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LPQ Guide for SCRUBS

Discussion in '(Party) Quests' started by Bulba, Jun 1, 2015.

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  1. Bulba
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    Bulba Skelegon Retired Staff

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    Dec 11, 2014
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    10:37 AM
    Foreword

    Alright, listen up. Y'all are here for one reason and one alone: You're a buncha scrubs looking to improve your game at LPQ. (Definition of scrub: Not a man. This includes the ladies too; real girls are manly. CAPSLOCK TYPING F5-ING MANLY MapleF5)

    Yeah you're all scrubs if you're still here after reading the title. "Oh this guide is for scrubs I shall totally read it." Genius.

    LPQ stands for Ludibrium Party Quest. If you didn't know this, you are probably the guy that AFKs in every PQ because you don't know shit, so you better read this whole guide and learn something you worthless casual). This is the mid-life crisis of all 2nd job players that will teach you two things:

    1. You don't actually like PQs.
    2. Every other player sucks at PQs.



    That's why I've written this guide to transform you from a helpless little whelp that drags yours party down, to a manly, efficient powerhouse that everyone looks at in awe and wants to party with. IT'S TIME TO STEP UP YOUR GAME, AND I'M HERE TO SHOW YOU HOW.



    Disclaimer

    You will be subjected to heavy, merciless verbal abuse throughout this guide. If you are faint of heart or a fragile little dandelion (a.k.a. pussy), then I suggest you take a trip down to your nearest McDonald's outlet and order a nice, fresh steaming pair of balls for yourself.

    This guide is also illustrated with pretty pictures because big babies like you dig them picture books.





    Preparation for LPQ

    "A true warrior never goes in unprepared." - Albert Einstein

    That's why I carry a condom at all times. *wink*



    How and where the fuck do I start the PQ?

    Talk to the Red Sign (because #sense) at the 101st floor of the Eos Tower.

    You're a dumbass that doesn't have the basic intelligence to open the World Map and find out where the fuck the Eos Tower is, you know that? Start from Ludibrium, walk left till you reach the Eos Tower (100th floor), then make a guess which direction the 101st floor is likely to be at.

    If you have to ask me where Ludibrium is, kindly take a nice hot bath of kerosene, then step outside your house and set yourself on fire.



    What the fuck do I need for the PQ?

    It's a Party Quest. So you need a party (duh) of exactly 6 players, no more (u hax), no less.

    Only players of level 35~50 may participate. If you're under 35, go back to toyland and cuddle your teddie bears and suck on your pacifier until you're a grown enough man to take on this challenge. If you're over 50 you should have fucked off to that massive Ghost Ship orgy party that everyone else spends half their uninteresting lives at.



    Out of the 6 scrubs that are gathered to throw their lives down in an alternate dimension:

    1. You need a Magician with Teleport. Any level of the skill will do, as long as he can pull off some fancy dumbledore disappearing shit, he's good to go.

    2. You need a Thief with Dark Sight. Again, any level of the skill will do, he only needs to walk through some Lego bricks on steroids without turning into their breakfast.

    3. You need preferrably either a ranged Thief with maxed Keen Eyes, or a Bowman with maxed Eye of the Amazon. If you have a Bandit (non-sindit variation) or a supremely retarded Assassin/Bowman without those skills, feel free to hurl derogatory terms at them (including "scrub") before turning to your last resort: A Gunslinger with Wings. They can get the job done although it's more troublesome for them.



    Why should I do this PQ? (a.k.a I only care about the rewards)

    You cheap little shit, you.

    If you finish the PQ not once, not twice, but three...

    times ten plus five = 35 TIMES,

    you'll get this piece of junk that the Red Sign probably picked up from the nearest rubbish dump:

    [​IMG]

    Why the fuck a talking signpost owns so many of these is beyond me. Nothing in Maple makes sense anyway.

    Each PQ takes around 20~30 min to complete, even longer if you're teaming up with a bunch of poop-flinging bawling baboons. But no worries, after reading this guide, I hope to be able to smack you and everyone else into shape so you'll never have to complain about server lag mes0s pl0x bad teammates again.

    For the list of PQ-completion and bonus stage rewards, you can refer here: http://bbb.hidden-street.net/party-quest/ludibrium/bonus-stage (minus Maple Throwing Stars). The end of PQ reward is one of the bonus stage rewards, but usually in greater quantities (except for scrolls).





    Ludibrium Party Quest

    Consists of 9 stages + bonus stage​



    Stage 1
    Ok let's take a moment here to analyse what you just did.

    You opened the spoiler that contained info for Stage 1.





    REALLY?





    STAGE 1 IS FUCKING EASY!!!

    YOU KILL ALL THE 25 RATS AND PICK UP ALL THE PASSES.

    THEN YOU GIVE IT TO YOUR LEADER WHO SHOVES IT UP THE BALLOONS'... ... WHEREVER YOU CAN STICK IT.

    [​IMG]

    [​IMG]

    LIKE DIS.

    YOU'RE DONE.



    Now when the portal to the next stage appears, THE FIRST THING YOU DO IS TO DO NOTHING.

    I repeat: Don't be that mindless sheep that runs along with the pros and cause them to smack their heads in disbelief, because you will slow the entire party down. Don't be a burden and l2pq.

    1 or 2 people who actually know their shit are gonna volunteer to go in first (THIS WILL BE YOU AFTER YOU'RE DONE READING THIS GUIDE), the other clueless scrubs will wait for their signal before proceeding.

    Read Stage 2 section for full details and reasoning.

    Total Passes Required: 25

    Stage 2
    Stage 2 is also very simple. Inside this stage are 11 boxes, each dropping a single fuck Dimension Pass when destroyed. Can you guess what you need to do?


    That's right.

    You leave a 50,000 meso sacrifice and grab 3 players and stand in a triangle to begin the ritual of-



    You collect all the passes, duh.



    BUT WAIT.


    The boobmonster set a booby trap for you bunch of boobs!

    [​IMG]

    The second box from the top (circled in green) is rigged. Instead of dropping a pass when destroyed (like the first box in the picture in red that some nub wasted time on hitting), it will instead warp all players in the map into another tower (which is otherwise inaccessible from this), that contains 4 more boxes:

    [​IMG]

    This is why you bubs shouldn't all flock through the door like the other zombie players in FM 1 after a server restart. Only 1 or 2 players will announce their intention to enter (because there are only 4 boxes in this trap tower to destroy. Simple logic tells you that you don't need a gangbang of 6 people to rape 4 boxes when there are 11 more outside to grab). Once inside, they will go straight for the 2nd box, hit it and get sent to this giant climbfest and announce "CLEAR", and then slowly climb their way up and destroy the boxes along the way, and enter the portal on top to rejoin the others.



    [​IMG]

    The rest of you scrubs will enter Stage 2 after receiving the "clear" signal from the scouting dude/duo, and collect 11 more passes to finish the stage.

    Total Passes Required: 15

    Stage 3
    This stage is a combination of Stages 1 and 2. The map is dotted with boxes that spawn little square beasts that drops passes when killed. Destroy all boxes, kill all the blocktopussies, and collect all the passes. EZ.



    Top half of the map:
    [​IMG]



    Bottom half of the map:
    [​IMG]

    As you can see, the bottom half is choked full of spastic mobs that fell down from above thanks to a combination of the mysterious force of gravity and the lack of proper functioning brain cells in those plastic heads of theirs. So, leave the top half of the map to Assassins and Bowmen who are absolutely useless and claustrophobic when surrounded by toys, and let all the other classes take the bottom.

    If you see any Warriors attempting to use Slash Blast on a 2~3 creatures up there, tell him to get the fuck down and learn to count.

    Total Passes Required: 32

    Stage 4
    The spooky stage. If you're easily scared and pee your pants alot, now's the time to put on some diapers.

    In this stage there are 5 rooms, the top 3 rooms are mobs weak to magic attacks, while the bottom 2 are weak to physical attacks. Kill all the mobs inside and collect all the passes (starting to sound familiar? It's all about that pass game.)



    Top 3 rooms:

    [​IMG]



    Bottom 2:

    [​IMG]



    REMEMBER TO ALWAYS MARK YOUR PORTALS AS SHOWN ABOVE, OR ELSE HOLYDEVA WILL COME AND YELL AT YOU.



    [​IMG]

    Inside each room you'll find an "eye" mobs have the ability to disappear entirely shortly after taking damage and finish being knocked back, so time your attacks right to constantly knock them back so they don't have time to play hide-and-seek with yo ass. When invisible, you cannot see or hit them, but neither will they hit you. I can kill them nicely in one go using a Garnier without booster, for mages the Green Paint Brush should do fine, for the rest just try different weapon/attack speeds to get the best fit.



    [​IMG]

    If you're strong enough (= non scrubs = none of you reading this = people like me) you can actually damage the mage mobs (but lesser damage than normal as you can see) with physical attacks. If you're one such pro, you'd better not be slacking off on top of the map and not helping out your fellow mages or I will personally come down and whip you like whipped potato.


    The 4th room is the only room that has 2 monsters instead of 1, so don't leave after killing just one or you'll force your entire party to go on a manhunt and then burn you alive on the stake after they find out it's all your fault.



    Note: If you exit from the 3rd portal (3rd mage map), you'll actually end up outside the 4th portal (1st physical map) becuase #Neckson.

    Total Passes Required: 6

    Stage 5
    Another box-hitting ticket-collecting stage. This time, there are 6 portals through the map.

    [​IMG]

    The top-most portal is for Magicians with Teleport. You need teleport to even reach the door to enter (not sure if maxed jump works). If you didn't bring a mage with tele after I warned you at the start, you deserve to be physically mutilated beyond recognition.



    [​IMG]

    (Picture courtesy of MeSpelled)

    Inside the room, all you need to do is tele down and break boxes along the way.



    [​IMG]

    The bottom-most portal are for Thieves with Dark Sight. Every little turdhead and their mother can jump down, but it takes a real ninja to sneak past those Dark Block Golems to get back up, and that's because these mobs hit like a truck (OVER 8000!, they put Zak to shame).



    [​IMG]

    [​IMG]

    Inside the Thief tower, you'll sneak past more Chuck Norrises and break boxes on alternate levels. If you down jump by accident or remove your Dark Sight and so much as touch a hair on these guys, you'll end up like Kaori above. You have been warned.



    [​IMG]

    The other 4 portals lead to more Mount Everest missions like in the Trap Tower of Stage 2. Climb the rope, jump off to reach the boxes and destroy em' all!

    2nd reminder to mark your portals or you will be thrown to the bottom of the Forest of Patience while all your clothes and stuff are left at the top. There are 6 portals in total, one for each player. So if someone enters your room because you didn't mark it to tell people you're already in it, you're gonna delay the completion of the stage because he has to climb all the way to the top to leave.

    If you have a party member who DC-ed or is AFK because he is that much of a scrub, one of you has no choice but to do 2 rooms. This person should either be the mage or thief who did their job rooms, because those are quicker to complete than the others. If you see them slacking instead of helping out with the extra room, tell all your other party members to defame them.

    Total Passes Required: 24

    Stage 6
    EASIEST STAGE OF THE PQ.

    You're probably only reading this because you're a pleb that can't remember a set of 15 digits.

    [​IMG]

    15 steps to the top, at each step there are 3 numbered boxes, one of which will teleport you to the next step, the other two will send you back to the bottom.

    The solution is always the same: 133 221 333 123 111

    Note: At each step the boxes aren't always number 1 to 3 from left to right (as you can see from the pic), so open your chinky eyes and watch where you're going so you don't waste your time re-doing the whole thing.

    Also, if you're unsure about the combination, ask your bloody teammates for it rather than spend 5 minutes looking like a twat trying to guess his way to the top and failing miserably, and finally getting help after everyone else is done with the next stage.

    Total Passes Required: NONE

    Stage 7
    This is where you'll need the Thief with maxed Keen Eyes or Bowman with maxed Eye of the Amazon.

    [​IMG]

    At the top of the map that player needs to kill 3 mobs on 3 different platforms (Black Ratz, Ratz and Blocktopus) that can only be reached if they have the aforementioned skills. Each time you kill one, they drop a pass which breaks the boxes after 5 seconds, and spawns a Rombot on the bottom of the map.

    If your party lacks the required members because 6 of you as a whole have a collective learning disability and one is especially moronic to not have added Keen/Amazon Eyes, a Gunslinger with Wings can reach the mobs by jumping off the left platform and gliding down while shooting at the mob. But this may take a few tries, and he needs to climb back up after each try, so it's highly preferable you don't have to rely on him.

    Tip: Spamming your skills doesn't always work since the mobs are not always in range. You have to wait for the mob to move to the left edge of the small platform before pressing your skill key. The range check is done at the moment you fire off your skill, so once you catch it at the edge, even if it move miles away your projectile will follow and hit it.

    The Blocktopus takes a bit longer to kill because that homosexual masochist likes to perform 2 gay celebratory jumps after each hit before moving towards you again.



    [​IMG]

    The rest of the party will wait at the bottom for the Rombots to spawn and kill them for passes. The Rombots will each also summon another 2 Block Golems. If your party is entirely made up of classes that cannot handle close and multiple combat, then tell the guy who's handling the ratz to spawn one Rombot at a time so you noobs don't drown in Lego.

    Total Passes Required: 3

    Stage 8
    ARGUABLY THE HARDEST AND MOST BORING/FRUSTRATING STAGE OF THE PQ.

    [​IMG]

    You essentially have to play Mastermind and try to guess the combination that will unlock the portal to the boss room. 5 of you must stand on 5 different boxes out of the 9 and the leader must speak to the Balloon each time to see if the combination is right or wrong.

    If you have more than 2 wimps who dropped out of the party by this stage (i.e. < 5 members remaining), you will not be able to complete this stage and finish the PQ, so y'all can sit around and smoke pot or something.



    Note: This stage is best done with 100% jump. If you have the Haste buff, cancel it. If that 9-year-old Thief in your party refuses to stop casting Haste, kick him from the PQ and yell "HASTE LA VISTA BABY!" because it will mess up your routine and slow you down.



    How to do this stage efficiently

    There are a total of 126 different combinations (9 choose 5), and unless you strike the lottery every other day, you don't want to be randomly guessing combinations. You will try each combination systematically and efficiently. That last word there means that you should not use the GMS/normal method of doing things because it is the slowest and are for brainless dweebs only. I highly recommend you to do JMS style EVERY TIME (KMS variation is optional), if not make way for people that know how to and let them lead you. If no one knows how to do JMS, then congratulations, you are all failures in life.

    The JMS method is actually very simple to learn. It is not that much different from the GMS way. Both utilise the same concepts, but the JMS organises it more efficiently, all it takes is simple pattern recognition to get it right and understand it, so time to put the long unused organ called the brain to work and learn how to do this stage like a pro.

    In short, you just need to re-number the boxes in a different way, and execute the GMS method as per normal. That's JMS.

    "Man who do GMS, is stupid" - Confucius



    GMS method

    The method of choice of a tier 1 scrub and non-ppl2passers.



    [​IMG]

    This is a world-class top notch drawing of the box arrangement. If you disagree, you're wrong. And a scrub.



    [​IMG]

    And this is how GMS method is normally done.

    Players start by standing on 1-2-3-4-5. Then the player on 5 will move to 6, and then from 6 to 7, 7 to 8, and 8 to 9. When all of them are tried, the 2nd player standing on 4 will reposition himself to 5, and the player on 9 will come back to 6, then move to 7, to 8, and to 9, and so on.



    The problem with this is that one poor guy has to move from boxes 5~9 a lot, and it is not simple to do so:

    From 5, jump up to 2, slide down to 3, down jump to 6.
    From 6, jump up to 4 (or 2 if you're unlucky), down jump to 7.
    From 7, jump up to 5, down jump to 8.
    From 8, jump to 9.



    You will see that JMS finds a smarter way to do this part.



    JMS method

    Used by pros and exclusively by cool kids that have greater than 80 points of IQ.

    The JMS method follows exactly the same concept used in GMS method (start from 1-2-3-4-5, then proceed with 1-2-3-4-6 and so on), except that they re-order the numbering on the boxes as such:

    [​IMG]



    The movement from 1 to 9 will become like this:

    [​IMG]

    It is much easier to travel from 5~9 in this way:

    From 5, slide down to 6.
    From 6, jump diagonally up to 7.
    From 7, slide down to 8.
    From 8, slide down to 9.



    Each step only takes one motion to complete, which is why this method is superior to GMS. With 126 combinations to try, you don't want to have to make multiple movements between each try. In fact, if you go from 1~9, only two sections require more than one movement; 3 to 4, and 4 to 5.

    From 3, jump up to 5, down jump to 4.
    From 4, jump up to 7, down jump to 5.



    Now go back to the GMS method and see how many movements it takes you to get from 1~9.



    Be smart. Use JMS method. The boxes are not numbered randomly, see the arows on the flow chart above and learn to recognise the order, then apply the GMS concept to carry out the combination testing.



    KMS variation

    I say this is optional because it works with both GMS and JMS and it isn't necessarily faster (it's just an alternaive way of doing things), plus it requires the player on box 1 to move, and most of the time box 1 is hogged by that one member that likes to AFK in PQs either because he's a dick or he's a complete noob that never knows what to do.

    The KMS variation is a slightly different version of the GMS/JMS combination testing order. Players will start from 1-2-3-4-5, when it comes to the point where the player on box 2 finally moves to 3 in either method, the KMS variation is to get the player on 1 to hop between boxes 1 and the now empty box 2 (while the other players don't move) between each combination.

    Example of normal method:

    1-3-4-5-6
    1-3-4-5-7
    1-3-4-5-8
    1-3-4-5-9
    1-3-4-6-7
    etc.

    Example of normal method with KMS variation:

    1-3-4-5-6
    2-3-4-5-6
    1-3-4-5-7
    2-3-4-5-7
    1-3-4-5-8
    etc.



    One benefit of this variation is that it splits the workload of the last player (the guy who starts from 5 and does the most work normally) between the first and last player. The moment box 2 is vacated, the first player takes over the lead and does the most work since he moves after each try, while player 5 gets to rest and move every other try.



    Once the 3rd box is vacated, the first player will hop between boxes 1, 2 and 3.

    In the GMS method, this is not too bad:

    From 1, jump to 2.
    From 2, down jump to 3.
    From 3, jump back up to 1.

    In the JMS method, this is easy as well:

    From 1, down jump to 2.
    From 2, down jump to 3.
    From 3, jump back up to 1.



    But we are not losers so obviously we do the JMS method.



    When the 4th box is vacated, in the JMS method, the first player should NOT jump to the 4th box each try since it is trouble some to get from 3 to 4 (remember?). Instead, you should keep between 1~3 first, leaving the 4th box empty. At the end, the first player will move to box 4 and the combination starts at 4-5-6-7-8, from here there are only 5 other combinations left, so there is no need to squeeze in the 4th box before this.

    In GMS good luck getting from 3~4 as well. You're better off sticking to 1~3 like in JMS for same reasons.



    I hope you all learn this well and apply it in your PQs from now on. I usually like to lead JMS because it is faster and I can't be bothered to do GMS method when there's a better way of doing things. If the party ends up doing GMS I'm usually sorely tempted to take up the role of that nub on box 1.

    Stage 9 - Boss
    The Boss Stage. This is what you've scavenged for passes, eviscerated so many innocent (?) mobs and their families, and endured all the climbing and jumping and running for.

    [​IMG]

    You'll need the ranged attacker from Stage 7 again to kill that far off Dark Ratz that will drop a pass, break the box, and summon the Tit Lord Alishar. If ever required, it is possible for mages to hit the rat if you stand close enough to the edge, or maybe even Spearmen with enough Jump stat to jump-hit from below.



    [​IMG]

    Then you kill her like how you would kill every other mob in maple: press your skill key until it dies. She uses a magic AOE attack by flipping herself upside down and belching, casts debuffs fairly often, and also summons the three variety of Chronoses from time to time. The only tip I can give you here is that the first player to hit the boss (MISS included) will be the prime target of all her debuff attacks (unless you die of course, then it'll probably move to the second person who hit or something). So if you're one of those low-levelled low-accuracy Warriors that cannot hit for nuts because you'll all wannabe-damage whores who barely added any Dex and as a result cannot aim your 6 foot long polearm to strike a gigantic fat mother of blobs standing inches away from you to save your life, feel free to take one for the team and make your momma proud.

    On the other hand, if you are the attacker or sole healer in the party, calm your tits and let some other scrub be the tank because if you get the first hit, you will be sealed and inflicted with darkness, then you'll be even more worthless than that loser of a low-dex Warrior/Thief and might cause your entire party to die.

    If your party has no suitable tank because you're all level 47+ who thinks they're 2good4nubs and reject all the level 35s, then I suggest you bring some holy water or eyedrops or all-cures to ease your first-world elitist suffering.



    [​IMG]

    (Ignore what I said in the screenie above. I only did it to look good, definitely not because I'm a scrub or anything like it.)

    If you are lagging, DO NOT RELY ON THE CLERIC TO KEEP YOU ALIVE. This is the number one mistake everyone seems to make, because if you're lagging, not only do your pots not register, the cleric's heal won't reach you either. From my experience, after you stop lagging, damage packets get registered first before any pots/heal, so if you took too much damage while lagging you will die regardless of how many pots you spammed or how much the cleric tried to heal you. Your best solution is to stay safe and avoid molesting the boss excessively, especially if you know you will lag. Use a pet with auto-hp pot if you can, they often heal you instantly after taking damage, so if you start to lag shortly after, you have a better chance of survival.

    If you have bad delays, your best bet is still to use a pet because chances are the cleric's heal will also come to you delayed. In any case, if you have connection problems, learn to rely on yourself rather than others because only you can control yourself and observe what happens to you during a lag, so you should adapt to it and stay alive (that means no rambo-ing like a hero then blaming the cleric after). If you can't do that then you don't deserve the reward and PQ count.



    If you're a cleric, most people will assume you're going to purely heal your party in the fight. If you wish to do otherwise, you should let them know in advance because if they die, they will blame you and you will have nothing to say for yourself but hang your head in shame. If you're a low-levelled cleric then all the more you should stick to a pure support role because it's unlikely you'll do much damage compared to your attackers (but you might be able to do more than the other level 35 Burdens), or if you're the sole cleric then help your party out by saving them some pots. This service excludes all laggers and delayers, who will be on their own as mentioned above. There is only so much a cleric can do to try and save you.

    Once the boss is dead, the leader should pick up the keys dropped and move on to the final, bonus stage.

    Stage 10 - Bonus
    [​IMG]

    You'll have 60 seconds to break all the boxes and pick up the goodies that drop (see: http://bbb.hidden-street.net/party-quest/ludibrium/bonus-stage). Nothing special drops, most of them are NPC worthy except for earrings and cape which you might wanna use, other wise you can NPC that as well.

    Exit Stage

    You climb up and talk to Arturo to finish the PQ and receive the reward. Make sure you have enough USE slots before proceeding.

    It is customary to pubicly announce the poorness of reward received in an attempt to garner a little sympathy. But usually no-one gives two hoots, everyone else is raging at the NPC like you.



    Frequently Asked Questions (by the scrubbiest of scrubs)


    How much exp do I get?

    4200 + 5040 + 5880 + 6720 + 7540 + 9240 + 10080 + 11900 = 60600 exp/PQ (does not include mob exp; Stage 6 and Bonus don't give any exp)


    How long do we have to complete each PQ?

    Who the fuck cares? You have 60 minutes, but you'll only take that long if you invited 5 other level 35s to your party, 3 of which are AFK half the time wanking off or using MySpace, and if you do take that long then do yourself a favour, quit LPQ-ing and go stab some Platoon Chronoses.


    I followed your guide but I still died :(

    You're a scrub. Blame your party members.


    Do you really carry a condom at all times?

    Yes. I like to leave it on the windscreens of asshole parkers to remind them not to reproduce.





    Final Words

    That's it then. You have now taken the first step of your path to becoming an LPQ legend. I wish you the best of luck, and hope you will be much less of a burden to your teammates starting today. I leave you with some wise words:

    "Do not allow your gourmet burger to be ruined by the monstrous creation known as pickles." - Abraham Lincoln



    If you have anything to add or comment on (including any OCD fixes), feel free to write a reply :D





    To anyone who got offended by this guide,




    you were born with two thumbs for a reason:



    SUCK IT! :p
     
    Last edited: Jun 8, 2015
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