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Increase Werewolf and Lycanthrope spawns

Discussion in 'Suggestions' started by Laaghisce, Jan 19, 2025.

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  1. Laaghisce
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    Laaghisce Slime

    21
    3
    30
    May 15, 2015
    Male
    Texas
    7:38 AM
    Vien
    Bishop
    144
    A request to increase the spawns for Werewolves and Lycanthropes to be a quality of life change for card hunting. blushmush

    There are only 4 werewolves on one map and 3 lycanthropes on 3 different maps. The spawns are also spread out due to the vertical nature of the maps. This change could make card hunting potentially less tedious.

    I suggest the following:
    -Remove all hector and white fang spawns
    -Wolf Territory I, change werewolf count from 4 to 16
    -Wolf Territory III, retain current lycanthrope count (3) and add 13 werewolves
    -Wolf Territory IV, change lycanthrope count from 3 to 8, add 8 werewolves
    -Wolf Territory V, change lycanthrope count from 3 to 16.

    I pick 16 for the total mob count because in Wolf Territory II, there are 16 Dark Yeti and Pepe mobs.

    In addition to alleviating card hunting for these two mobs, here are additional points to consider:
    1) Alternate training spots (werewolves and lycanthropes give 800 and 1,700 EXP respectively).
    2) New source for farming Scroll for Earring for INT 10% (werewolf), Dark Scroll for Earring for INT 30%, and Ilbis (lycanthrope drops)

    Some counterpoints for this suggestion:
    1) Changing the mobs would go against the nostalgic nature of this server.
    2) Some players who have already collected these cards would feel their efforts have been invalidated.
    3) Even with increased mob count, there's still a chance that hunting for these cards will take a long time due to bad luck, which could make this change pointless.
    4) Hunting these two mobs is not required to obtain the T10 ring.
     
    Last edited: Jan 19, 2025
    • Agree Agree x 3
    • Disagree Disagree x 2
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