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When stop exp loss command is turned on for event, player do not consume safety charm when dying

Discussion in 'Suggestions' started by iLovKimberly, Dec 26, 2023.

Should this be implemented?

  1. Yes

    2 vote(s)
    50.0%
  2. Fucking yes

    1 vote(s)
    25.0%
  3. No

    0 vote(s)
    0.0%
  4. Fucking no

    1 vote(s)
    25.0%
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  1. iLovKimberly
    Offline

    iLovKimberly Headless Horseman

    811
    399
    372
    Feb 23, 2017
    Male
    Malaysia
    5:16 AM
    Tsukishima/ItamiYouji
    Islander, Bishop
    Halcyon
    What happened?
    From what I gathered on recent thread, when stop exp loss command is turned on, players with safety charm will lose their safety charm when dying.

    Players were told to remove their safety charm during event.


    What did I like/dislike and why?
    I think I love monster invasion event, but I think I don't like wasting safety charm or losing exp.

    I think I don't like the anxiety worrying if GM accidentally forget to turn on the command, so I think I would like to have safety charm on me.

    I think I am not a masochist who thrills on the risk of losing exp, or at least I get to choose when I want to be one.


    What could be done to improve and why?
    When stop exp loss command is turned on for event, player should not consume safety charm when dying.
    This should apply for when stop exp loss command is turned on, and also other event maps like Russian Roulette, fitness etc.

    The caveat is, I don't know how complicated the code changes is, or is it possible to be coded.
    If it is not a complicated code changes, I think this feature should be added.

    Because I think I love monster invasion very much.
     
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