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Removing star/bullet in FM store restriction

Discussion in 'Suggestions' started by Thuglifer, May 18, 2022.

  1. Thuglifer
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    Thuglifer Capt. Latanica

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    Sep 1, 2021
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    8:34 PM
    Beginner
    Currently, as a seller in FM. If you were to sell any star/bullet, you'd have to recharge the bullet/star and have a value of > 0 to be listed onto the store. Even after recharging the bullet/star, after every closing of store/ sales or removal of it from the store would result in a 1 ammunition per slot instead of the previously recharged quantity (i.e. from 1,400 per slot of MTK to 1 per slot of MTK), which would mean that the 58k+ meso per recharge would've been gone to waste.

    Suggesting to 1. Remove min quantity of charge on star/bullet from 1 to 0 and 2. Retain star/bullet quantity of charge on star/bullet even after delisting/ closure of store/ removal.
     
    • Agree Agree x 2
  2. LeonardoJF
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    LeonardoJF Zakum

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    Jun 16, 2021
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    Rio grande do Sul - BR
    9:34 AM
    ItzLeo
    Paladin
    200
    Favela
    i think it is in this way because mastery affect total amont
     
  3. OP
    OP
    Thuglifer
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    Thuglifer Capt. Latanica

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    Sep 1, 2021
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    8:34 PM
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    nope, at least for all the stars i've tested out, it still happens
     
  4. LeonardoJF
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    LeonardoJF Zakum

    1,927
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    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    9:34 AM
    ItzLeo
    Paladin
    200
    Favela
    i mean, since u have a amont with mastery and less without store keep at low for it? just a suposition
     
  5. OP
    OP
    Thuglifer
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    Thuglifer Capt. Latanica

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    273
    Sep 1, 2021
    Male
    8:34 PM
    Beginner
    Recharge on any job without mastery > setup in store > wait till store closes/ remove from store > residual value of 1 per charge
    You can try it out but i doubt that the results will be any different.
     

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