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Ultimate MapleStory Calculator [in progress]

Discussion in 'General Discussion' started by Robert, May 9, 2015.

  1. Aquarium
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    Aquarium Selkie Jr.

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    Apr 4, 2015
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    12:15 PM
    Aquarium
    Spearman
    56
    I don't wanna be that guy but the accuracy calculator doesn't seem to work as it should. I'm level 49 with 107 ACC. It says my hit rate on Zeno (Level 65, 29 AVD) should be 70% but I barely hit him 20% of the time, lol.
     
  2. thetavi
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    thetavi Pac Pinky

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    Apr 1, 2015
    Male
    3:15 AM
    Just to note, the hp washing calculator is not quite 100% accurate at the moment, specifically the way pirates work on this server are different. For every other class, it should work for an estimate though.

    Thanks for including it @Robert@Robert! :)
     
  3. Jafel
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    Jafel Capt. Latanica

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    May 3, 2015
    Male
    12:15 PM
    KingSlime
    Outlaw
    70
    Twice
    I can't click the HP washing calculator. Is it already in there and am I doing something wrong or is it yet to be added?
     
  4. OP
    OP
    Robert
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    Robert Chronos

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    May 7, 2015
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    Amsterdam, Netherlands
    12:15 PM
    Robert
    Cleric
    46
    Quest
    Could you give me a screenshot of your stats please?

    Also, it appears my level difference is a tad off, a level 49 hitting a 65 monster should be way harder. How did you accumulate so much accuracy O_O
     
  5. OP
    OP
    Robert
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    Robert Chronos

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    Robert
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    Fixed a bug in which accuracy was falsely calculated because I added monster m.def.... wat?

    @Aquarium@Aquarium LOL. it actually is 25% now.
     
    • Like Like x 1
  6. bizqnation
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    bizqnation Orange Mushroom

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    May 20, 2015
    Male
    Lima, Perú
    5:15 AM
    Python
    Bandit
    42
    Horizon
    I have been looking for a calculator that displays how many hits would take to kill a certain monster, but most pre Big Bang Calculators have broken links so i decided to try do that myself. Then i remembered that your are doing one! Which leads to the decision of sharing two really helpful links (from my perspective at least)

    Links:
    In the first link you will first see that the author is giving a post-Big Bang formula, but upon scrolling further down you will notice that it also gives the pre- Big Bang formula.

    First Link:
    https://ayumilovemaple.wordpress.com/maplestory_calculator_formula/

    In the second link, the author has actually made a pre-Big Bang calculator (as it´s a 2008 maple calculator). It doesn't appear to give much information, but upon careful reading you will notice that it mentions many useful things that are hard to find. One of this being that for each point of Weapon Defense that a monster has, around 0.55 of your damage will be deduced. Now, i'm not sure if this information is correct or not, but assuming that Savage Blow doesn't affect the range of your normal attack (in the sense that in only applies a multiplier but doesn't make the range shorter. For example normal range: 1 ~ 100, max savage blow total raw output is 480% (6x80%), savage blow range is: 5 ~ 480, instead of a shorter range like 11 ~ 430), i have found out through empiric testing that the (damage reduction/monster w.defense) ratio is around 0.45 instead of 0.55

    Second link:
    http://www.mapletowers.com/index.php?showtopic=2959
     
  7. OP
    OP
    Robert
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    Robert Chronos

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    12:15 PM
    Robert
    Cleric
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    Quest
    Thank you for this!

    MapleStory calculates wdef as 0,6 and mdef as 0,5. The corresponding formula is also included in my damage calculators :)
     
    • Like Like x 1
  8. bizqnation
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    bizqnation Orange Mushroom

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    May 20, 2015
    Male
    Lima, Perú
    5:15 AM
    Python
    Bandit
    42
    Horizon
    Regsrding that 0.6, confirmation is needed if dark stone golem works with that multiplier.
    There have been posts where i found that for dark stone gol3n its different
     
  9. OP
    OP
    Robert
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    Robert Chronos

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    12:15 PM
    Robert
    Cleric
    46
    Quest
    Let me get the precise code for you.

    Code:
    maxdmg = (maxdmg - monsterlist[m].mdef * 0.5 * (1 + 0.01 * d))
    mindmg = (mindmg - monsterlist[m].mdef * 0.6 * (1 + 0.01 * d))
    
    Minimal / Maximal damage - MonsterMDEF * 0.5/6 *(1+0.01 * Level difference)
     
    • Like Like x 1
  10. thetavi
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    thetavi Pac Pinky

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    Apr 1, 2015
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    3:15 AM
    Major bugs were in the HP washing calculator Robert is currently hosting. I advise against using it. I've fixed them on my local copy, so please wait until he grabs the update. :)

    In other good news, I added the option to use minimum, maximum, or average values for HP/MP gains so you can further theorycraft.
     
    • Like Like x 2
  11. Chew
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    Chew Headless Horseman

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    May 8, 2015
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    12:15 PM
    Beginner
    yesssss, for the love of god yes. ty so much FoxF2
     
  12. thetavi
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    thetavi Pac Pinky

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    Apr 1, 2015
    Male
    3:15 AM
    If you'd like to use it now, download the zip here and drag the hp-washing-standalone.html file into your browser. :)

    Oh, one thing to note, this calculator currently does not consider the concept of double washing. I will consider adding a double washing option at a later date.
     
    Last edited: May 31, 2015
  13. OP
    OP
    Robert
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    Robert Chronos

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    May 7, 2015
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    Amsterdam, Netherlands
    12:15 PM
    Robert
    Cleric
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    Quest
    There goes my carefully recoded calculator.

    thetavi y u do dis :(

    Thetavi, this isn't right.

    You gain 1 mp per 10 int, how should I require "33 int" per level.
     
    Last edited: May 31, 2015
  14. Aquarium
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    Aquarium Selkie Jr.

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    12:15 PM
    Aquarium
    Spearman
    56
    He probably thought if you have 33 int, you'll get 3 MP, 3 MP, 4 MP, 3 MP, 3 MP, 4 MP, which isn't true.
     
  15. OP
    OP
    Robert
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    Robert Chronos

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    I'm updating it now, by rounding the amount of required int UP in 10s
     
  16. thetavi
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    thetavi Pac Pinky

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    I didn't think that was true, but yes, @Aquarium@Aquarium has the right idea. If it said something like "33 INT" then for your next 10 levels, you'd need 30 INT for 7 of them and 40 INT for 3 of them. I didn't bother rounding it up or down because either way it gives a slightly misleading impression.
     
  17. OP
    OP
    Robert
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    Robert Chronos

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    Robert
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    I'll find some way to fix it. Round to a whole digit, then truncate the result and decrease the 'level where you can stop wearing gear'
     
    • Like Like x 1
  18. Marty
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    Marty Headless Horseman

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    @Robert@Robert your accuracy calculator still seems to give wrong numbers. The hit-rate on higher-level monsters still is the problem. o: I quickly posted this as temporary replacement until you fix it (again), I'll take that down once you're done. ^^
     
  19. OP
    OP
    Robert
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    Robert Chronos

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    This isn't really helpfull derp, it's like 'error' and you give zero feedback on what seems to be the problem :(
     
  20. Marty
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    Marty Headless Horseman

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    Exactly the same as last time. The numbers your calculator gives for monsters above your level are too high.
     
    • Like Like x 1

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