1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Avoid Formula

Discussion in 'Help & Advice' started by Crikkle, Apr 26, 2018.

  1. Crikkle
    Offline

    Crikkle Mano

    12
    21
    20
    Nov 29, 2017
    Male
    7:13 PM
    DyingFlowers, Mujintou
    Beginner, Islander
    Does anyone know the formula that calculates the chance for an enemy to hit or miss? Been searching around for a while and I couldn't find anything relevant. Even back in the day, it seems no one knew how this was calculated.
     
  2. Yatayata
    Offline

    Yatayata Mixed Golem

    157
    60
    178
    Jan 19, 2018
    Female
    10:13 PM
    Yatayata
    Brawler
    189
    Abyss
    (55+2*lvl difference)*mob avoid/15 = accuracy needed to hit 100% of the time.

    This formula works for both characters and monsters. Monsters have an accuracy stat found on poof.ml.

    Use that against your characters avoid and level difference to determine the accuracy the monster needs to hit you.

    Take that accuracy number and compare it to their accuracy stat to determine their percent chance of hitting you.

    No character can 100% Dodge a monster, but the chance get down to like .01% or something stupid like that.
     
    • Informative Informative x 2
    • Great Work Great Work x 1
  3. iLovKimberly
    Offline

    iLovKimberly Headless Horseman

    804
    398
    372
    Feb 23, 2017
    Male
    Malaysia
    10:13 AM
    Tsukishima/ItamiYouji
    Islander, Bishop
    Halcyon
    Option 1: Add dex for both min damage and avoid (less efficient in increasing avoid compared with adding luk)
    Option 2: Add luk for purely avoid (but no min damage increase, what if weapons with op speed/jump but low weapon attack are added?)

    Edit: Some said avoid aren't necessary a good things, they told me if you are familiar with the map, you can time the knock back of the monster to send you flying to your desired direction, working that towards your advantage.
     

Share This Page