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Option to help new players with AP points

Discussion in 'Suggestions' started by Orionis, Sep 19, 2020.

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  1. Orionis
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    Orionis Blue Snail

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    Sep 2, 2020
    5:58 PM
    So I've been helping out and talking to new players when they do a job advancement (sometimes 1st adv, sometimes 2nd). As I'm a "new" player (been playing for few weeks) and I'm a mage, I usually focus on helping new MAGE players.

    Often, talking to a new player, I'll have to explain all the basics - gachas, leech, hp wash, scroll prices and how to check, etc. There is one problem that frequently comes up, and, from what I can see, makes a lot of new players lose some, if not a big part or all, of the drive they have to play maple. That problem is the wrong usage of AP points.

    The most common occurrence that I see is with mages that put points in LUK, and then notice much later that they have a severely lacking damage in comparison with people who are pure INT.

    I've heard from quite a few new players that they some times just want to give up when they discover that they'll have to vote for months to remove the unwanted LUK, and that during that time they will have to give up on benefits cash can give - pet, teleport stone, smegas, store, owl, etc.

    Taking that in consideration, I think it would be a very good thing to have a way to solve that problem, something like this:

    When you do your 2nd job (or even maybe 3rd?), you have a option to do a full reset of yours stats - all go to 4, and your HP and MP go to the base by the minimum calculation for the chosen class. (in case of mages, as if you had all points in INT, or 0.9xPoints in INT, to not lose too many mana).

    That way, new players who spend points in LUK (in the example of mages) and later come to greatly regret that could be helped, and players who could try to abuse the system to try and do some sort of super wash won't be able to do it because the extra MP/HP from extra INT will be removed and go back to the base MP/HP for the class.

    I know this is a long post, and I'm doing it because talking to new players I've seen a trend, and this is one of the factors that seem to be part of it - and that trend is that new players don't stay around. If the new players go away because of things that are essential to the game, like taking a X amount of time to levelup, or other things that are needed parts of the game, it's not a problem, because its the nature of the game.

    I, as many other people in this community, want to see it healthy and growing as much as it can, and seeing new players go away makes me thing we need to fix the problems that SHOULD be fixed and try to make the game more inviting to those who want to join us.
    This is probably just one unnecessary problems that new players have, and I hope that more people could help and have the effort to try and discover what should be done to improve the experience of those who want to be part of us.


    That said, from personal experience, and talking with many new friends (some who I have already lost), the current system, specially in relation to new players that have no knowledge of how it works, is extremely unfair and uninviting.
     
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