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Christmas Event 2020 Patch Notes

Discussion in 'Update Notes' started by shot, Dec 21, 2020.

  1. shot
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    shot Capt. Latanica Retired Staff

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    [​IMG]
    Hello Legends! Here is the complete list of server patch notes, which include the full list of event, content, bug fixes, and other kinds of changes for the Christmas patch.

    [​IMG] Active Events [​IMG]
    [​IMG] Content Changes [​IMG]
    • Client Patch Notes (1.7)
    • Balance Changes
    • Teleporters have been added to following maps in order to improve the map rotation:
      • Ludibrium: Path of Time
      • Ludibrium: Warped Path of Time<1>
      • Ludibrium: Warped Path of Time<2>
      • Ludibrium: Warped Path of Time<3>
      • Ludibrium: Warped Path of Time<4>
      • Hidden Street: Unbalanced Time
      • Hidden Street: Twisted Time
      • Ludibrium: Forgotten Path of Time<1>
      • Ludibrium: Forgotten Path of Time<2>
      • Ludibrium: Forgotten Path of Time<3>
      • Ludibrium: Forgotten Path of Time<4>
      • Hidden Street: Lost Time
      • Hidden Street: Forbidden Time
      • Leafre : East Forest
      • Minar Forest : East Border
    • Duey's Quick Deliver has been re-enabled, but can only be used to send items now.
    • Equipment that have gained experience can no longer be traded or dropped.
    • The following Pet Equipment items have been added to the Cash Shop:
      • Chicky Bear Purse (for Anniversary event pet Chicky Bear)
      • Ducky Pup Purse (for Anniversary event pet Ducky Pup)
      • Foxy Pooch Purse (for Anniversary event pet Foxy Pooch)
      • Kemdi Pacifier (for Anniversary event pet Baby Kemdi)
      • Sparklesnow (for Christmas event pets Sanho, Nari, Bari)

    [​IMG] Bug Fixes [​IMG]
    • Fixed an issue where abnormal amount of damage could be taken to players during Dunas boss fight.
    • Fixed an issue where players could unexpectedly hit the damage cap during Dunas boss fight.
    • Fixed an issue where abnormal amount of was damage could be taken to players during Jiaoceng boss fight.
    • Fixed an issue where players could unexpectedly hit the damage cap on Skelegon.
    • Fixed an issue where players could deal fraction of damage to Horntail while having a weapon defense buff active.
    • Fixed an issue where Taunt skill effect was applied improperly that made the damage penalty a lot more lenient than what it was supposed to do.
    • Fixed an issue where level 28 of Smokescreen was applying a wrong cooldown.
    • Fixed a bug where using summons during bossing sometimes throw out Error 38.
    • Fixed an issue where non-static monsters can slide around after it's been rushed.
    • Fixed a bug where monster skills would still debuff a player that is already dead such as a seduce during Horntail boss fight.
    • Fixed a bug where player is not disposed properly after using a teleport rock.
    • Fixed an issue where boss HP bar was not reflected properly when heal skill was used.
    • Dark Katinas (level 100 Thief male overall) now correctly gives base +3 DEX +7 LUK, like its female counterpart. This does not affect existing copies of it.
    • Fixed layering issues and crossbow animations on the following:
      • Meso Gunner
      • Bunny Umbrella
      • Playing Cards
      • Rose Butterwand
      • Iris Butterwand
      • Neo Light Sword
      • Salamander
      • Fantasy Butterfly Flower
      • Crown Rod
      • Xylophone Melody
      • Rockin' Guitar
      • Giant Pig Bar
      • Marine Stripe Umbrella
      • Ducky Candy Bar
      • Phantom Cane
      • Dark Maha

    [​IMG]
     
    • Great Work Great Work x 7
  2. Mageor
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    Mageor Mr. Anchor

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    Thank you for all the great work~
     
  3. wanpi12456
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    wanpi12456 Timer

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    thanks for information
    will paladin skill "ACB" on "Dark Wyvern(in HT)" high chance autoban issue be fixed in the near future?
    it is painful for paladin unable to cast ACB in HT
    as a paladin, everytime see the wyvern summon:
    1.let them fly?
    2.ACB to clear them with the risk to get autoban?
     
  4. SaviorSword
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    SaviorSword Dark Stone Golem

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    Is this the Poison Threat fix? :O
     
  5. Huiae
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    Huiae Headless Horseman

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    Bishop
    WeenieHutJrs
    Short questions.
    1. is this means, when someone was target of sed is dead, 2nd entered player gets seduced from that time?
    2. what if I resurrect dead 1st sed target, for that case, sed goes to 1st who is dead once again back, or, remain for 2nd?
     
  6. AioriaX
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    AioriaX Selkie Jr.

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    Does that mean if sed target dies in Horntail, arm will aggro onto a new sed target?
    If yes, what if the sed target gets resurrected - does the arm aggro stick onto new sed target? (ie. 2nd person to enter map)
     
  7. AioriaX
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    AioriaX Selkie Jr.

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    LMAO we actually posted the same questions at the same time.
     
    • Friendly Friendly x 2
  8. Voxtagrams
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    Voxtagrams Headless Horseman

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    Just fix all the bugs please, so that everyone is happy and relieved from autobans :D
     
  9. OP
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    shot
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    shot Capt. Latanica Retired Staff

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    Yes. Monster skills should be handled correctly now, which should fix any kind of issues that had to do with abnormally high damage being taken or being dealt. Let us know if the issue still persists.

    Correct. If a sed target dies and in a ghost mode, HT will now seduce the next person that has entered the map until the sed target is resurrected. This fix has been applied globally so that any sort of mob skills and dispels only targets to those who are alive.
     
  10. Huiae
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    Huiae Headless Horseman

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    Verdict
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    WeenieHutJrs
    So blocked so-called 'ghost sed abusing for 9 mins' and will be back to original sed target once I resurrect.
    Good to know, this made HT much more challenging and fun.

    Yes, Ofc I abused that ghost 9mins but always thought it's dumb. feeling nice and hyped for meet new sed-brain insided HT :D
    TY for patch <3
     

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