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Make DrK Zerking More Palatable

Discussion in 'Suggestions' started by GLauski, Feb 1, 2022.

  1. Eighty
    Offline

    Eighty Windraider

    425
    83
    296
    Jun 19, 2018
    Male
    Nepal
    6:31 AM
    Hundred
    Marksman
    128
    Colors
    Not being able to pot beyond 16.5k is actually a massive nerf. There are plenty of situations where you have to pot beyond 16.5k to survive the next hit. I have to right click the buff AND heal before the hit lands? Uhm no.
     
    • Agree Agree x 2
  2. TrueKebab
    Offline

    TrueKebab Pink Teddy

    78
    13
    81
    Jan 13, 2020
    Male
    2:46 AM
    DancinPig, Jatizso, Neitiznot, HolyPig
    Dragon Knight, Priest, Shadower
    Galaxy
    Remembering to cast a skill that has always been a passive would be ass for the longer DK players, new Dk's probably wouldn't notice it much (unless they played DK recently on other servers and would call it weird). Think about SI 'fix' and people had to remember casting booster, I'm glad I didn't have a warrior before then my self.
    Changing passive to active will have complications one way or another, you'd also have to think of a duration of 'buff' to be active, activation animation and what not, not to mention dispells although you'd have to buff again anyway, its just one more to activate.
     
  3. Thuglifer
    Offline

    Thuglifer Capt. Latanica

    340
    88
    273
    Sep 1, 2021
    Male
    8:46 AM
    Beginner
    Had another post w similar suggestion, was not possible at all for this custom due to client limitations. Pretty sure tier-ed zerk was suggested somewhere and client wouldn't be able to keep up with the changes in hp to allocate the appropriate dmg multiplier. Pro tip, use 800x600 client where ur HP bars are closer to your character, less eye travel time.

    again, this is one of many similar suggestions over many years suggesting the same main points. Could admin just collate all similar thread if possible thanks.
     

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