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improvement for Heros "Panic" Skill

Discussion in 'Suggestions' started by YellowSnail, Jul 15, 2023.

  1. YellowSnail
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    YellowSnail Red Snail

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    7:20 PM
    Hero, Paladin, F/P Arch Mage, Bishop, Bowmaster, Night Lord, Shadower, Buccaneer, Corsair
    Hi !
    I have been playing a Hero for a while and noticed a 2 things that bothered me

    1. Hero dmg is MUCH MUCH lower than Pally or DK dmg
    2. The Panic skill does not add much or even not adding dmg at all to the DPM so it is pretty much useless to use and makes Heros 1 button(Brandish) char (with rush in 10% chance of lose stance)

    so I was thinkin if it is possible to Reduce the Delay of Panic dramatically,
    Panic has like 2(?) seconds delay which makes it lose all of its efficiency because you could use that time for Brandish to make the same dmg

    This way we could:
    1. Fix some of Heroes dmg to get near with Pally or DK dmg
    2. make it more Active playing character for people who cares about DPM,
    they will keep using Panic attack knowing it improve their dmg

    Thanks for reading ^^
     
    • Disagree Disagree x 5
  2. Endorphinss
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    Endorphinss Mixed Golem

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    Endorphins
    im not sure if youre aware to the panic changes that they made. Panic consumes 5 orbs instead of 10 now and you can alternate panic and brandish (get 10 orbs > panic > brandish > brandish > repeat).

    Using this you can get an increase of at least 1M dpm when done correctly and fluently. (sometimes even 1.5M)
    I completely disagree with hero's dmg being MUCH MUCH lower than Pally and especially not MUCH MUCH lower to drk.
    Here is an example for dummy DPM with all buffs (si/se/mw30/echo/enrage):
    [​IMG]
    And another example for dummy dpm with not perfect buff set up (only si/se/enrage):
    [​IMG]

    Panic dosent need any additional fixes/changes. Learn the technique
     
    Last edited: Jul 15, 2023
    • Like Like x 2
    • Agree Agree x 1
    • Great Work Great Work x 1
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  3. TORONTOTOKYO
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    TORONTOTOKYO Windraider

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    0 social capital class tho.
     
  4. OP
    OP
    YellowSnail
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    YellowSnail Red Snail

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    Hero, Paladin, F/P Arch Mage, Bishop, Bowmaster, Night Lord, Shadower, Buccaneer, Corsair
    upload_2023-7-15_14-46-23.png

    upload_2023-7-15_14-49-35.png
    I am not sure what you done there,
    as you said, 1st Pic is with all buffs and 2nd is with no buffs..
    doesnt seems related with Panic, the 1m DPM is coming from the buffs diff

    The above image is SI buff only on a single target
    I keep getting ~+100k diff for Panic which doese not worth the act
    i didnt miss a single Panic on both times

    i dont have a Drk char of my own to compare with but i know for sure that Drk dmg is much higher
    But i am talking about the dmg diff of using Panic vs not using Panic
     
    Last edited: Jul 15, 2023
    • Disagree Disagree x 3
  5. Endorphinss
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    Endorphinss Mixed Golem

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    Endorphins
    you are probably not doing that correctly, i will can try editing this message later with a only brandish use dpm to compare
     
  6. Endorphinss
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    Endorphinss Mixed Golem

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    Endorphins
    upload_2023-7-15_15-23-12.png
    only SI/SE/Enrage/mw20 , first dpm is using only brandish, second dpm is alternating brandish and panic
    1.1m difference
     
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  7. Cak33
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    Cak33 Headless Horseman

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    im quite out of the loop here.
    how much more damage does DK do compare to hero?
     
  8. Endorphinss
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    Endorphinss Mixed Golem

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    Endorphins
    they dont
     
    • Like Like x 1
  9. -ovv
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    -ovv Horntail

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    upload_2023-7-15_8-48-0.png

    Make sure your keyboard repeat delay is at its shortest setting.
     
    • Great Work Great Work x 3
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  10. HimeHam
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    HimeHam Pac Pinky

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    if DrK does more damage than Hero it's deserved tbh
     
    Last edited: Jul 15, 2023
  11. Cak33
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    Cak33 Headless Horseman

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    still the same? i thought the improved zerk will give a noticable boost as compared to heroes hahah
     
  12. beegoratto
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    beegoratto Zakum

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    Most “important” fights make it pretty difficult to make the most of zerk. Against target dummies, similarly geared DrKs should outdamage Heroes iirc but most players aren’t skilled enough to pull off the same numbers in actual fights.
     
    • Agree Agree x 2
  13. Quintarius
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    Quintarius Orange Mushroom

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    aight I see no stats from dks on this thread so I'll throw some in
    1st dpm is with no si no se mw20 on cider at 12kish hp, single target
    upload_2023-7-15_16-43-54.png
    2nd dpm is with no si no se mw20 on cider using hyperzerk once, single target
    upload_2023-7-15_16-45-30.png
    3rd dpm is with no so no se mw20 on cider sitting at 1 hp the whole 1 minute duration, single target
    upload_2023-7-15_16-45-12.png

    here's what I got for three target cleave
    1st dpm no si no se mw20 on cider at 12k hp, three target cleave
    upload_2023-7-15_16-51-20.png
    2nd dpm no si no se mw20 on cider using hyperzerk once, three target cleave
    upload_2023-7-15_16-51-46.png
    3rd dpm no si no se mw20 on cider sitting at 1 hp the whole 1 minute duration, three target cleave
    upload_2023-7-15_16-52-26.png
     

    Attached Files:

    • Great Work Great Work x 4
  14. Cak33
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    Cak33 Headless Horseman

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    lmaoo icic. guess the situation hasnt changed at all, and OP just want a buff on hero, using whatever means possible.
     
  15. TermiteLover
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    TermiteLover Brown Teddy

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    I don't know if SE and SI buffs are additive or multiplicative, but those together should take you over 8.6m alone, without factoring in mw30 gains
     

    Attached Files:

  16. TORONTOTOKYO
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    TORONTOTOKYO Windraider

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    drks still got social capital. look at the amount of drks/hb mules in pb vs heroes. that itself beats any dpm.
     
  17. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    SE is additive , so its added onto your skill multiplier. How it works with ACA is listed somewhere in my formula post.

    As for SI, its additive in the sense it adds onto your speed rating. Like normal 6 > booster gets you to fast 4 > si gets you to faster 2.
     
  18. JKNS
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    JKNS Selkie Jr.

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    Believe SE is additive on Hero but multiplicative on DrK.

    EDIT: I’m a dumbass, I meant Combo is additive with SE and Zerk is multiplicative, but the brain went and said something completely different. SE is additive.
     
    Last edited: Jul 22, 2023
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  19. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    After double checking:

    Hero (maximum possible DMG multiplier % calc on SE)
    = ( 2.6 [Brandish] * 1.9 [ACA] ) + 1.4 [SE]
    = 6.34

    alternatively

    = ( 3.5 [Panic] * 1.9 [ACA] * 2.5 [Orb Multiplier] ) + 1.4 [SE]
    = 18.025

    DK (maximum possible DMG multiplier % calc on SE)
    = ( 1.7 [Crusher] + 1.4 [SE] ) * 2.2 [Zerk multiplier]
    = 6.82

    ^ I'm like 80% sure this is how the reworked zerk works, but its late and I might be getting confused, so pardon me if it's incorrect.

    But tldr SE is always additive. The difference is does the damage modifier from stuff like Zerk or ACA happen BEFORE or AFTER SE is applied. DKs scale better with crit because the Zerk modifier happens after crit is applies. Meanwhile, Heroes don't scale as hard because the ACA modifier happens before crit is applied additively.
     
    • Informative Informative x 1
  20. LeonardoJF
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    LeonardoJF Zakum

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    ItzLeo
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    IMO we need more end game content where cleave is valued, that would be better than any swing over single hit
     
    • Agree Agree x 1

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