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Please fix the steal skill

Discussion in 'General Discussion' started by Cowsgomeow, Jan 18, 2022.

  1. OP
    OP
    Cowsgomeow
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    Cowsgomeow King Slime

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    Jan 16, 2022
    8:25 PM
    It's been a while but I read this thread on Southperry where the Steal skill can drop mesos, but it isn't counted as an item, so you can keep trying until you do get an item. So when I made a Bandit solely for playing around with the Steal skill, I was just disappointed it wasn't like that. That thread may could be wrong, it's really old. I don't really want the multitarget or stun like in the later versions of Maple, nor even the part where the stolen item can no longer be dropped upon the monster's death. Those are okay. The only change I would have liked is to the mechanic itself (not counting mesos as an item). But if you're saying that Steal has always counted mesos as part of the droploot (and that no other items could be dropped if the mesos dropped) since the beginning of Maplestory, then I can't complain. I just assumed OG Maple didn't count mesos as part of the droploot (and thus you can keep trying, even when it did drop mesos) and thought MapleLegends made that change which made me confused and upset. If I assumed wrong, then I apologize.
     
  2. Daydreamer
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    Daydreamer Headless Horseman

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    Jul 8, 2017
    Male
    8:25 PM
    I/L Arch Mage
    WeenieHutJrs
    • Agree Agree x 1
  3. PreistestSky
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    PreistestSky Brown Teddy

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    Jun 10, 2020
    8:25 PM
    Preistest
    Bishop
    182
    HOOD
    the idea that i got brewing in my head is as follows

    Original
    1/ MP - 12, 11% success rate to steal, apply 42% in damage.
    2/ MP - 12, 12% success rate to steal, apply 44% in damage.
    3/ MP - 12, 13% success rate to steal, apply 46% in damage.
    4/ MP - 12, 14% success rate to steal, apply 48% in damage.
    5/ MP - 12, 15% success rate to steal, apply 50% in damage.
    6/ MP - 12, 16% success rate to steal, apply 52% in damage.
    7/ MP - 12, 17% success rate to steal, apply 54% in damage.
    8/ MP - 12, 18% success rate to steal, apply 56% in damage.
    9/ MP - 12, 19% success rate to steal, apply 58% in damage.
    10/ MP - 12, 20% success rate to steal, apply 60% in damage.
    11/ MP - 12, 21% success rate to steal, apply 62% in damage.
    12/ MP - 12, 22% success rate to steal, apply 64% in damage.
    13/ MP - 12, 23% success rate to steal, apply 66% in damage.
    14/ MP - 12, 24% success rate to steal, apply 68% in damage.
    15/ MP - 12, 25% success rate to steal, apply 70% in damage.
    16/ MP - 24, 26% success rate to steal, apply 72% in damage.
    17/ MP - 24, 27% success rate to steal, apply 74% in damage.
    18/ MP - 24, 28% success rate to steal, apply 76% in damage.
    19/ MP - 24, 29% success rate to steal, apply 78% in damage.
    20/ MP - 24, 30% success rate to steal, apply 80% in damage.
    21/ MP - 24, 31% success rate to steal, apply 82% in damage.
    22/ MP - 24, 32% success rate to steal, apply 84% in damage.
    23/ MP - 24, 33% success rate to steal, apply 86% in damage.
    24/ MP - 24, 34% success rate to steal, apply 88% in damage.
    25/ MP - 24, 35% success rate to steal, apply 90% in damage.
    26/ MP - 24, 36% success rate to steal, apply 92% in damage.
    27/ MP - 24, 37% success rate to steal, apply 94% in damage.
    28/ MP - 24, 38% success rate to steal, apply 96% in damage.
    29/ MP - 24, 39% success rate to steal, apply 98% in damage.
    30/ MP - 24, 40% success rate to steal, apply 100% in damage.

    my version
    1/ MP - 12, 11% higher drop rate on lethal hit, apply 84% in damage.
    2/ MP - 12, 12% higher drop rate on lethal hit, apply 88% in damage.
    3/ MP - 12, 13% higher drop rate on lethal hit, apply 92% in damage.
    4/ MP - 12, 14% higher drop rate on lethal hit, apply 96% in damage.
    5/ MP - 12, 15% higher drop rate on lethal hit, apply 100% in damage.
    6/ MP - 12, 16% higher drop rate on lethal hit, apply 104% in damage.
    7/ MP - 12, 17% higher drop rate on lethal hit, apply 108% in damage.
    8/ MP - 12, 18% higher drop rate on lethal hit, apply 112% in damage.
    9/ MP - 12, 19% higher drop rate on lethal hit, apply 116% in damage.
    10/ MP - 12, 20% higher drop rate on lethal hit, apply 120% in damage.
    11/ MP - 12, 21% higher drop rate on lethal hit, apply 124% in damage.
    12/ MP - 12, 22% higher drop rate on lethal hit, apply 128% in damage.
    13/ MP - 12, 23% higher drop rate on lethal hit, apply 132% in damage.
    14/ MP - 12, 24% higher drop rate on lethal hit, apply 136% in damage.
    15/ MP - 12, 25% higher drop rate on lethal hit, apply 140% in damage.
    16/ MP - 24, 26% higher drop rate on lethal hit, apply 144% in damage.
    17/ MP - 24, 27% higher drop rate on lethal hit, apply 148% in damage.
    18/ MP - 24, 28% higher drop rate on lethal hit, apply 152% in damage.
    19/ MP - 24, 29% higher drop rate on lethal hit, apply 156% in damage.
    20/ MP - 24, 30% higher drop rate on lethal hit, apply 160% in damage.
    21/ MP - 24, 31% higher drop rate on lethal hit, apply 164% in damage.
    22/ MP - 24, 32% higher drop rate on lethal hit, apply 168% in damage.
    23/ MP - 24, 33% higher drop rate on lethal hit, apply 172% in damage.
    24/ MP - 24, 34% higher drop rate on lethal hit, apply 176% in damage.
    25/ MP - 24, 35% higher drop rate on lethal hit, apply 180% in damage.
    26/ MP - 24, 36% higher drop rate on lethal hit, apply 184% in damage.
    27/ MP - 24, 37% higher drop rate on lethal hit, apply 188% in damage.
    28/ MP - 24, 38% higher drop rate on lethal hit, apply 192% in damage.
    29/ MP - 24, 39% higher drop rate on lethal hit, apply 196% in damage.
    30/ MP - 24, 40% higher drop rate on lethal hit, apply 200% in damage.

    does not work on bosses. drop rate boost only works if it was the killing blow. it is still only single target. also capped at one use per mob (due to the whole "works only on death" thing).

    at max level if it is the killing blow it turns 1-kills into 1.4-kills and for the most part this will only boost your meso or ect but if the drop rate for the item you want is 0.1% then using this skill makes it 0.14%. however if for example you wanted mesos and lets say since mesos drop very often a drop rate of 50% then using steal will be a drop rate of 70%. only when something has a drop rate of 71.5% or higher will it hit a 100% drop chance on death with this version of the skill. big boost to high drop rates almost nothing to low drop rates.

    not a huge improvement drop wise but shads main gimmick is around making and burning mesos and as long as this is locked to single target i dont think it would break the game. now if you are grinding a map you know you regularly dont one hit with savage blows you can use this for a small boost to loot. meso and ect will drop alot more often while i dont know the exact drop rate for the high value items but they will see very little improvement if i assume correctly that most of them are below a 1% drop rate.

    now should this be implemented. probably not. but as it is steal is just another skill people level because there is no other option worth taking.

    now if i have wildly misunderstood how drop rates work in ML and this 40% would actually cause everything to drop 20 times as often somehow then woops my bad.
     
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