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[Suggestion] Dark Knight, Hex of the Beholder change.

Discussion in 'Suggestions' started by Losj, Apr 12, 2016.

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  1. Losj
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    Losj Capt. Latanica

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    Apr 28, 2015
    8:49 AM
    Dark Knight
    Project
    I do not think Dark Knights are currently in a bad spot. They are decent as it is but there is a issue in this version with a skill not functioning as intended.

    I am well aware of the current state of Dark Knight. They do fairly good damage with Berserk 30 but that is the only damage increase we have in 4th job. It should be two but one is not working.

    Hex of the Beholder is combined with Berserk our only damage source for 4th job skills.
    There is one issue. In the current version of maple attack buffs do not stack (This was changed on a later patch but I am not sure when).

    Currently people (including me) add 20 points to Hex of the beholder because points from 21 till 25 will add weapon attack which will cancel out your other buff (Dragon Blood 12 att). When Hex of the Beholder is maxed it should give you 15 weapon attack. Because attack buffs don't stack with each other this skill is considered useless.

    What Beholder gives at level 20: beholderbuffs.png

    Adding 5 points to this skill is simply not worth it due to the increase of 3 weapon attack (not intended).
    In a later version they changed Beholder to buff theses things separate from each other.
    Please note that Attack buffs "never" stacked with attack pots.

    On apples in this video and avoids using beholder due to over writing the buffs from attack pots.



    This video shows how Beholder buffs individually. Weapon Def. Magic Def. / Accuracy / Avoidability / Weapon Attack.

    I can not say with 100% certainty but the damage this person does seems unbelievable if Dragon Blood did not stack with Hex of the Beholder (27 att total).

    We do not have any 4th job skills unlike other classes that usually have higher % damage then the earlier 3th job skills.

    I asked MartyMarty to help me out with some math.

    beholderbuff 27att.png
    (weapon attack is added in "others (e.g. Ring)")
    If Beholder would work as intended it would bring Dark Knight DPM up to 110k. (this is if you could have 100% up time on Berserk 30 which is not possible)

    Now lets look at Heroes with Enrage up.
    Enrage lasts for 4 minutes and has 4 minutes of down time (Correct me if i'm wrong here).
    26 / 2 = 13.
    If used off CD it would look like this:
    beholderbuff hero compared.png
    Heroes would do a total DPM of 111K. Still stronger then Dark Knights + there source of damage has 100% up time compared to Berserk.

    You can change the attack value of Hex of the Beholder at level 25 to add 27 attack and add - 20 hp per 4 seconds. Dragon Blood won't be used at this point but merged in with Hex of the Beholder.

    To sum things up, this would make a skill that is pointless to max and not working as intended currently to have use.

    Please note this is simply a suggestion and again, I am well aware Dark Knights are not in a bad spot currently but it would be nice if this skill could work as intended.

    Feel free to correct me if I am wrong or you see things different.
     
    Last edited: Apr 14, 2016
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