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Job Advancement HP/MP gains

Discussion in 'Help & Advice' started by thetavi, May 22, 2015.

  1. thetavi
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    thetavi Pac Pinky

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    1:38 PM
    So, my HP washing calculator is "complete" with this one exception. From my research on other private servers and GMS, I thought that there was no HP/MP gain from 3rd or 4th job advancement, but I have been told by other players that there actually is.

    Does anyone know or care to share how much HP/MP they gained upon each job advancement?

    Currently, I'm fairly certain for Archers and Thieves that every job advancement (2nd, 3rd, and 4th) all provide you with +300~350 HP and +150~200 MP. This comes from my research on another server as well as documentation provided by Treat (thanks!).

    I am unsure about Pirates and Warriors, and I don't care about Magicians (they don't HP wash).

    Gunslingers, Brawlers, Spearmen, Pages, Fighters... what did you get upon job advancements?

    If any GM or Admin what's to give the direct answer, that'd be really appreciated. :)
     
    Last edited: May 22, 2015
  2. KOSEM
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    KOSEM Selkie Jr.

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    10:38 PM
    Hi Mr. Travis. :)

    I dont really remember the exact amount HP I gained, but, when I advanced with my Page to 2nd job I gained somewhere between 500 to 700 HP. If I heard correctly, there is not one single exact amount you get in job advancement, but it varies either randomly or depending on how you added your AP. So, no matter how much research and effort you'll put into this you will never know what the exact number gained is.
     
  3. NSFW
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    NSFW Skelegon

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    NSFW
    2nd job always gives more
    iirc 4th job does for bowmaster but not 3rd
     
  4. KOSEM
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    KOSEM Selkie Jr.

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    10:38 PM
    Yeah, I recall that 2nd job always gave me more, and when I playd on a higher rate server, and I remember not gaining as much in 3rd/4th as I did in 2nd. But, Travis cant find out the exact number because there isnt one(from what I know). Travis could research everywhere and never find something that doesnt exist, haha. Why make that wasted effort? ;)
     
  5. OP
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    thetavi
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    thetavi Pac Pinky

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    The number is a range like I stated in my first post. It is not entirely random. I can guess the range, or someone with knowledge of the codebase can outright give it.

    Having knowledge of a range is still very useful. I know there is no exact number and I'm not sure where you got the impression that I wasn't aware of that.
     
    Last edited: May 22, 2015
  6. Sam_Vosh
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    Sam_Vosh Capt. Latanica Retired Staff

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    10:38 PM
    SamVosh
    Bowmaster
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    Hello thetavi. As I've mentioned before I was planning to discover all hp and mp bonusses for job advancements. It looks like I have some time available this evening. So I will respond here sooner or later with a table of HP and MP bonusses.
     
    • Like Like x 1
  7. OP
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    thetavi
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    thetavi Pac Pinky

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    <3 Sam SlimeLove
     
  8. Sam_Vosh
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    Sam_Vosh Capt. Latanica Retired Staff

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    SamVosh
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    After having talked with a few other staff members. Gi has nicely provided some source code to base it on. Together with me testing all the classes I've made a table that seems to be as accurate as we can get it. I hope this will be useful to all who uses your HP washing guide.

    [​IMG]

    This is Obselete
     
    Last edited: Mar 12, 2017
    • Like Like x 4
  9. OP
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    thetavi
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    thetavi Pac Pinky

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    You are awesome <3 Thanks so much Sam!
     
  10. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Code:
    switch(job) {
            case WARRIOR:
                    maxhp += rand(200, 250);
                    break;
            case FIGHTER:
                    maxhp += rand(300, 350);
                    break;
            case PAGE:
            case SPEARMAN:
                    maxmp += rand(100, 150);
                    break;
            case MAGICIAN:
                    maxmp += rand(100, 150);
                    break;
            case FP_WIZARD:
            case IL_WIZARD:
            case CLERIC:
                    maxmp += rand(450, 500);
                    break;
            case BOWMAN:
            case THIEF:
            case PIRATE:
                    maxhp += rand(100, 150);
                    maxhp += rand(25, 50);
                    break;
            case HUNTER:
            case CROSSBOWMAN:
            case ASSASSIN:
            case BANDIT:
                    maxhp += rand(300, 350);
                    maxmp += rand(150, 200);
                    break;
            case BRAWLER:
            case GUNSLINGER:
                    maxhp += rand(200, 250);
                    maxmp += rand(150, 175);
                    break;
    }
     
    • Like Like x 7
  11. xquzion
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    xquzion Capt. Latanica

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    as a dk i didnt gain any extra hp/mp
     
  12. NSFW
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    NSFW Skelegon

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    Isn't there something for 3rd or 4th jobs too?
    Nevermind, seeing it in the screenshot Sam provided
     
  13. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    HP/MP does not increase with 3rd or 4th job advancements in GMS. This can be confirmed with Youtube videos.
     
    • Like Like x 3
  14. Chew
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    Chew Headless Horseman

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    really? you got job advancement videos with old timestamps? I would love to see them :D
     
  15. Bulba
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    Bulba Skelegon Retired Staff

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    Here's one from MSEA (Hermit). He did not gain any HP/MP.
     
  16. Sam_Vosh
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    Sam_Vosh Capt. Latanica Retired Staff

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    SamVosh
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    Then maybe I have to report this as a bug: As 3rd job and 4th job do give HP and MP bonusses. In MapleLegends.

    Edit: Navi, I love your coding.
     
  17. OP
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    thetavi
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    thetavi Pac Pinky

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    That's what I thought, but yeah people in Legends claim they are gaining HP/MP on 3rd and 4th job... it may be a bug/difference from GMS, but tbh I'm in favor of keeping it... :p Anything to reduce HP washing is a plus to me.
     
  18. Bulba
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    Bulba Skelegon Retired Staff

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    If this is going to be fixed it should be done ASAP. To be fair to the rest, it is possible to deduct hp and mp from existing 3rd and 4th job chars, amount being the lowest number in the gain range. (Or deduct the exact value manually if you have the logs)
     
    Last edited: May 25, 2015
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  19. Chew
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    Chew Headless Horseman

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    @Navi@Navi Do you have the code for HP/MP gained on level up for each class?
    It's the only unknown value left in the equation now.
     
  20. Bulba
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    Bulba Skelegon Retired Staff

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    The other guide around here with the tables had pretty accurate values (that should be what we're using at least). For thieves it is 20~24 HP and 14~16 MP
     

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