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Warrior Analyze end-game WARRIOR bossing dpm of current meta

Discussion in 'Jobs' started by wanpi12456, Apr 4, 2021.

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  1. wanpi12456
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    wanpi12456 Dark Stone Golem

    140
    15
    151
    May 19, 2019
    Male
    Taiwan
    12:45 AM
    PrEP
    Paladin
    197
    Beaters
    I'm not 100% sure of hero/dk parts. Please correct me if there is any wrong.
    This analysis is a combination of theory and reality.
    ---
    Last Update : 2021-5-20
    the number about hero with SE is wrong.
    I'll update in the future.
    ---
    2021-4-4 Analyze warrior bossing dpm of current meta
    Spreadsheets
    https://docs.google.com/spreadsheets/d/1CDWItO4ixQ0UNzn-0FmXiqC7TEdlXsnGn4_yOkmoNj4/edit?usp=sharing
    ---
    All the data (weapon, equips, skills) are in the spreadsheets.
    +7 claymore / +7 sky ski / 21wa gloves / 14wa cape / 10wa MoN
    ---
    element neutral
    (HT, zak, JC, papu, ravana, verga/b3, griffey, levi, lyka, dodo, dunas, toad)
    Let's check the dpm in theory first.
    lv200 warrior 1 target dpm.png
    pally dpm = 1.056x hero dpm
    dk dpm = 0.938x hero dpm


    pally use blast/holy to 1 target
    pally use ACB/holy to 2 targets
    hero use brandish
    dk use spear crusher
    hero mix 2mins rage + 4mins enrage(26wa buff)
    ---
    2 targets dpm is used for calculate HT right side dpm from theory to reality.
    lv200 warrior 2 targets dpm.png
    pally dpm = 0.631x hero dpm
    (hero dpm = 1.585x pally dpm)
    dk dpm = 0.938x hero dpm


    But seldom of bosses are 2 targets.
    Maybe,
    (1)zak arms
    (2)JC between 1st and 2nd summon
    (3)HT wing+arm
    ---
    Question : You may ask, why there is no "3 targets dpm" ?
    Answer : There is rarely of boss in MapleLegends contain 3 targets for paladin to use acb/holy.
    All i know is zak arms or JC between 2nd and 3rd summon, but those dpm are ignorable.
    There is no point in discussing them.
    ---
    horntail
    In reality.
    Let's simplify to focus on heads dpm. Ignore the arm/wing.
    ---

    horntail left side
    lv200 warrior HT left+mid head dpm.png
    pally dpm = 0.704x hero dpm
    (hero dpm = 1.421x pally dpm)
    dk dpm = 0.938x hero dpm


    pally use blast/holy
    hero use brandish
    dk use spear crusher

    1.While both heads are up (chance=4/9)
    pally stand at middle platform
    hero/dk stand at middle platform

    pally 75% of time hit left head
    pally 25% of time hit mid head
    hero/dk 75% of time hit left head + 25% of time hit air (left head duck)
    hero/dk 100% of time hit mid head

    2.While left head weapon cancel, mid head is up (chance=2/9)
    pally stand at top platform
    hero/dk stand at middle platform

    pally 0% of time hit left head
    pally 75% of time hit mid head + 25% of time hit air (mid head duck)
    hero/dk 0% of time hit left head (left head cancel)
    hero/dk 75% of time hit mid head + 25% of time hit air (mid head duck)

    3.While mid head weapon cancel, left head is up (chance=2/9)
    pally stand at bottom platform
    hero/dk stand at middle/bottom platform

    pally 75% of time hit left head + 25% of time hit air (left head duck)
    pally 0% of time hit mid head
    hero/dk 75% of time hit left head + 25% of time hit air (left head duck)
    hero/dk 0% of time hit mid head (mid head cancel)

    4.While both heads weapon cancel (chance=1/9)
    pally 0% of time hit head
    hero/dk 0% of time hit head

    5.
    pally dpm = blast/holy x0.778
    hero/dk dpm = 1 target x1.167

    *More details in the spreadsheets page "analyze".
    ---
    horntail right side
    lv200 warrior HT mid+right head dpm (no arm_wing).png
    pally dpm = 0.763x hero dpm (100% will be lower than this)
    (hero dpm = 1.311x pally dpm)
    dk dpm = 0.938x hero dpm


    pally use ACB/holy while both heads are up
    pally use blast/holy while both heads are up but right head duck
    pally use blast/holy while 1 of heads is weapon cancel
    hero use brandish
    dk use spear crusher

    1.While both heads are up (chance=4/9)
    pally stand at bottom platform
    hero/dk stand at bottom platform
    pally use mix blast/acb/holy

    pally 75% of time hit both heads with ACB/holy
    pally 25% of time hit mid head with blast/holy
    hero/dk 75% of time hit right head + 25% of time hit air (right head duck)
    hero/dk 100% of time hit mid head

    2.While right head weapon cancel, mid head is up (chance=2/9)
    pally stand at top platform
    hero/dk stand at top platform (maybe there is some better option eg. wing/arm)
    pally use blast/holy

    pally 0% of time hit right head
    pally 75% of time hit mid head + 25% of time hit air (mid head duck)
    hero/dk 0% of time hit right head
    hero/dk 75% of time hit mid head + 25% of time hit air (mid head duck)

    3.While mid head weapon cancel, right head is up (chance=2/9)
    pally stand at bottom platform
    hero/dk stand at bottom platform
    pally use blast/holy

    pally 75% of time hit right head (right head duck)
    pally 25% of time hit mid head (mid head cancel)
    hero/dk 75% of time hit right head + 25% of time hit air (right head duck)
    hero/dk 100% of time hit mid head (mid head cancel)

    4.While both heads weapon cancel (chance=1/9)
    pally 0% of time hit head
    hero/dk 0% of time hit head

    5.
    pally dpm = ACB/holy x0.667 + blast/holy x0.444
    hero/dk dpm = 1 target x1.167
    *If pally mix ACB/blast at right side
    This is good in theory, but bad at practice.
    Since skills of right head animation are too fast, pally is hitting air if right head duck.
    And in reality, pally usually will be ACB on the air.
    pally dpm = 0.763x hero dpm (100% will be lower than this)
    (hero dpm = 1.311x pally dpm)
    dk dpm = 0.938x hero dpm


    *If pally pure blast at right side
    This is actually what pally would do.
    The pally right side dpm is similar to left side.
    pally dpm = 0.704x hero dpm
    (hero dpm = 1.421x pally dpm)
    dk dpm = 0.938x hero dpm


    *More details in the spreadsheets page "analyze".

    3.Data source
    AioriaXAioriaX Making parts of Horntail elementally-weak (link)
    BananaPieBananaPie Increase vertical hitbox for mid head in Horntail (link)
    ---
    cwkpq
    In reality.

    1.When the cleave's 3 bosses are up
    pally use ACB/fire
    rellik is weak to fire
    lv200 warrior cwkpq dpm.png
    pally dpm = 0.696x hero dpm
    (hero dpm = 1.437x pally dpm)
    dk dpm = 0.938x hero dpm


    2.After rellik die, hsalf+red nirg are up
    pally use ACB/fire
    hsalf+red nirg are neutral
    lv200 warrior hsalf+red nirg dpm.png
    pally dpm = 0.597x hero dpm
    (hero dpm = 1.676x pally dpm)
    dk dpm = 0.938x hero dpm


    3.After red nirg die, hsalf is up
    pally use blast/ice
    dpm is same as targa
    (the targa chart dpm x2 for all warriors)
    pally dpm = 1.070x hero dpm
    dk dpm = 0.938x hero dpm

    ---
    scar
    (scar, verga/b2, pianus, bigfoot)
    In reality.
    Consider scar 50% of time weapon cancel.
    pally use blast/fire
    scar weak to fire

    lv200 warrior scar dpm.png
    pally dpm = 1.487x hero dpm
    dk dpm = 0.938x hero dpm

    ---
    targa
    (targa, krexel/b1, manon, hsalf)
    In reality.
    Consider targa 50% of time weapon cancel.
    pally use blast/ice
    targa weak to ice
    lv200 warrior targa dpm.png
    pally dpm = 1.070x hero dpm
    dk dpm = 0.938x hero dpm

    ---
    scar+targa
    In reality.
    Consider scar 50% of time weapon cancel.
    Consider targa 50% of time weapon cancel.
    There are 3 methods for pally to do scarga.
    lv200 warrior scarga dpm.png
    1.pally blast/fire + blast/ice
    pally dpm = (blast/fire + blast/ice) x0.375
    hero/dk dpm = 1 target x1
    pally dpm = 0.959x hero dpm
    (hero dpm = 1.043x pally dpm)
    dk dpm = 0.938x hero dpm

    2.pally mix blast/fire + ACB/ice + blast/ice + ACB/fire
    pally dpm = (blast/fire + blast/ice) x0.25 + (ACB/ice + ACB/fire) x0.125
    hero/dk dpm = 1 target x1
    pally dpm = 0.831x hero dpm
    (hero dpm = 1.203x pally dpm)
    dk dpm = 0.938x hero dpm

    3.pally afk blast/fire + blast/ice
    pally dpm = (blast/fire + blast/ice) x0.25
    hero/dk dpm = 1 target x1
    pally dpm = 0.639x hero dpm
    (hero dpm = 1.564x pally dpm)
    dk dpm = 0.938x hero dpm


    Pally afk blast on scar or targa which summoned earlier.
    Whether it is in weapon cancel or not.
    It happens when range attackers in party are HPless.
    Kill scarga safely.
    ---
    krexel right eye
    (krexel/b2, morgana, ergoth(GuildPQ))
    pally use blast without element charge
    The bosses are strong to holy/fire/lightning/ice.
    lv200 warrior krexel right eye dpm.png
    pally dpm = 0.571x hero dpm
    (hero dpm = 1.752x pally dpm)
    dk dpm = 0.938x hero dpm

    ---
    1 thread can only upload 10 files, so the other pics are at below reply.
    ---
    Not to mention that if the pally use Crushed Skull + Shield, their dpm will be lower than Claymore and decrease by alots with apple.

    To check more paladin dpm in different weapon, please click the link below
    Paladin damage comparison 20wa shield (link)
    ---
     
    • Great Work Great Work x 9
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