1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Looking for Verification of HP/MP Formulas

Discussion in 'Help & Advice' started by Tika, May 30, 2017.

  1. Tika
    Offline

    Tika Blue Snail

    2
    2
    18
    Jan 1, 2017
    1:06 AM
    Tika
    Hi, I'm looking for help verifying these HP/MP formulas that I've gathered and filling in missing data. I need them for a HP washing calculator I was working on a while ago for another server that I've decided to update for Legends.



    These two are from this thread: https://forum.maplelegends.com/index.php?threads/job-advancement-hp-mp-gains.3576/
    I assume they're still accurate for the current version of the server.

    Code:
    Lvl up gain
        Beginner: 12-16 hp, 10-12 mp
        Warrior: 24-28 + ImprovingMaxHP hp, 4-6 mp
        Magician: 10-14 hp, 22-24 + ImprovingMaxMP mp
        Bowman: 20-24 hp, 14-16 mp
        Thief: 20-24 hp, 14-16 mp
        Pirate: 22-28 + ImprovingMaxHP hp, 18-23 mp
    Code:
    Job advancement gain (1st and 2nd, none for 3rd and 4th)
        Warrior: 200-250 hp, 0 mp
        Magician: 0 hp, 100-150 mp
        Bowman: 100-150 + 25-50 hp, 0 mp
        Thief: 100-150 + 25-50 hp, 0 mp
        Pirate: 100-150 + 25-50 hp, 0 mp
        
        Fighter: 300-350 hp, 0 mp
        Page: 0 hp, 100-150 mp
        Spearman: 0 hp, 100-150 mp
        F/P Wizard: 0 hp, 450-500 mp
        I/L Wizard: 0 hp, 450-500 mp
        Cleric: 0 hp, 450-500 mp
        Hunter: 300-350 hp, 150-200 mp
        Crossbowman: 300-350 hp, 150-200 mp
        Assassin: 300-350 hp, 150-200 mp
        Bandit: 300-350 hp, 150-200 mp
        Brawler: 200-250 hp, 150-175 mp
        Gunslinger: 200-250 hp, 150-175 mp


    The rest are taken from this guide: https://forum.maplelegends.com/index.php?threads/hp-washing-guide.3409/
    and this calculator: https://github.com/travislbrundage/MapleCalculators
    They're missing some information and I'm not sure how accurate the information they do provide is.

    Code:
    Fresh AP gain
        Beginner: 8-12 hp, ?? mp
        Warrior: 20-24(or 25?) + ImprovingMaxHP hp, 2-4 mp
        Magician: 10-20 hp, ?? mp
        Bowman: 16-20 hp, 10-12 mp
        Thief: 16-20 hp, 10-12 mp
        Pirate: 18-22 + ImprovingMaxHP hp, 14-16 mp
    My understanding is that using a fresh AP from level up will add from a certain range + skill bonuses (ImprovingMaxHP/MP) + any bonus from base int for mp (including additional int from Maple Warrior, int from equips does not count towards this). I'm currently missing the ranges for Beginner and Magician mp and there seems to be some confusion on whether or not the max gain for Warriors is 24 or 25 before ImprovingMaxHP is added.

    Code:
    AP reset gain
        Beginner: 8 hp, ?? mp
        Warrior: 20 hp, 2 mp
        Magician: 10 hp, ?? mp
        Bowman: 16 hp, 10 mp
        Thief: 16 hp, 10 mp
        Pirate: 18 hp, 14 mp
    My understanding is that adding AP from an AP reset will always give the minimum gain from the fresh AP ranges above, skill bonuses (ImprovingMaxHP/MP) will not be applied, and I'm not sure if the bonus from base int is counted.

    Code:
    AP reset loss
        Beginner: 12 hp, 6 mp
        Warrior: 54 (ImprovingMaxHP?) hp, 4 mp
        Magician: 20 hp, 90 (ImprovingMaxMP?) mp
        Bowman: 20 hp, 12 mp
        Thief: 20 hp, 12 mp
        Pirate: 42 (ImprovingMaxHP?) hp, 16 mp
    My understanding is that removing AP using an AP reset will always take the maximum from the fresh AP ranges above. I need clarification on whether or not skill bonuses (ImprovingMaxHP/MP) apply here and if so, how. Base int has no effect here.

    Code:
    Minimum maxMP
        Beginner: level * 10 + 2
        Fighter: level * 4 + 56
        Page: level * 4 + 56
        Spearman: level * 4 + 156
        Magician: level * 22 + 488
        Bowman: level * 14 + 148
        Thief: level * 14 + 148
        Pirate: level * 18 + 111
    Code:
    Minimum maxHP
        Beginner: level * 12 + 50
        Fighter: level * 24 + 472
        Page: level * 24 + 472
        Spearman: level * 24 + 172
        Magician: level * 10 + 64
        Bowman: level * 20 + 378
        Thief: level * 20 + 378
        Pirate: level * 22 + 380

    If you have any corrections to this please let me know! I want my calculator to be as complete and accurate as possible.
     
    • Like Like x 2
  2. xNivx
    Offline

    xNivx Headless Horseman

    820
    574
    386
    Apr 18, 2016
    Male
    Shin Sekai
    1:06 AM
    xNivx
    Dark Knight
    144
    Horny
  3. BlurryFace
    Offline

    BlurryFace Mixed Golem

    171
    247
    21
    Dec 8, 2015
    Female
    Netherlands
    9:06 AM
    Shoo
    Marauder
    76
    GoedVerhaal
    Why are u tagging me
     
  4. xNivx
    Offline

    xNivx Headless Horseman

    820
    574
    386
    Apr 18, 2016
    Male
    Shin Sekai
    1:06 AM
    xNivx
    Dark Knight
    144
    Horny
    Help him MapleF1
     
  5. BlurryFace
    Offline

    BlurryFace Mixed Golem

    171
    247
    21
    Dec 8, 2015
    Female
    Netherlands
    9:06 AM
    Shoo
    Marauder
    76
    GoedVerhaal
    I can't!!! Hp is hocus pocus
     
    • Like Like x 1
  6. OP
    OP
    Tika
    Offline

    Tika Blue Snail

    2
    2
    18
    Jan 1, 2017
    1:06 AM
    Tika
    Is anybody able to help with this? I'm having a rough time trying to find the information I need since all the old guides people tend to reference are no longer available.
     

Share This Page