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Buff Level 1 Blast

Discussion in 'Suggestions' started by SaviorSword, Aug 27, 2020.

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  1. SaviorSword
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    SaviorSword Dark Stone Golem

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    Aiur
    2:06 PM
    SaviorSword
    Paladin
    192
    Bonfire
    A Hero with Level 1 Brandish deals 135% damage on two strikes that totals up to 270% total damage, which is stronger than a Max Level Power Strike which deals 260%. This allows Heroes to instantly replace Power Strike upon their 4th Job Advancement and most builds recommend this as well.

    In comparison to their counterpart, Paladin's Level 1 Blast only deals 220% damage! That's far weaker than Max Power Strike and there's never a reason to have a low level Blast in the early parts of a Paladin's career. Paladins must have at least Level 3 just to tie Power Strike in power! Skill Points are hard to come by at the start of a Paladin's career, so to try and invest a minimum of 4 points as soon as possible to Blast can really hurt the effectiveness of Paladin for awhile as that will delay Advance Charge Blow or Heaven's Hammer.

    I find it rather odd that there's such a massive difference between the two "counterpart" skills for the two Sword-wielder classes. One class has to go out of their way to make it even usable and the other can use it right out of the gate.

    I would like to propose to buff Level 1 Blast's damage level to 300% damage, but of course keep Max Blast's damage the same (600%). This way Paladin's early levels can have a nice improvement, but won't affect their late game performance as Paladin's late game state is already pretty good.
    As a small "bonus", if this buff does go through each Level of Blast would evenly increase by 10% damage per Skill Point addition.
     
    • Agree Agree x 4
  2. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    4:06 AM
    NoraONE
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    Sweetdreams
    Lemme run some math numbers here:

    Fire charge = 175%
    Blast = 600% max rank & 220% first rank

    Brandish = 260% max rank (2 swings, 3 enemies) & 135% first rank (2 swings, 1 enemy)
    Combo attack = 220% max rank + 20% = 240% (if 5 orbs) >>> but this is just a *1.4 multiplier
    Advanced combo attack = 220% + 30% (max rank aca) + 20% + (10-5 for number of orbs)*4 = 220+30+20+20 = 290% (if 10 orbs) >>> this is just a *1.9 multiplier

    So at lvl 120:
    Paladin = 1.75*2.2 = 3.85 multiplier for their attack range (attack speed is the same as hero for same weapon speed)
    Hero = 1.35*2*1.4 = 3.78

    After maxing everything:
    Paladin = 1.75*6 = 10.5 multiplier
    Hero = 2.6*2*1.9 = 9.88

    So, while the numbers might seem worse just comparing the two skills of brandish & blast. If you consider the rest including fire charge & combo orb, the numbers are pretty much equal. If anything heroes need to wait until they max out advanced combo orb IN ADDITION to brandish to catch up to Paladin's pure blast + fire charge damage.
     
    • Informative Informative x 3
  3. OP
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    SaviorSword
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    SaviorSword Dark Stone Golem

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    SaviorSword
    Paladin
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    Bonfire
    Oh wow, I wasn't aware that was how Combo Attack works in how it's actually an 140% increase rather than a 240% increase.
    Even though a Level 1 Blast with Fire Charge versus Level 1 Brandish with full Combo Attack is just a very small difference, that still needs to consider other factors for this scenario to work as this would only be true if this Monster in question is Fire Neutral. Any other Charge would make Paladin much weaker.

    Thunder Paladin = 1.5*2.2 = 3.3
    Ice Paladin = 1.25*2.2 = 2.75

    The problem of that a max Power Strike would still outdamage a Level 1 Blast remains, but that would make problem at Level 120 would be worse then!
    If we do assume the target is Fire Neutral, a sane Paladin would just use Power Strike instead of Blast.

    Fire Power Strike Paladin = 1.75*2.6 = 4.55
    Combo Attack Brandish Hero = 1.4*2*1.35 = 3.78

    So if Blast isn't the problem, then is it really a Fire Charge or Power Strike problem?
    Combo Attack too weak?
     
  4. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Yea the skill description for combo attack is probably one of the most misleading skills EVER. There's been a lot of calls to change it, but it's not really "easy" to explain... Well combo attack might be, but how it works with advanced combo is weird..

    If you are using any other charge though that isn't fire attack, I would assume its to a mob that is elementally weak to it. Which should add a 1.5x multiplier.

    Combo attack by itself isn't super strong, its only once you add up onto ACA that it becomes pretty good. Though a lot of first rank skills are really bad all across the board. BM hurricane early ranks is weaker than strafe. Heal early ranks is worse than magic claw. Corsair everything is weaker :kek: or maybe not battle ship.. but rank 1 battleship alone doesn't do anything LOL you'd need cannon. So it's just how Neckson balanced early new job skills :eek:
     
  5. cakesogood
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    cakesogood Windraider

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    3:06 AM
    Demun, kokushibo
    Hero
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    Honor
    with your logic I find it unfair pally can 1 shot high lvl mobs whole map with hammer. while hero even when brandish maxed sp needs many hits. Should buff heroes brandish to be able 1 shot all mobs and hit the whole map.
     
  6. OP
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    SaviorSword
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    SaviorSword Dark Stone Golem

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    2:06 PM
    SaviorSword
    Paladin
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    Bonfire
    Heaven's Hammer CAN'T one-shot Monsters, it can only reduce their HP to 1. :X
     

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