
    https://forum.maplelegends.com/index.php?threads/hp-washing-issue.28380/#post-201736
     
    • Great Work Great Work x 16
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  2. OP
    OP
    Nise
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    Nise Game Moderator Staff Member Game Moderator

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    Summary of major bosses & required HP values on MapleLegends:
    Level RangeBossHP Required
    180+Pink Bean12k + HB or 19.2k clean
    BUT clearable with 9k clean if you dodge
    175+Auf Haven7.17k + HB or 11.46k clean
    175+Castellan Toad9.25k + HB or 14.8k clean
    169+Vergamot/Neo Tokyo8.19k + HB or 13.1k clean
    BUT clearable with less if you dodge
    155+Horntail6.2k + HB or 9.9k clean
    Listed below is information on most end-game bosses on MapleLegends. They include the TYPE (magical/physical) of damage and also whether certain attacks can be dodged or not. Helpful reference for those washing!

    Boss InfoTouch DamageKey Attacks
    [​IMG]
    Boss Name: Pink Bean
    Level: 180
    ~24,660 dmgMax Attack (ranged): ~19,220 dmg
    [P] Physical Damage
    • Ranged directional attack
    • Avoidable (if you move out of range)
    • 300 wdef can reduce the damage to ~18,950 dmg​
    [​IMG]
    Boss Name: Ariel
    Level: 180
    ~23,240 dmgMax Attack (ranged): ~13,520 dmg
    [M] Magic Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 mdef can reduce the damage to ~13,440 dmg​
    [​IMG]
    Boss Name: Munin
    Level: 180
    ~21,580 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 mdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~7,220 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~7,140 dmg​

    [​IMG]
    Boss Name: Hugin
    Level: 180
    ~21,320 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Ranged pillar attack
    • Avoidable (dodging pillars)
    • 300 mdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~6,480 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~6,400 dmg​
    [​IMG]
    Boss Name: Rex the Wise
    Level: 180
    ~18,720 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • One directional attack (hits left side only)
    • Avoidable (by being on the right)
    • 300 mdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~4,500 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~4,420 dmg​
    [​IMG]
    Boss Name: Solomon the Wise
    Level: 180
    ~17,720 dmgMax Attack (ranged): ~6,980 dmg
    [P] Physical Damage
    • One directional attack (hits right side only)
    • Avoidable (by being on the left)
    • 300 mdef can reduce the damage to ~6,710 dmg​
    Max Attack (ranged): ~4,740 dmg
    [M] Magic Damage
    • NOT avoidable
    • 300 mdef can reduce the damage to ~4,670 dmg​
    [​IMG]
    Boss Name: Auf Haven
    Level: 180
    ~24,660 dmgMax Attack (ranged): ~11,460 dmg
    [M] Magic Damage
    • Type of attack = N/A
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~11,385 dmg​
    Max Attack (melee): ~10,410 dmg
    [P] Physical Damage
    • Type of attack = N/A
    • Avoidable = N/A
    • 300 wdef can reduce the damage to ~10,085 dmg​
    [​IMG]
    Boss Name: Castellan Toad
    Level: 180
    ~18,720 dmgMax Attack (ranged): ~14,790 dmg
    [M] Magic Damage
    • Map wide attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~14,720 dmg​
    [​IMG]
    Boss Name: The Boss
    Level: 175
    ~21,860 dmgMax Attack (ranged): does 1/1s
    [M] Magic Damage
    • Type of attack = N/A
    • NOT avoidable​
    [​IMG]
    Boss Name: Bodyguard B
    Level: 155
    ~14,460 dmgMax Attack (ranged): ~11,520 dmg
    [M] Magic Damage
    • Short ranged
    • Avoidable (keep it pinned)
    • 300 mdef can reduce the damage to ~11,440 dmg​
    [​IMG]
    Boss Name: Bodyguard A
    Level: 152
    ~17,970 dmgMax Attack (melee): ~27,640 dmg
    [P] Physical Damage
    • Melee Kick
    • Avoidable (don't stand right infront of him)
    • 300 mdef can reduce the damage to ~27,360 dmg​
    Max Attack (ranged): ~1 dmg
    [M] Magic Damage
    • Ranged attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~1 dmg​

    [​IMG]
    Boss Name: Nameless Magic Monster
    Level: 174
    ~7,290 dmgMax Attack (melee): ~19,220 dmg
    [P] Physical Damage
    • Ranged claw attack
    • Avoidable (stepping back during its animation)
    • 300 mdef can reduce the damage to ~18,950 dmg​
    Max Attack (ranged): ~7,680 dmg
    [M] Magic Damage
    • NOT avoidable (unless sitting on the top of the map)
    • 300 wdef can reduce the damage to ~7,610 dmg​
    [​IMG]
    Boss Name: Vergamot
    Level: 168
    ~13,380 dmgMax Attack (ranged): ~13,100 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • Avoidable (by ducking into the water)
    • 300 mdef can reduce the damage to ~13,030 dmg​
    [​IMG]
    Boss Name: Nibergen
    Level: 168
    ~11,930 dmgMax Attack (ranged): ~13,100 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • Avoidable (by going to the far left, being in the clouds is NOT 100% safe)
    • 300 mdef can reduce the damage to ~13,030 dmg​
    [​IMG]
    Boss Name: Horntail
    Level: 160
    Mid Head = ~20,280 dmg
    (~23,830 buffed)

    L/R Head = ~15,615 dmg
    (~18,740 buffed)

    Wings = ~7,635 dmg
    (~9,855 buffed)

    Legs = ~11,560 dmg
    (~14,265 buffed)

    Tail = ~26,155 dmg
    (~30,165 buffed)
    Max Attack (ranged):
    Mid Head = ~5,590 dmg (~7,470 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,395 dmg​
    Left Head = 5,325 dmg (~7,165 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,090 dmg​
    Right Head = 5,325 dmg (~7,165 buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~7,090 dmg​
    Wing = dmg (~ buffed)
    [M] Magic Damage
    • Ranged attack
    • Avoidable = N/A
    • 300 mdef can reduce the damage to ~ dmg​
    Leg = 7,795 dmg unbuffed (~10,035 buffed)
    [P] Physical Damage
    • Knockback attack on the floor
    • Avoidable (by jumping)
    • 300 wdef can reduce the damage to ~9,720 dmg​
    Tail = 6,265 dmg unbuffed (~8,285 buffed)
    [P] Physical Damage
    • Knockback attack on the floor
    • Avoidable (by jumping)
    • 300 wdef can reduce the damage to ~7,970 dmg​
    [​IMG]
    Boss Name: Jiaoceng
    Level: 150
    ~5,540 dmgMax Attack (melee): ~8,600 dmg
    [M] Magic Damage
    • Close-ranged melee attack
    • Avoidable (by not standing too close)
    • 300 mdef can reduce the damage to ~8,320 dmg​
    Max Attack (ranged): ~5,540 dmg
    [M] Magic Damage
    • Ranged projectile attack
    • NOT avoidable (realisitcally)
    • 300 mdef can reduce the damage to ~5,260 dmg​
    [​IMG]
    Boss Name: Krexel
    Level: 140
    ~8,260 dmgMax Attack (ranged): ~3,800 dmg
    [P] Physical Damage
    • Ranged projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~3,530 dmg​
    [​IMG]
    Boss Name: Female Boss / Anego
    Level: 130
    ~12,340 dmgMax Attack (melee): ~19,220 dmg
    [P] Physical Damage
    • Close-ranged melee attack
    • Avoidable (by not standing too close)
    • 300 wdef can reduce the damage to ~18,950 dmg​
    Max Attack (ranged): ~5,510 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable (but can prevent it by knockbacking constantly)
    • 300 mdef can reduce the damage to ~5,430 dmg​
    [​IMG]
    Boss Name: Papulatus (Body 1)
    Level: 125
    ~3,470 dmgMax Attack (ranged): ~1,840 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~ 1,770 dmg​
    [​IMG]
    Boss Name: Papulatus (Body 2)
    Level: 125
    ~5,540 dmgMax Attack (ranged): N/A
    [​IMG]
    Boss Name: Ravana
    Level: 120
    ~5,540 dmgMax Attack (ranged): ~5,120 dmg
    [M] Magic Damage
    • Projectile attack
    • Avoidable (pin to the left)
    • 300 mdef can reduce the damage to ~5,040 dmg​
    [​IMG]
    Boss Name: Kacchuu Musha / Samurai
    Level: 120
    ~11,340 dmgMax Attack (ranged): ~9,330 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~9,250 dmg​
    [​IMG]
    Boss Name: Black Crow / Tengu
    Level: 115
    ~8,600 dmgMax Attack (ranged): ~8,600 dmg
    [P] Physical Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~8,320 dmg​
    [​IMG]
    Boss Name: Bigfoot
    Level: 110
    ~12,340 dmgMax Attack (ranged): ~4,260 dmg
    [P] Physical Damage
    • NOT avoidable
    • 300 wdef can reduce the damage to ~3,990 dmg​
    [​IMG]
    Boss Name: Headless Horseman
    Level: 101
    ~3,160 dmgMax Attack (ranged): ~3,380 dmg
    [M] Magic Damage
    • Projectile attack
    • NOT avoidable
    • 300 mdef can reduce the damage to ~3,300 dmg​
     
    • Great Work Great Work x 9
  3. Soniii
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    Soniii Mixed Golem

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  4. iPippy
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    iPippy Windraider

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    This looks like a pretty good resource. Can you explain where the numbers for the "realistic hp values" comes from? Looking at the brawler formula at least, it varies considerably from an estimate I made previously. The derivative of hp with respect to level is listed as 42, not in the range of the 52~58 gained per level, so the projected hp at 200 is different by a couple k. Warrior seems to have a similar issue

    For comparison, I made a previous rough estimate of post ImproveHP hp with what I knew at approx HP = 1113 + 54*(lvl - 33)
     
  5. Mageor
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    Mageor Stone Golem

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    Great chart, but I feel it should also include INT calculations for MP gained Lvlup to avoid confusion. Also clarification between INT from BaseINT vs Equips will most likely be useful! Keep up the great work
     
  6. BentPaw
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    BentPaw Master Chronos

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    Awesome! Another Nise guide that we can use to answer common formula related questions on discord :D
     
  7. OP
    OP
    Nise
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    Nise Game Moderator Staff Member Game Moderator

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    It's been a while since I've actually made those formulas but if I remember correctly:

    Realistic HP Formula for Brawlers (Lvl 34 Onward)
    MaxHP = (22 * level) + 380 + 24 + (level - 33) * 20

    Can be broken down into a couple parts:
    1. Ascertaining the minimum HP formula for 2nd job pirates onwards >>> (22 * level) + 380
    2. Extra HP gain from not lvl 10 maxHP increase, happens between Lvl 30 to Lvl 33 >>> 3+12+21 = 36
      • This seems to be where I put in the wrong numbers xD
    3. Extra HP gain from maxHP increase lvl 33+ >>> (level - 33) * 30
      • Also wrong numbers, good catch :p
    I've edited the OP to be correct for both Brawlers & Warriors~

    Clarified in the post ^^
     
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  8. Mageor
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    Mageor Stone Golem

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    <3
     
  9. Teaddict
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    Teaddict Mushmom

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    Just a small PSA that Chew's washing calculator uses (probably?) faulty numbers for stale washing HP gains going by these formulas.

    Thanks for posting this, Nise! Helped me clean up my own little washing calculator ^^
     
  10. iLovKimberly
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    iLovKimberly Headless Horseman

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    Tsukishima/ItamiYouji
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    Hi Nise, would like to seek confirmation on some rumours saying that thief should not hp wash on first job, should only hp wash from 2nd job onwards.

    I am doing hyper washing where I will be utilizing every fresh ap for either fresh ap wash or mp wash.
    The hypothesis is, at early level (low base int), fresh hp wash gives more than mp wash.

    Beyond a break-even point, mp wash gives more than fresh hp wash, and should not fresh hp wash anymore.

    So, I will be doing fresh hp wash for my thief in first job whenever I have enough mp for it.
    Would like to double confirm on the said rumour, is it ok to hp wash in first job?

    Is there a difference in hp gain from hp wash for first job thief vs second job thief?
    Also would like to extend this question to other jobs (under the condition that improving max hp, max mp skills already maxed for magician, pirate, warriors etc)

    Thanks for your advice :heartbeat:
     
  11. Mageor
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    Mageor Stone Golem

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    I thought about this before, but what I missed out was that in order to get more MP you need more INT, by fresh HP washing, you won't be able to reset the AP back into INT, which will in turn delay you break-even point of mp washing and hp washing. So it might still be recommended to just add INT at lower levels.
     
    • Informative Informative x 1
  12. -ovv
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    -ovv Skelegon

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    Honor
    The main problem is that this is just not NX efficient in the early levels, and you're better off prolonging your MP washing in the later levels instead. Your early levels won't yield enough excess MP through level up, so you'll have only a handful of HP washes within the first 30 levels. You'll basically be MP washing with low base INT which won't impact your overall HP all that much.

    The more ideal strategy is to just pump INT during 1st job, and in 2nd job, start HP washing into INT as much as you can using DRODS to calculate your excess MP. Remember to not dump all your points into HP or MP all at once, but instead calculate before you do your MP wash each time you need it only after you hit the next 10 INT threshold (if possible at that level). This strategy alone should get you to ~400 base int and 7.5k hp by lvl 120 with about 1m nx (and something like 12k mp).
     
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  13. BentPaw
    Offline

    BentPaw Master Chronos

    93
    31
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    Sep 11, 2020
    Male
    8:09 AM
    angeloooo
    Night Lord
    147
    Funk
    The original question was if fresh HP washing is different between 1st and 2nd job, excluding HP gain skills. To answer that point, there is no difference. The 2nd job adv gives you a flat HP gain, but the #s should still be the same for every fresh HP wash
     
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  14. OP
    OP
    Nise
    Offline

    Nise Game Moderator Staff Member Game Moderator

    1,888
    570
    470
    Jul 5, 2017
    Male
    Korea
    1:09 AM
    NoraONE
    Corsair
    187
    Sweetdreams
    ^ exactly what all of them said :p
    • HP gain from +AP (fresh and stale) doesn't change once you've made you're first job advancement (aka no longer a beginner)
    • Most jobs have a different minimum MP formula once you hit 2nd job, so that's why a lot of washing calculators say Lvl 30+
      • But in actual practice, there's no difference in the washing process
      • The formula is only different because some jobs get MP as part of their 2nd job advancement
    • While there's no numerical difference between washing 1st & 2nd job, it has to do with efficiency like -ovv-ovv said
      • Better to just accumulate all the INT as fast as possible
     
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  15. Milkydoor
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    Milkydoor Mano

    13
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    Feb 10, 2020
    4:09 PM
    Hihi just wanted to clarify how the job advancement bonuses are included, e.g. for a bowman:

    Code:
    [Bowman 1st Job**] Minimum HP Formula: (20 * level) + 253
    [Bowman 1st Job] Minimum MP Formula: (14 * level) - 15
    
    [Bowman 2nd Job onwards] Minimum HP Formula: (20 * level) + 378
    [Bowman 2nd Job onwards] Minimum MP Formula: (14 * level) + 135
    
    First Job Advancement Bonus: randbetween(100,150) + randbetween(25,50)  hp / 0 mp
    Second Job Advancement Bonus: 300 - 350 hp / 150 - 200 mp
    
    After the second job advancement, the bowman minimum HP changes by 125, which seems to correspond to the minimum bonus from the first job advancement. Where does the 300 - 350hp bonus come in? I can see the 150 - 200 mp is incorporated in the minimum MP, which increases by 150 after the second job advancement. I assume the (20 * level) + 378 formula just works for all relevant washing levels but this second job advancement bonus was confusing me. xD

    Hope I'm just making a silly misunderstanding and thank you very much for the compilation. :)
     
  16. TrueKebab
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    TrueKebab King Slime

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    Jan 13, 2020
    Male
    5:09 PM
    DancinPig, Jatizso, HolyPig
    Dragon Knight, Priest, Shadower
    Galaxy
    After some confusion with MP gain with MP washing InfinitiInfiniti did on their mage, we went ahead and made a new character to test something out.
    We both made a new mage and tested out MP wash gains with and without having Improve MaxMP Increase.
    We found that not only is there a +0-2 random MP on the AP applied, the skill also adds 20 MP per AP applied instead of the intended 10.
    Is this supposed to happen?
     

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  17. Joy Celeste
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    Joy Celeste Slime

    18
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    20
    Nov 11, 2021
    Female
    8:09 AM
    Alouph
    Magician
    10
    Hey Nise, I think this is supposed to be this way - please let me know if I'm wrong.

    (Mages)
    MP Gained LvlUP (with MAX MP): 42 - 44 mp + total INT/10
    MP Gained LvlUP (without MAX MP): 22 - 24 mp + total INT/10
     

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