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[Suggestion] Dark Knight, Hex of the Beholder change.

Discussion in 'Suggestions' started by Losj, Apr 12, 2016.

  1. Losj
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    Losj Capt. Latanica

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    I do not think Dark Knights are currently in a bad spot. They are decent as it is but there is a issue in this version with a skill not functioning as intended.

    I am well aware of the current state of Dark Knight. They do fairly good damage with Berserk 30 but that is the only damage increase we have in 4th job. It should be two but one is not working.

    Hex of the Beholder is combined with Berserk our only damage source for 4th job skills.
    There is one issue. In the current version of maple attack buffs do not stack (This was changed on a later patch but I am not sure when).

    Currently people (including me) add 20 points to Hex of the beholder because points from 21 till 25 will add weapon attack which will cancel out your other buff (Dragon Blood 12 att). When Hex of the Beholder is maxed it should give you 15 weapon attack. Because attack buffs don't stack with each other this skill is considered useless.

    What Beholder gives at level 20: beholderbuffs.png

    Adding 5 points to this skill is simply not worth it due to the increase of 3 weapon attack (not intended).
    In a later version they changed Beholder to buff theses things separate from each other.
    Please note that Attack buffs "never" stacked with attack pots.

    On apples in this video and avoids using beholder due to over writing the buffs from attack pots.



    This video shows how Beholder buffs individually. Weapon Def. Magic Def. / Accuracy / Avoidability / Weapon Attack.

    I can not say with 100% certainty but the damage this person does seems unbelievable if Dragon Blood did not stack with Hex of the Beholder (27 att total).

    We do not have any 4th job skills unlike other classes that usually have higher % damage then the earlier 3th job skills.

    I asked MartyMarty to help me out with some math.

    beholderbuff 27att.png
    (weapon attack is added in "others (e.g. Ring)")
    If Beholder would work as intended it would bring Dark Knight DPM up to 110k. (this is if you could have 100% up time on Berserk 30 which is not possible)

    Now lets look at Heroes with Enrage up.
    Enrage lasts for 4 minutes and has 4 minutes of down time (Correct me if i'm wrong here).
    26 / 2 = 13.
    If used off CD it would look like this:
    beholderbuff hero compared.png
    Heroes would do a total DPM of 111K. Still stronger then Dark Knights + there source of damage has 100% up time compared to Berserk.

    You can change the attack value of Hex of the Beholder at level 25 to add 27 attack and add - 20 hp per 4 seconds. Dragon Blood won't be used at this point but merged in with Hex of the Beholder.

    To sum things up, this would make a skill that is pointless to max and not working as intended currently to have use.

    Please note this is simply a suggestion and again, I am well aware Dark Knights are not in a bad spot currently but it would be nice if this skill could work as intended.

    Feel free to correct me if I am wrong or you see things different.
     
    Last edited: Apr 14, 2016
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  2. Sucre
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    Sucre Zakum

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    We take the risk of being low hp for higher damage, we might as well get rewarded the same or better than heros :/
     
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  3. OP
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    Losj
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    Losj Capt. Latanica

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    I don't think we should be better then Heroes since we hold a supportive roll mainly with Hyper Body but I do believe this is something that should be changed. We will be close to Heroes "if" preforming well.
     
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  4. xquzion
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    xquzion Capt. Latanica

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    legends Drk's unite
     
  5. deribou
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    deribou Skelegon

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  6. rewyuio
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    rewyuio Selkie Jr.

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    Isnt a drk the thing that smacks and stabs things with pretty sticks?
     
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  7. Lionheart
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    Lionheart Horntail

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    Would be nice if ALL effects from ALL skills stacked, and it was only item buffs that canceled out other item buffs...
     
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  8. Yozich
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    Yozich Wolfspider

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    Rage *-* Rage everywhere MapleF11
     
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  9. OP
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    Losj
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    Losj Capt. Latanica

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    I think I need to add something to it because I probably did not make this clear. If you would look at them on competitive level assuming both would use stoppers the damage difference is exactly the same as it is currently. This change would only improve quality of life for self buffed events. So for example during grinding etc when you do not use attack pots.
     
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  10. Number32
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    Number32 Skelegon Retired Staff

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    We'd finally be useful Kreygasm
     
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  11. Taehe
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    Taehe Mixed Golem

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    I agree with this. This should not just be a beholder fix but a fix with all attack buffs. Attack buffs should stack period.

    You get a stronger 3rd Job and your a supportive DPS with HB instead of a dedicated DPS. If you had equal footing as a Hero who does not reach full potential until 140+, that would be quite unfair.
     
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  12. Aero
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    Aero Skelosaurus

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    +1.

    You got HB tho, your fine. [​IMG]
     
  13. deribou
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    deribou Skelegon

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  14. atobe
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    atobe Chronos

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    Doesn't want to add points in because it would be useless.. how i feel about all of the whole fighter class.
    but yeah a change to Hex/Rage should be in order. They did end up changing rage to become a better skill later too.
     
  15. deribou
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    deribou Skelegon

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  16. Sucre
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    Sucre Zakum

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    But if you add 5 sp to it, you don't expect a buff to become worse MapleF3
     
  17. Lionheart
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    Lionheart Horntail

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    Maplestory logic. It's about time we made some custom changes so that certain skills aren't utterly useless...
     
  18. atobe
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    atobe Chronos

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    I've added 20 points to rage and it is still worse then 2 pots available to buy. :)
     
  19. Sucre
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    Sucre Zakum

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    But it's different, you simply dont use rage without anything to lose. If we dont use beholder, we miss out on the extra acc, avoid, def and mdef (all greater than bless)
     
  20. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    For Skill buffs cancelling out item buffs I believe its completely handled client sided and cannot be modified. As of the other suggestions in this thread (ex: changing values around) I have nothing to say regarding that right now.
     

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