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Accepted & Implemented Reduce Smoke Visual Duration By 1 Sec

Discussion in 'Accepted' started by Gurk, Jul 17, 2023.

  1. Gurk
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    Gurk Nightshadow

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    This was brought up before in another thread but I thought it deserved a formal suggestion thread for better visibility in case it got overlooked.

    I am proposing that the visual for smoke end about 1 second before the actual effect does.

    The intent behind this change is to give players an advance notice for when they're about to become vulnerable again. Given that virtually no players go through the laborious task of keeping track of the duration of smoke remaining, the effective uptime of smoke is reduced at some bosses where the punishment for getting hit can be rather severe.

    For example, at a boss such as PB or Berga, a player may prematurely and unnecessarily start ducking the sed notes or lasers during the final 5-10 seconds of smoke as they are unaware of when exactly the smoke will end and getting caught off guard can result in significant damage loss or even death. Simply watching for when the smoke dissipates is often not enough leeway to avoid attacks in time currently and it is also possible for one to get hit at the same time the visual ends.

    By reducing the duration of the smoke visual by roughly 1 second, players are better able to benefit from the full duration of smoke and are also given more of a window to act on, which empowers both shads and players at large.
     
    • Agree Agree x 14
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  2. Ferluci
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    Ferluci Zakum Retired Staff

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    Have it blink beforehand :pepepog:
     
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  3. Thuglifer
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    Thuglifer Capt. Latanica

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    personally, this may be more indicative
     
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  4. LeonardoJF
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    LeonardoJF Zakum

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  5. HimeHam
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    HimeHam Pac Pinky

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    I'm tired of having my boat get 1/1'd because of smoke. I have to start dismounting when I feel like the smoke is ending soon. :(

    Anything to buff Shadower utility without buffing Shadower mule-ability is good in my eyes.
     
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  6. Pasta
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    Pasta Game Developer Staff Member Game Developer

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    Making it blink synchronously would be tough, seeing how different small smoke clouds alternate their opacity to give the impression of a foggy layer, but we might be able to work with the timer.

    Won't promise it for this coming patch quite yet, but the suggestion itself is accepted. Thanks!
     
    • Great Work Great Work x 12
  7. Huiae
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    Huiae Headless Horseman

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  8. LeonardoJF
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    LeonardoJF Zakum

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    one thing I was wondering, is it possible/feasible that only the party that has the shadower sees the smoke?
     
    • Agree Agree x 9
    • Great Work Great Work x 1
  9. Subterlabor
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    Subterlabor Headless Horseman

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  10. Siegfried
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    Siegfried Master Chronos

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    genius
     
    • Agree Agree x 1
  11. Soblet
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    Soblet Zakum

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    I was sceptical initially but this turned out to provide great QoL. Tyvm for posting this thread and implementing the change.
     
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  12. Pasta
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    Pasta Game Developer Staff Member Game Developer

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    Ah right, obviously I'm gonna mark this suggestion as implemented, thanks for the reminder!

    As a note, we've added a new thread tag for Accepted suggestions that have been implemented: this will let everyone distinguish more easily between suggestions that have been accepted, but not yet added to the game (and thus can be bumped/discussed more), and suggestions that are also already part of the game.
    Once I get to update all the tags in the Accepted section, that is.
     
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  13. LeonardoJF
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    LeonardoJF Zakum

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    Thanks for the work, always very good,
    Taking advantage of the opportunity, is there anything related to visibility that can be done when there is more than one party to make it less polluted?
     
  14. Pasta
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    Pasta Game Developer Staff Member Game Developer

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    That one is a bit tougher because of how they would need to dynamically change based on your party status; I will look into it later on but for now I can't promise a solution yet (that would most likely be making non-relevant smokescreens more transparent).
     
    • Great Work Great Work x 1
  15. LeonardoJF
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    LeonardoJF Zakum

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    thanks again!
     

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