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Is this a post to buff NL? Ninja storm

Discussion in 'Suggestions' started by Nordegraf, Jan 16, 2025.

  1. Nordegraf
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    Nordegraf Orange Mushroom

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    10:57 AM
    Zolokobr
    Night Lord
    SURRA
    Hello, I'm a main NL, and I think Ninja Storm needs a buff, hear me out.

    Night Lord's role is simply to deal damage spamming Triple Throw and hardly has any utility (besides haste maybe). But Ninja Storm does exist! It is a skill that pushes away enemies and I thought "Ok let's find some real-world usage to bring some utility to NLs"

    The first thing that I thought was to push away the annoying wyverns during HT and my surprise is that it doesn't even work!


    I've tried to push mini-beans also and it's the same!

    So my first and most important suggestion is to make it work on those summons.

    The only usage that I found is on Core-Blaze. I did some runs with an IL and he froze the Imperial Guards while I pushed them to CB's body using Ninja Storm. This gives a nice change to just TT all the way.

    Another problem that I see is that the skill starts to be useful only on lv20+, before that it only misses too much. My suggestion is to give more hits to the skills. This way the skill is: 1. more consistent with the animation and 2. gives the chance to miss less before lv30.

    The skill's animation consists on
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    So giving at least 2 hits to the skill is an improvement on both points (3 may be overkill even if it's more consistent with animation). The damage dealt by the skill is so low that hardly impacts other things, maybe it gives NLs a way to farm low lv mobs (god knows why would you do that) but the delay between skills is also not optimal for that and I don't think this is a problem, you have all other classes to do that better.

    Please give me your impressions!
     
    Last edited: Jan 16, 2025
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  2. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    Great suggestion but only if TT damage is reduced by 10%!
     
    • Agree Agree x 2
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  3. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Nightz
    I/L Arch Mage
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    Funk & Pasta
    Moderator Post
    The reason it doesn't work on those summons is because they are considered Boss mobs. if you were to change this then it will work on all moveable bosses. Is that what you wish for with the suggestion?
     
    • Informative Informative x 3
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  4. OP
    OP
    Nordegraf
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    Nordegraf Orange Mushroom

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    10:57 AM
    Zolokobr
    Night Lord
    SURRA
    I think this may be too much, It would make NL work also as pinners and this is not the idea! My suggestion is just for the summons really.

    On JC for example, it works on the summons, but not the actual boss
     
    Last edited: Jan 16, 2025
  5. OP
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    Nordegraf
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    Nordegraf Orange Mushroom

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    Zolokobr
    Night Lord
    SURRA
    The more skills you use other than TT, the less damage you deal... Am I suggesting a nerf??? oh shit
     
  6. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Moderator Post
    That is because the JC summons are not considered boss mobs, we can only differentiate between boss mob or not. You could rework the summons like Wyverns and mini beans to not be boss mobs but that also allows you to now poison/stun/seal etc. them now.
     
    • Informative Informative x 1
  7. Ainz
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    Ainz Horntail

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    So many I keep forgetting
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    Shad buff
     
  8. Tommygunner
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    Tommygunner Wolfspider

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    9:57 AM
    i always wanted to use Doom on HT wyverns.

    but yah i like the idea of NLs doing more than just TT, as long as its all balanced
     
  9. fael
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    fael Skelegon

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    I had the same idea in the past. But the difficulty of dealing with wyverns (specially darks) is also what makes good bishops really important in HT. And honestly there are probably 1~2 contents in this game they can really shine. When you add this ability to NLs, you will have some inneficiency because you will need to stop dealing damage, but still provides a decent way to the top tier job in HT to clear them, which I don't think it's good. Having good multitarget attackers can help on those situations too, as you mentioned.
     
    • Agree Agree x 1
  10. -ovv
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    -ovv Horntail

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    While I agree it would be nice, I think it's unnecessary. Flash jump and high mobility gives NLs enough in their kit to deal with these types of situations.
    I'm a fan of leaving things the way they are if they already have a viable/reasonable solution.
     
    • Agree Agree x 1
  11. Swesticer
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    Swesticer Brown Teddy

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    Swesticer
    I feel like the main purpose for this skill is to help grinding mobs as NL. Which it does pretty good once its max level. Ive used it myself at mem5 with great success.

    Maybe give it a slight dmg buff. Its embarrassingly low atm. Sometimes Ninja storm will hit like 400dmg maxed out on a 198nl with good gear.

    Ninja storm is actually a skill that has some use in a NLs lifetime. Meanwhile there are so many cool other skills that are so bad you just never ever use until you hit 200. Ninja ambush, taunt,Venomous star, shadow meso.

    Its the same with most classes id assume, but it has always felt like lost opportunities to have all these skills (most with beautiful animation too) get locked away in the lowtier bin.
     
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  12. Hydrogen
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    Hydrogen Slime

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    Oct 17, 2020
    9:57 PM
    Cleric
    I agree the sentiment that we have lost opportunities with many skills.

    Not sure if it is possible to implement, but may be let ninja storm apply disorder? Read that disorder's AI resetting capability has uses in some bosses...
     

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