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Lyff's Buccaneer balance and discussion thread.

Discussion in 'Accepted' started by Lyff, Jan 13, 2018.

  1. OP
    OP
    Lyff
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    Lyff Dark Stone Golem

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    Aug 3, 2017
    Female
    England
    10:19 AM
    Lyff
    Buccaneer
    179
    Muse
    You should be using backspin. Stunning mobs = more damage.
     
  2. Lufy
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    Lufy Red Snail

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    Jul 3, 2017
    Male
    11:19 AM
    Buccaneer
    149
    Horny
    Ye i using both backspin blow and double uppercut during the exp on skele and petri. Thanks to stun i can kill them on one hit instead of two. They are very usefull in my opinion + on backspin you have iframes so you can combing it with barrage to not be hitted even once f3
     
  3. shot
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    shot Capt. Latanica Retired Staff

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    Oct 31, 2017
    Male
    4:19 AM
    sh0t/Davi
    Buccaneer
    185
    Honor
    Fellow bucc here~
    I would like to give some of my opinions on it too.

    I am with you on this 100%. I found the stance to be more of a gamble - because it only works half of the time, the chances of me getting knocked back is super inconsistent so having a buff on this would be extremely useful. 80-90% of stance would be my ideal number but ANY kind of increase in % would help. In addition, increase in duration of energy charge would help too. I found 50 seconds to be too short, so maybe increasing that up to 60-90 seconds would be nice.

    In terms of lowering skill points, I do not see any point of it because its not like there are other better skills to put onto anyway ¯\_(ツ)_/¯

    Now this is where my opinion diverges a little. Reduction in delay between casts would certainly be nice, but the biggest problem as a bit inexperienced buccaneer myself is hunting non-static bosses. If bosses can move around, the character has a tendency to move slightly towards the direction of attacking per cast, eventually end up touching the boss when used with dragon strike combo. Sure, I can always take advantage of iframes and move back after each cast, but that severely cuts my dps because then I cannot use the ds combo. Add in with the fact that buccs have lower than usual hp pool compared to other warrior classes (and requires COUGH COUGH 16mp per wash while 4mp for warriors), meaning having hb is a necessity on tanking more powerful bosses like bf and samurai boss. I just wish we could either have less mp required to wash or have barrage work consistently towards both static and non-static mobs.

    Super transformation: I wish the cooldown time for this can be further reduced. As other buccs may agree, demolition is the only skill that gives us the dps that is in line with other warriors, and gives a little bit of breathing space to play with unlike having to play up close on barrage + ds combo. The maxed ST currently gives 4 minutes of CD in between each use. Bringing that down to 2-3 minutes will not only give much more consistent dps, but also help avoiding touching bosses in the face and get 1hit ko.

    I agree with you on everything else~
     
    • Agree Agree x 1
  4. shot
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    shot Capt. Latanica Retired Staff

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    Male
    4:19 AM
    sh0t/Davi
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    Honor
    Bump.
    I would love to hear staffs opinion on this.
     
    • Agree Agree x 1
  5. shot
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    shot Capt. Latanica Retired Staff

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    sh0t/Davi
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    Honor
    My last bump on this topic KimberlyKimberly
    Considering such a low number of end-game buccaneers present on this server, I believe this thread should be investigated more in-depth.
    Any remarks/discussions would be greatly appreciated.
     
  6. Taida
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    Taida Mixed Golem

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    May 30, 2017
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    5:19 AM
    Solstice
    The general lack of response on so many suggestion threads is pretty disheartening.
     
    • Agree Agree x 4
    • Like Like x 1
  7. Taida
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    Taida Mixed Golem

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    5:19 AM
    Solstice
    Nearly 5 months have passed since thread creation and not a single official response OnionWhatever
     
  8. shot
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    shot Capt. Latanica Retired Staff

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    sh0t/Davi
    Buccaneer
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    Honor
    I tried my best. It didn't work unfortunately MapleF4
     
  9. Skuire
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    Skuire Nightshadow

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    Aug 16, 2017
    3:19 AM
    Skucci
    Shadower
    FeelsBuccMan
     
  10. NatteHond
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    NatteHond Skelosaurus

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    11:19 AM
    I think they said in another thread that it can't be implemented into v62 but i'm going off memory here.
     
  11. Fishy
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    Fishy Skelegon Retired Staff

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  12. xNivx
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    xNivx Headless Horseman

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    3:19 AM
    xNivx
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    where the barrel mules at
     
  13. Rasenganjedi
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    Rasenganjedi Slimy

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    Apr 13, 2016
    Male
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    11:19 AM
    Buccake
    Buccaneer
    162
    Nebula
    These changes won't ever happen, since either they can't be implemented or are just not any good to be implemented.
    I understand that bucc has flaws, but every character has flaws, that's kinda the point.
     
  14. merky
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    merky Mr. Anchor

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    Apr 13, 2016
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    5:19 PM
    Crusader
    Every character has flaws, but some flaws are larger than others.

    I have no experience with Buccs so I can't argue on their behalf, but Pallys have received some buffs to help alleviate some of their drawbacks. I suppose this boils down to whether Buccs are indeed disadvantaged or not.
     
  15. Hyuga
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    Hyuga Mr. Anchor

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    10:19 AM
    Proud leader of Aeon
    Classes like buccs/sairs, shads and even pallys just simply don't fit into the "meta" of Maple, esp in this version sadly. However i feel at least SI and TL have quite a huge desirability, making buccs a sought after "support attacker" regardless of how lacking their actual kit/dpm is.
     
  16. shot
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    shot Capt. Latanica Retired Staff

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    4:19 AM
    sh0t/Davi
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    Honor
    I understand that every class have its flaws, but some simply have bigger flaws than the others like merkymerky mentioned.
    My personal problem with bucc is their end-game with leveling. Unlike pallys, there are no good ways of earning good amount of exp by grinding so most of end-game buccs heavily rely on getting exp from HT. But then the problem with it is that having more than 1 bucc per party is considered unreasonable because we lack dps compared to other classes. And even when we do participate in ht, we tend to struggle much more than other warriors because we lack stance even though our main skills are all close-ranged. Adding with the fact that we have lower than usual hp pool and lack meso guard like shadowers doesn't help much on maintaining our survivability.

    "This can't be implemented" just sounds like a lame excuse. If kimmy was able to decrease the cast time of ds/barrage and reduce the number of cooldown time for other skills, there always will be ways to make buccaneers more viable. As for "this is not good to be implemented" part, our current number of active end-game buccaneers should be sufficient enough to take this into consideration.

    I am not asking for buccanners to have same classes like heroes. I just want them to have better end-game options so that it can be comparable to other cleaves because that is not the case right now.
     
    • Agree Agree x 2
  17. Fishy
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    Fishy Skelegon Retired Staff

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    what sucks is no direct response from GM's atleast.
     
    • Agree Agree x 2
  18. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Jul 5, 2017
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    6:19 PM
    NoraONE
    Corsair
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    Sweetdreams
    OnionHi Hello~

    First, I wanna say super detailed and well written post to LyffLyff. I remember reading this before I joined staff and thought it really thoroughly shed light on Bucc problems + I've seen Row in action, so I've seen her pain and suffering trying to climb back up the rope at HT.

    Second, anything I say in this post is from me personally and doesn't reflect what staff will/might do in the future, so don't nag me if any of my suggestions don't actually show up in patch notes in the future.

    So from looking at your post + changing to a Bucc to test out some of your grievances, I think what would make sense would be some of the following (not all):
    • Lower the amount of energy required for Energy Charge passive to be triggered (that way +20 W Attack compares to Rage, which is castable, and you get stance easier during bossing)
    • Increase the reach the barrage, so you can hit the arm without it being lifted (similar solution to the Pally blast problem)
    • Rather than mess with cast time/delay, maybe a bit of a % buff to skills like 230% > 250% for Barrage
    As for thee 50% stance, if any bucc can correct me if I'm wrong, but isn't it already at a 90% stance chance?

    [​IMG]
     
    • Like Like x 1
  19. Bonkorn
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    Bonkorn Timer

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    Dec 16, 2017
    5:19 PM
    Bonkorn, Iclyn, Magicorn
    Dark Knight, I/L Arch Mage, Bishop
    Promise
    The description was a joke and actually 40% lower than that i guess?
    I discovered this from a IMG skill file.

    Class ID (Marauder): 511
    Skill ID (Energy Charge): 5110001
    "prop" shown on the GIF = Stance

    [​IMG]

    Actually would be:
    Level 1: 11% Stance
    Level 40: 50% Stance
     
    • Informative Informative x 2
    • Like Like x 1
  20. Joolahn
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    Joolahn Dark Stone Golem

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    Aug 1, 2017
    Male
    2:19 AM
    Joolahn
    Night Lord
    California
    Glad to see some administrative/staff attention on this! I mained Buccaneer back in BBB GMS and can completely understand the grievances here. Would love to see such an underrepresented classes get some rebalances and I think the suggestions made here are spot on.
     
    • Agree Agree x 1

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