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Remove minimum of 6 chars for Zakum

Discussion in 'Suggestions' started by Ainz, Sep 12, 2024.

  1. Ainz
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    Ainz Horntail

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    Hi hi hello,

    After getting Ravana's 2 character entry requirement revoked I think it is time to continue this trend. Zakum still suffers from a 6 char entry requirement, while a significant part of the community has now gotten to a point where 5, 4, 3, or sometimes even 2 characters suffices for the run.

    Sure, there's an argument to be made for either nostalgia or somehow 'setting an expectation' (e.g. new players knowing that they shouldn't be tackling Zakum with a party of less than 6 people) but I feel like neither of those arguments really weighs up to the inconvenience from having to essentially bring sign mules to get your duo/trio/quad zakkies rolling.

    Additionally, Zak is pretty much comparable to Krex (with regards to required party strength/hp), which does not suffer from a similar requirement.

    As such, I'd like to propose removing the entry requirement of 6 signs.

    Feel free to discuss below!

    Kind regards,
    Ainz
     
    • Agree Agree x 39
    • Disagree Disagree x 5
    • Creative Creative x 1
  2. OmbReanrd
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    OmbReanrd Selkie Jr.

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    I think all 6 characters should be in the map to start sign.
    Foxpat

    In all seriousness, we could give it the same requirement as HT which require a party of 3
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  3. Subterlabor
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    Subterlabor Zakum

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    Non staff Ainz making a suggestion

    I expect this to be implemented by tmrw reset
     
  4. LeonardoJF
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    LeonardoJF Horntail

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    yessss, this for every boss if there are still any
     
  5. Jafel
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    Jafel Capt. Latanica

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    I agree. Mostly because I feel like the 6-person sign up gatekeeps casuals who do not have 6 high lvled (but do have one or two capable of solo/duo/trio) but not the hardcore players who have multiples of 6 high lvled chars for sign.
     
    • Friendly Friendly x 1
  6. Soblet
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    Soblet Zakum

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    Didn't read what this is about but since it's Ainz it's probably good so I agree.
     
    • Agree Agree x 2
    • Friendly Friendly x 1
  7. Tommygunner
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    Tommygunner Wolfspider

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    you only need lvl 50 for zak signup.

    but yes i agree nonetheless
     
  8. OmbReanrd
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    OmbReanrd Selkie Jr.

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    upload_2024-9-30_19-27-40.png
    hinderance
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    • Friendly Friendly x 1
  9. Sayoran
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    Sayoran Slime

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    Totally agree. It could be really fun to try and solo or duo for those who able to do it.
    The game should allow more freedom to the players to play as they desire and have the freedom to solo bosses if they able or want to.
     
    Last edited: Oct 21, 2024
    • Like Like x 1
  10. LeonardoJF
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    LeonardoJF Horntail

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    yes to all bosS
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  11. Jaewonnie
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    Jaewonnie Wolfspider

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    Yes
     
    • Disagree Disagree x 1
  12. OP
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    Ainz
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    Ainz Horntail

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    Bumping this to perhaps get it hastily rushed into Christmas patch, 6man requirement for zak is still stupid
     
    • Great Work Great Work x 2
    • Agree Agree x 1
    • Friendly Friendly x 1
  13. LeonardoJF
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    LeonardoJF Horntail

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    In fact, this applies to all bosses (except for cwk due to the mechanics)
     
  14. OP
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    Ainz
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    Ainz Horntail

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    Burger
     
    • Agree Agree x 1
    • Great Work Great Work x 1
  15. Diamondback
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    Diamondback Master Chronos

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    As much as id like to agree - Zak's REV for the low requirements may just be too good to justify the bar being lowered to solo him. Didn't we want to "fight" NL spamm meta? :X
     
    • Disagree Disagree x 2
  16. OP
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    Ainz
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    Ainz Horntail

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    You're not stopping the NL spam meta by having this entry limit. People are still going to go in with 6 NLs or Shads. You're fighting people who just want to trio/duo or, heck, even do a single char solo.
    It's the same as the macro change; the actual problem wasn't solved, it just created more headaches for the people that aren't abusing it.
     
    Last edited: Jan 5, 2025
    • Agree Agree x 3
    • Disagree Disagree x 1
  17. Subterlabor
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    Subterlabor Zakum

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    Anyone can solo it with level 50 mules
     
    • Disagree Disagree x 1
  18. Diamondback
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    Diamondback Master Chronos

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    You're right thought that a change now won't stop anyone already doing it, while i don't know if it's possible to use sign mules for more then 2 runs a day. If yes, a change won't be a big deal esp. because it's not hard to just get a few char's up as sign mules to make multiple runs a day solo and in fact it'd be most likely just a useless barrier after all, and i'd agree - even thought it's hard for me to grasp why it'd be like that in first place. While - if mules are restricted to only signing for 2 runs a day, i feel the extra investment to downscale runs further to increase the chance on a pouch and the exp benefit may have a negative impact, even thought it's still not a big investment if some1 is commited. From my experience, i didn't had jet issues to get runs going with >=2 people because most already have a few mules (HS-SI-SE-HB-PQ's) also if some1 is willed to attempt a solo try, he may have friends wich may support him with sign mules to make it possible.
     
  19. -ovv
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    -ovv Horntail

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    6 channel solos
     
    • Like Like x 1
    • Disagree Disagree x 1
    • Great Work Great Work x 1
  20. RemiIia
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    RemiIia Nightshadow

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    "For every minute that goes by, if we continue to let this chaotic clown show go on, it will be catastrophic for Maplelegends."

    - co-executive cabinet leader, digital asset manager, Saint of Maplelegends
     
    Last edited: Jan 10, 2025
    • Agree Agree x 1
    • Disagree Disagree x 1

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