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Slight nerf to Scar/Targa Cancels

Discussion in 'Suggestions' started by notgroovy, Sep 5, 2022.

  1. notgroovy
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    notgroovy Slime

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    Feb 10, 2021
    Male
    6:37 PM
    notgroovy
    Warrior
    696
    As the title says,
    I feel scarlion and targa both spam way too many cancels at their suggested level range. I don't think *any* boss should just be able to spam the same cancel over and over and over again. Genuinely, Scarga is my favorite boss to do, as seperation of two is something that isnt replicated from a boss until much later on. And it promotes party coordinate; pull this one right or left. Other than 2 bigperson pallies, Scarga is not run enough where I think this would change helmet economy in anyway and would promote people actually wanting to run the boss instead of going "do we have to?"

    Does anyone else have feedback on this or am I just salty that no one wants to run my fav boss f3
     
    • Agree Agree x 9
    • Like Like x 1
  2. Snork
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    Snork Capt. Latanica

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    Feb 19, 2018
    1:37 AM
    Snorf
    Paladin
    Lore
    Agreed, could increase the hp as compensation tbh
     
    • Like Like x 1
  3. OP
    OP
    notgroovy
    Offline

    notgroovy Slime

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    Feb 10, 2021
    Male
    6:37 PM
    notgroovy
    Warrior
    696
    Honestly good idea. I don't care if it's tankier between the jump; stun and push ; I just want to be able to hit the thing.
     
  4. LeonardoJF
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    LeonardoJF Zakum

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    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    8:37 PM
    ItzLeo
    Paladin
    200
    Favela
    it should be very nice!

    Specialy that now we have auf
     
    • Like Like x 1
  5. fael
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    fael Nightshadow

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    Jun 8, 2020
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    8:37 PM
    Fael
    Night Lord
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    SURRA
  6. OP
    OP
    notgroovy
    Offline

    notgroovy Slime

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    Feb 10, 2021
    Male
    6:37 PM
    notgroovy
    Warrior
    696
    I guess I just like pain gaming
     
    • Agree Agree x 1

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