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Actually balance the game

Discussion in 'Suggestions' started by Motto, Feb 17, 2020.

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  1. Motto
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    Motto Skelegon

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    Jun 30, 2018
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    1:48 AM
    PogShad Motto
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    Okay, given the fact that we can confirm it's Maple Magends.
    Let's actually put some discussion into some game balancing.

    First balance
    Ghost Ship must be nerfed. Either increase mob Avoidability (so mages can go there at later LVLs), and increase mob attack range, make it IMPOSSIBLE TO AFK IN THE STAIRS.
    Reason? Well they are the only classes that can actually afk a place at lvl 40 to 120 without even moving.

    And yes, I've seen pepega priests at lvl 100-110 farming there, because Himes is brain dead hard in comparison.

    In this case you can't talk about Archers / Thiefs in Monkey Forest because they are actively moving around and actually can get hit (most times) by the lupins, and have to move to WR / Voodos or other maps to farm at higher LVLs (Lupins being good for 40 to 50ish)

    Second balance
    Why are mages the only classes with Ultimates with no cooldown?
    Are they this special? They have other skills to use too, like lightning, angel ray and such.

    I propose to put a 5 second Cooldown, this because they don't actually deal 199k DMG by instant and actually have damage calculation (so don't need the bad balance like us Paladins with 15 seconds)
    But still it's higher than what a normal class will be able to do in general (AoE being all visible map)

    Third balance (if second is not applied)
    Actually decrease their general Ulti dmg if cooldown isn't removed.

    Fourth balance
    Increase the other skills (not ultimates) by a good 40/50% dmg.
    So for example Chain Lightning from 210% to 260%.

    Thanks and bye.
     
    • Disagree Disagree x 7
    • Agree Agree x 6
    • Like Like x 4
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