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How Weapon/Magic Defense (1) Works and (2) Affects Damage Taken?

Discussion in 'Help & Advice' started by Aurum, Feb 24, 2021.

  1. Aurum
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    Aurum King Slime

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    Nov 3, 2019
    Male
    1:25 AM
    Aduro
    F/P Wizard
    50
    Hi there,

    I have a question, if you will, to ask. Just out of curiosity, has anyone figured out how defense works in MapleLegends? To be specific:
    • Does anyone know a concrete, established formula for damage taken? I'm basically asking if there is formula out there similar to those accuracy calculators that are widely available. I found one here but I'm not fully sure if this is correct -- it seems as if it was left unresolved: https://forum.maplelegends.com/index.php?threads/mob-touch-magic-damage-formula.15293/
    • Does anyone know any other creative, but, cheap ways to increase defense. I obviously know one could hoard defense scrolls or use active skills such as Magic Armor. But I was wondering if there was any other creative way to do this.
    • What precisely is the difference between weapon defense and magic defense? I'm guessing weapon defense is based on touch damage whereas magic defense is based on spells and actual attacks from a monster. Is this correct?
      • If this is correct, how is it, then, that I am taking roughly the same damage, on average, from a particular monster (Master Death Teddies) when my weapon defense is about 10% the amount of my magic defense? Is it because this monster has a particularly low magic spell damage but high touch damage? I'm just a bit confused...
    I'm asking because I'm trying to Poison Mist train while figuring out ways to reduce the amount of damage taken (thereby reducing the amount of potions, and thus mesos, needing to be consumed).

    Sorry for all these questions, but I'm just curious if anyone knows.

    Thanks for your time! :) Take care.
     
  2. ShadowRealm
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    ShadowRealm Chronos

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    Jun 18, 2018
    10:25 PM
    Shadower
    275
    Does anyone know a concrete, established formula for damage taken?
    Taken from https://forum.maplelegends.com/index.php?threads/nises-formula-compilation.36234/
    Its pretty difficult to understand because different classes have a different "StandardPDD" value. Same as players dealing damage, enemy damage is also RNG as well meaning that sometimes you take 2k and other time its 1.95k for instance.
    I felt like sometimes at early levels warriors take the most damage even with high defense is such a mystery and also every 5 levels the damage you take also goes up. But here it is

    Credits to Zerato:
    Damage dealt = Physical Attack Damage^2 * rand(0.008, 0.0085) - WDEF*A - (WDEF - StandardPDD)*B

    Where:
    D (if CharacterLevel >= Mob Level) = 13/(13 + CharacterLevel - MobLevel)
    D (if Character Level < Mob Level) = 1.3

    C (for warriors) = STR/2800 + DEX/3200 + INT/7200 + LUK/3200
    C (for everyone else) = STR/2000 + DEX/2800 + INT/7200 + LUK/3200

    B (if your WDEF >= StandardPDD) = (C*28/45 + (CharacterLevel)*7/13000 + 0.196)
    B (if your WDEF < StandardPDD) = D * (C + (CharacterLevel)/550 + 0.28)

    A = C + 0.28

    BEGINNER
    - Level 1: PDD = 7
    - Level 5: PDD = 17
    - Level 8: PDD = 19

    WARRIOR
    - Level 10: PDD = 54
    - Level 12: PDD = 57
    - Level 15: PDD = 83
    - Level 20: PDD = 106
    - Level 22: PDD = 109
    - Level 25: PDD = 129
    - Level 30: PDD = 154
    - Level 35: PDD = 179
    - Level 40: PDD = 203
    - Level 47: PDD = 208
    - Level 50: PDD = 261
    - Level 55: PDD = 267
    - Level 60: PDD = 305
    - Level 65: PDD = 308
    - Level 70: PDD = 359
    - Level 75: PDD = 356
    - Level 80: PDD = 382
    - Level 85: PDD = 388
    - Level 90: PDD = 440
    - Level 95: PDD = 446
    - Level 100: PDD = 494

    MAGICIAN
    - Level 8: PDD = 25
    - Level 10: PDD = 31
    - Level 13: PDD = 40
    - Level 15: PDD = 49
    - Level 18: PDD = 54
    - Level 20: PDD = 56
    - Level 25: PDD = 60
    - Level 28: PDD = 64
    - Level 30: PDD = 75
    - Level 33: PDD = 91
    - Level 35: PDD = 98
    - Level 40: PDD = 99
    - Level 48: PDD = 107
    - Level 50: PDD = 131
    - Level 55: PDD = 134
    - Level 58: PDD = 142
    - Level 60: PDD = 159
    - Level 65: PDD = 162
    - Level 68: PDD = 170
    - Level 70: PDD = 184
    - Level 75: PDD = 190
    - Level 78: PDD = 198
    - Level 80: PDD = 212
    - Level 85: PDD = 218
    - Level 88: PDD = 226
    - Level 90: PDD = 240
    - Level 95: PDD = 246
    - Level 98: PDD = 254
    - Level 100: PDD = 266

    ARCHER
    - Level 10: PDD = 32
    - Level 15: PDD = 49
    - Level 20: PDD = 65
    - Level 25: PDD = 80
    - Level 30: PDD = 95
    - Level 35: PDD = 110
    - Level 40: PDD = 125
    - Level 50: PDD = 145
    - Level 55: PDD = 148
    - Level 60: PDD = 177
    - Level 65: PDD = 180
    - Level 70: PDD = 206
    - Level 75: PDD = 212
    - Level 80: PDD = 238
    - Level 85: PDD = 244
    - Level 90: PDD = 270
    - Level 95: PDD = 276
    - Level 100: PDD = 298

    THIEF
    - Level 10: PDD = 42
    - Level 15: PDD = 60
    - Level 20: PDD = 76
    - Level 22: PDD = 85
    - Level 25: PDD = 100
    - Level 30: PDD = 115
    - Level 32: PDD = 116
    - Level 35: PDD = 131
    - Level 37: PDD = 132
    - Level 40: PDD = 147
    - Level 50: PDD = 184
    - Level 55: PDD = 187
    - Level 60: PDD = 220
    - Level 65: PDD = 223
    - Level 70: PDD = 257
    - Level 75: PDD = 263
    - Level 80: PDD = 291
    - Level 85: PDD = 297
    - Level 90: PDD = 325
    - Level 95: PDD = 331
    - Level 100: PDD = 331

    PIRATE
    - Level 10: PDD = 24
    - Level 15: PDD = 43
    - Level 20: PDD = 56
    - Level 25: PDD = 69
    - Level 30: PDD = 82
    - Level 35: PDD = 95
    - Level 40: PDD = 108
    - Level 50: PDD = 146
    - Level 55: PDD = 149
    - Level 60: PDD = 178
    - Level 65: PDD = 181
    - Level 70: PDD = 207
    - Level 75: PDD = 213
    - Level 80: PDD = 239
    - Level 85: PDD = 245
    - Level 90: PDD = 271
    - Level 100: PDD = 309

    1 INT = 1 Magic Defense

    Credits to Zerato:
    Damage dealt = Magic Attack Damage^2 * rand(0.0075, 0.008) - (MDEF/4 + STR/28 + DEX/24 + LUK/20) * K
    (K = 1.2 for magiciains, = 1 for other classes)

    Does anyone know any other creative, but, cheap ways to increase defense
    Zakum Helmet and Horntail necklace are the biggest defense boosters that literally requires nothing but just looting them from their respective boss.

    What precisely is the difference between weapon defense and magic defense?
    Weapon Defense is for monster touch damage whereas Magic Defense is most monster's skills that attacks you. Some monsters have high touch damage but almost low magic damage. Galloperas is a great example.
     
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  3. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Jul 5, 2017
    Male
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    2:25 PM
    NoraONE
    Corsair
    189
    Sweetdreams
    You can check the "Damage (TO PLAYERS) Formula" for an indepth explanation of how it works here: https://forum.maplelegends.com/index.php?threads/nises-formula-compilation.36234/

    Note, magic defense is a pretty shit stat. That barely reduces incoming damage. A lot of the hardest hitting attacks in Maplestory/ML seems to be physical damage anyway.
    • HT Leg/Tail slam
    • Pink Bean Big Bang
    • Toad ranged attack (iirc)

    So it's usually more worth to get physical defense, which you should get with just getting higher level gear. Aka higher level armor, HTP, etc etc
     
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