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More OPQ improvements

Discussion in 'Suggestions' started by Lionheart, Nov 3, 2015.

  1. Lionheart
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    Lionheart Horntail

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    9:51 AM
    Lionheart
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    Right now, not many people want to OPQ. Here are the reasons why:

    • It is time-consuming and a pain to form a party.
    • Exp/hr isn't too great either. Many people would rather grind.
    • The rewards are terrible.
    • There are no nearby training spots. It's a boatride just to do OPQ, then a boat ride back after the party inevitably breaks up.

    We can't do anything about the 4th option, so it's really a matter of improving what you get from the party quest. Here's what we CAN do, though.

    Make OPQ possible with as few as 5 people - not just 6.
    Since it's hard enough to form a party as it is, we might as well just allow them to be formed with 5 players. Sure there is a risk that one player dcing means the pq can't be done, but it's better than sitting around waiting, doing nothing.

    Increase EXP gained.
    People just don't want to OPQ because of the travel and time spent trying to organize the party. It's simply a lot easier and faster to level by just grinding in Singapore their entire maple lives. I recommend increasing the mob exp by 2x or more, and the final pq clear to 140k or 150k.

    Reduce number of feather of goddess needed, and improve the goddess's wristband.
    Because really, it's a bad glove for 40 pq runs. Rewards were specifically mentioned by Navi here, but right now it takes 40 feather of goddess for a glove with 5 slots, 1 magic attack, and 1 weapon attack. A yellow work glove with 1 int is a superior item for mages, and it is far more likely someone will wind up getting more watk from scrolling large numbers of plain work gloves. This is not to mention flamekeeper gordons or brown work gloves

    Stop handing out garbage for rewards on final exit.
    Some choice rewards are 20 screws, 20 ores, and my personal favorite: 20 dexterity potions! This is absolute crap. And the worst thing is that players seem to consistently get these. KPQ and LPQ have far better rewards than this. Some sought-after scrolls, even 10% would be nice.

    Signficantly increase diary page drop rates.
    The diary pages have been the main reason I've done OPQ. However, considering the hassle it is to form a party coupled with the fact that players are reluctant to do the PQ, and that it is so difficult to collect all 10 pages, the trouble spent doing the quest just isn't worth the rewards either. If was actually likely that several party members could collect all 10 pages after running the PQ 4-5 times, I think people would actually do this quest more and it would be another reason to do OPQ.
     
    • Like Like x 17
  2. Nikki
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    Nikki Selkie Jr.

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    10:51 AM
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    Anything involving better rewards for pqing gets a +1 from me
     
    • Like Like x 5
  3. Andy
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    Andy Horny Mushroom

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    Party quests should ALWAYS ALWAYS ALWAYS be a faster method to gaining EXP than grinding at their equivalent level range. The time it takes to set up a group, the effort put into successfully completing a run, and the coordination should be met with a greater reward than it is now. Considering Neckson completely ignores the party coordination factor in their games, it would be a huge improvement to the server to implement some of these changes. I think it would be absolutely memorable if Legends returned MapleStory to the point where we actually had to use "trackers" to get inside a PQ again.

    Still, this should just be on a checklist of things to do later on after everything is at least functioning. I wouldn't support changing the dynamics of OPQ by requiring less party members or increasing RNG rates, but giving more incentive to form parties would pull the community together more.
     
  4. OP
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    Lionheart
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    Lionheart Horntail

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    The drop rate increase is necessary to make The Record of Goddess Minerva quest feasible. Right now, we're looking at around 20-30 pqs being done and only ONE person being able to complete that quest... assuming everyone pools all pages to that person. Again, for all that effort, it's not worth it. The only reason I'm trying so much is because I wanted to complete all quests on this character of mine.
     
  5. Doap
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    Doap Mixed Golem

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    Doap
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    Im planning on doing the 100% questing thing too. My advice tho, some aren't worth it. Take the 99% and move on. Otherwise you'll be waiting around for months for things that might not even change.
     
  6. Nikki
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    Nikki Selkie Jr.

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    Buffed PQ's (item>exp) for more pqers, fuller FM, and to appease autistic quest addicts pls
     
  7. BwanDit
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    BwanDit Motertert

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    3:51 PM
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    let us smuggle on opq!!!!!!111
     
  8. Shrek
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    Shrek Capt. Latanica

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    I think LPQ should also get a buff in rewards.
    I've gotten better stuff from KPQ!!
     
  9. Number32
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    Number32 Skelegon Retired Staff

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    I have done 40 KPQ's on my nib and haven't gotten one 10% OA Dex or INT FeelsBadMan
     
  10. Soblet
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    Soblet Zakum

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    All of Lionhearts suggestions please FoxLoveFoxF2FoxShy
     
  11. phuatw
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    phuatw Red Snail

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    Thumbs up to this! Increase Exp matters the most right now
     
  12. Fowski
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    Fowski Slime

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    This basically. I love all dem PQs.
     
  13. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    This is implemented next rev, however applied for all the PQ's. This means you will be able to do KPQ with 3 people, LPQ with 5, OPQ with 5, etc. The PQ's that technically can be done solo will have a min requirement of 3. As usual I do not give comment about all the other feedback given, since it may mislead to thoughts that my opinions outshine other while some stuff may still need to be discussed.
     
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  14. Number32
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    Number32 Skelegon Retired Staff

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    Not sure if you meant to say KPQ with 3 people, but you've always needed 4 people for KPQ x]
     
  15. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    If you can do KPQ with 3 people then 3 is what it will be.
     

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