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Balance change to damage reflect

Discussion in 'Suggestions' started by Gorgone95, Sep 10, 2023.

  1. Gorgone95
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    Gorgone95 Red Snail

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    As title suggested, I think that damage reflect for range weapon should be 10% of what they are: 10k down to 1k. To balance out, the damage is reflected by each damage line instead of per casted skill. All range will get the hurricane experience :> this makes bowmaster actually more survivable against DR on bosses as its 8arrow/second if im not wrong.

    Disclaimer: not a programmer, not sure how coding works
     
    • Disagree Disagree x 6
  2. Hiyo
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    Hiyo Headless Horseman Retired Staff

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    Damage Reflect is perfectly fine as it is. Just need to experience it more to get better reacting to it.

    Source: I'm a BM player
     
    • Agree Agree x 5
    • Informative Informative x 1
    • Friendly Friendly x 1
  3. OP
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    Gorgone95
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    Gorgone95 Red Snail

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    I have not experience PB and I'm still struggling with dunas 1. It takes 100% concentration to not die to DR as bm while other range like sair, mm or NL have more time to react. I feel more stress than doing HT as sed bsp with 4k hp. From what I heard from few bm I know, some just strafe when DR timer off cd in PB or auf.

    In addition, I believe this allow less HP requirement from my limited experience as bm.
     
  4. LeonardoJF
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    LeonardoJF Zakum

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    Keep in mind that in PB you will be on voice chat, which is easier to hear if it is difficult to see in the visuals
     
  5. Raso
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    Raso Slimy Retired Staff

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    I 100% understand the struggle for bowmasters, but the rest of the ranged classes (all classes really) should just keep their eyes open. In Dunas1 DR can fairly easily be predicted by counting the purple circles (usually its the 4th that is DR). In PB, as Leo mentioned, there is VC and people will call it out. The animation for it in PB is also not that hard to see if one is watching the screen. Surviving in maple taking 100% concentration is also not a bad thing, considering how AFK the game can be at times (and is definitely taken advantage of). Its not that much effort to put your animes on hold, instead of trying to combine it with maple content.
     
    • Agree Agree x 3
  6. beegoratto
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    beegoratto Zakum

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    Idk about “perfectly fine” honestly. The damage is fine but I wish the duration was shorter. For the most part people only die during the first 2 seconds do we really need it to last 20 seconds of standing around twiddling our thumbs?
     
    Last edited: Sep 10, 2023
  7. fartsy
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    fartsy Zakum

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    Actually safer to hold down hurricane and look for 1s
     
    • Creative Creative x 1
  8. -ovv
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    -ovv Horntail

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    You get used to it with practice and learning what to look out for (mostly animations), but BMs trying to justify it is copium. Red light green light with dry eyes is not fun, and BMs get punished more than others.
     
    • Agree Agree x 1
  9. beegoratto
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    beegoratto Zakum

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    I think it's ok in small doses and windows like during PB statues, but yeah playing red light green light for an hour isn't particularly interesting.
     
  10. Hiyo
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    Hiyo Headless Horseman Retired Staff

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    I think that's a separate issue, much like the WC/MC debate. I'm indifferent with the 20 seconds of being idle, but I mainly replied that the damage from DR and the window to get damaged are fine as is for BMs. I know BMs have it the worst when compared with all other classes, but I don't believe any change regarding that is necessary.
     
    • Agree Agree x 1
  11. Huiae
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    Huiae Headless Horseman

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    I have no idea for this is technically possible or not, but just personal wish - DR reflection damage gets cd of 500ms instead of every single 1st lines.
     
  12. Toon
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    Toon Capt. Latanica

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    Reroll NL and leave Hurricane for the honored ones
     
    • Great Work Great Work x 2
  13. Zeya
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    Zeya Orange Mushroom

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    I assume you mean on a specific boss or set of bosses, as DR actually isn't a flat "100%" and is a scaleable value and can be capped at a certain damage per tick (i.e when CHT was implemented its DR was a 4k/tick max). That being said, I do agree that DR was for quite a while in MS' history, alongside wep/mag nullify just a kinda "there" mechanic that served no real purpose aside from slowing DPS in an unengaging manner, but I also dont necessarily think it needs to be "changed".
     

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