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The State of MapleLegends Economy

Discussion in 'General Discussion' started by Akhenaton, May 12, 2023.

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  1. Akhenaton
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    Akhenaton King Slime

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    May 5, 2021
    Male
    1:44 PM
    Bowmaster, Bishop
    Some relevant wikipedia articles that summarize some of the economic concepts discussed:
    https://en.wikipedia.org/wiki/Hoarding_(economics)
    https://en.wikipedia.org/wiki/Price_gouging
    https://en.wikipedia.org/wiki/Market_manipulation
    https://en.wikipedia.org/wiki/Monopoly
    https://en.wikipedia.org/wiki/Oligopoly

    Note on OwlRepo: I acknowledge that owlrepo.com may not be 100% accurate all of the time, as some periods of low demand or consolidated supply can and will influence market prices. Yet, over periods of months and longer, I believe that it is the most accurate publicly available data on (common item) prices in MapleLegends. Please feel free to correct me if I'm wrong.

    Maplestory servers were never intended to have only 500-2000 players online at any given time. In v62 Maplestory, there were often tens of thousands of players online at any given time if not more. This is pure speculation given the lack of data but I think it is fair to assume that v62 maplestory servers often had at least 10x, but probably closer to 100x or more, of the active population of MapleLegends. If one person tried to buy up all of a given item and artificially raise the price, they most likely wouldn’t have the buying power to do so. And even if they did, the amount of active players running bosses, grinding, questing and so on would soon evaporate any attempts at monopolies/oligopolies in the market.

    However, given the significantly smaller player count in MapleLegends (500-2000 active accounts at a time), the nature of the server’s economy is quite different from the original v62. Any one person’s actions, especially if they are wealthy, can have a strong effect on the market and drastically influence prices independent of the real values of supply and demand.

    Let’s take a look at ‘pieces of time’ (hereafter called PoT(s) for simplicity) for example. They are dropped by 13 different mobs throughout the Temple of Time (ML library). According to owlrepo.com, prices for PoTs were initially around 4-6m in November 2020 as its content was first released. However, within 2-6 months as players played the newly released ToT content, the prices of PoTs dropped drastically to reflect the increase in supply. (around 1-2m by May 2021, six months after the release of the content). Prices dropped even further down to an average of 500k in the middle of 2022, but have risen back up to around 1m (give or take) and have remained around 1m for the past 6 months. I personally have never used PoTs for anything and people can again correct me if I’m wrong, but this seems like a reasonable increase and decrease according to market trends.

    That is until a few days ago. Screenshots from an owl of minerva at 12:30am EST on May 12, 2023 show the lowest price for a PoT at 1.8m and topping out at 3m. Before this, the most recently available data on owlrepo.com dated February 26, 2023 for prices of PoTs was at an average of 1.2m, with the minimum price being around 1m and the highest price being 1.4m. This means that within less than 3 months, the average price of this readily available item has jumped more than 50%, while the maximum price has increased by almost 2x.

    Again, this is just an anecdotal example of an item that has jumped around in price, but there are other examples as well. Bow for att 30%s, for instance, have also increased in price in just the past couple of months. This is completely irrespective of the fact that the average active player count has not grown enough to reflect a 50% or more jump in price.

    As a caveat, the ease of acquiring an item in the first place, and the present demand based on frequency of use/anticipated use must also be considered and that is something that I am willing to contend with. However, I also feel that telling people to go farm or simply buy items that are inflated in price is rather unproductive and disrespectful to my time/use of mesos, particularly when the rarity of the item has been artificially increased in the first place.

    Some people may think they are just merching as part of the game and that it is a ‘convenience fee’ to have duplicate items in one store and charge 1.5-3x the average price for an item. And yes, merching is a big part of the game, both in MapleLegends and in GMS and it is part of what makes the game interesting. But there is a line to artificial inflations. For the vast majority of people that do not have enough mesos to corner the price of an entire item, I think it is fair to say that this is creating an uncompetitive and inefficient market. And yes, the market will correct itself given enough time as people realize no one wants to buy items for 1.5-2x or higher of the real price. However, I feel like waiting 2-6 months for the price of my weapon-of-choice 30% scroll to drop in price to a level more reflective of real supply and demand, is personally a complete waste of time at the sole expense of newer/more casual, less wealthy players.

    Yes. There are no rules or terms of service in MapleLegends preventing people from pricing items a certain way, whether the pricing was done intentionally or by misclick. And I don’t think people should be punished for pricing an item that they think reflects a market trend. That would have a trickle effect and ruin the entire economy of MapleLegends.

    I am posting this in the hopes of starting a discussion around fairness and potential price controls or other mechanisms or suggestions that maplers (more experienced than I am) may have. I don’t play this game to be TicketMaster'ed for trying to buy a decently priced item. I am just one person and I am open to all suggestions and points of view.


    piece of time1 -23.png piece of time2 -23.png PoT1.png PoT2.png PoT3.png
     
    • Agree Agree x 2
    • Like Like x 1
    • Disagree Disagree x 1
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