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Monster Carnival

Discussion in 'General Discussion' started by Tanya, Jan 9, 2015.

  1. mettzi
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    mettzi Pac Pinky

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    11:40 AM
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    That's because it's the most efficient way to get xp. The PQ clearly wasn't intended to be based around trading wins so I'm not sure where you guys got that idea. There wouldn't be debuffs and monster buffs in CPQ if it was meant to be all about trading wins.
     
  2. Exiled
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    Exiled Horny Mushroom

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    That's irrelevant from the fact that win trading was what most people did.
     
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  3. Lionheart
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    Lionheart Horntail

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    At least now someone is acknowledging that "trade wins" was the primary method of getting experience. Not just grinding.

    So winning meant something, and losing meant something. The only problem is the player base, which was constantly looking for ways to game the system and get easy exp with minimal effort.

    I hope if/when CPQ comes out, this is avoided.
     
    • Like Like x 1
  4. Tech
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    Tech Dark Stone Golem

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    I'm not sure if there is a way to prevent people from trading wins without altering the mechanics. If it was possible i would be 100% for it. If you think about it though.. How? This is about the equivalent of preventing a sports team from throwing a game in the other teams favor. How do you prevent that? You can't really... But you can however put rules in place that have consequences if broken and make sure that all parties involved are aware of the rules/consequences.

    So i guess the question to everyone is... Is trading wins as bad as you say? If so, maybe we should consider not adding it at all. As i mentioned before, i can't think of an easy streamline way to prevent trading wins. Adding some sort of mechanism that could prevent players from trading wins would most likely take a lot of hack and slash work for the devs.
     
  5. Bulba
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    Bulba Skelegon Retired Staff

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    I don't know any way to discourage trading wins other than nerfing the exp gain such that players will want to try and win every round so that their exp gain rate is higher than grinding, whereas if they traded wins and won only half the time, the exp would be slower than grinding. This way, trading wins wouldn't be that profitable, and by doing MC you're taking a risk in the sense you may end up getting less exp than grinding if you lose a lot, so that forces people to fight each other seriously?
     
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  6. thetavi
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    thetavi Pac Pinky

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    Agreed. This is the only logical way to fix this.
     
  7. mettzi
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    mettzi Pac Pinky

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    I know it's what everyone did and I'm not denying that. NSFW was saying how the point of the PQ was to trade wins, but it wasn't. Regardless of whether people traded wins or not, the PQ was supposed to be competitive.
     
  8. Navi
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    Navi Administrator Staff Member Administrator Game Developer Game Moderator

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    Ludi Maze PQ changes are now in effect. Read previous pages (2/3) for reasoning.
     
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  9. Sucre
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    Sucre Zakum

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    12:40 PM
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    I remembered in GMS it was 3 tauromacis in ea room, so if all tauromacis dropped you'd get a max of 30k exp (during 2x drop events it was always 30k since tickets dropped 50% of the time for each tauromacis. Also in this server sometimes the lmpq tauromacis drop 1 coupon which shouldnt happen. It's either none or 50 that they drop.

    Off-topic: Next in priority list weddings/apq, #OnyxApplesHype OnionF2
     
    Last edited: May 30, 2015
    • Like Like x 2
  10. Kyle
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    Kyle Capt. Latanica

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    any updates on this?
     

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