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An alternative way to HP/MP wash

Discussion in 'Suggestions' started by ooShawnyoo, Apr 27, 2022.

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  1. ooShawnyoo
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    ooShawnyoo Dark Stone Golem

    137
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    Sep 17, 2021
    Male
    Montreal
    2:26 AM
    Frenzied
    Hey all!

    Hope you are well.

    While I was training I was thinking of how we could implement an alternative way to washing so we don't have to use a lot of leech/mesos if someone would want to do it a different way. Instead, it would cost more nx. This could be a very bad idea, or not even possible to do, but I thought hey, it doesn't hurt to share this idea and see where it goes.

    I was wondering if it was possible to create a certain token that you can buy in the cash shop, that would add one point of INT to your character. Instead of having to sacrifice a point in your main stat to add to INT, you can choose to spend more nx to have an extra INT point added to your character.

    To make this balanced and reasonable, it would have to follow certain rules, like:

    • One nx INT token = 1 extra base INT added to your character.

    • You can only use this token on a non-magician character.

    • You can never have more nx INT than the number of total stats you have acquired by leveling. Example: If you are level 20, that means you have obtained 95 stat points, meaning you can only use a maximum of 95 tokens, not more.

    • Also, if you would try to use nx INT tokens while also adding base INT to have even more INT and still use leech as a leveling method, you would only be able to have as much INT as your level would normally permit. Meaning if you are level 20 and have already used 95 points in INT on your character, you would not be able to use any nx INT tokens. If you only have 65 points used in INT, you would be able to use a maximum of 30 nx INT tokens . This is to avoid double dipping.

    • To avoid having people just keep that extra nx INT forever to level 200, we could count in that nx INT in the total amount of stats a character can acquire by going all the way to 200 (I believe it's 995 points?), meaning if someone is level 200 and has 300 nx INT on their character, they won't be able to apply more than 695 points in any stats until they remove points from nx INT, they will have 300 unusable fresh AP. If the person is level 165, and has 200 nx INT, they would have 795 points in his other stats, and 25 unusable fresh AP until he removes some nx INT. (This is to help leveling while being low level but make it less worth it for those wanting to use nx INT when high level. Not sure if stopping you from using your fresh AP as you level in this situation would be hard to code)

    • nx INT would count as base INT for washing purposes, but would be in its own separate pool (in the code that is) so that the game can actually make the difference between real INT and nx INT, and would probably use a 'special' nx INT AP removal item from the cash shop to remove points from it. (I guess same price as AP resets?)

    • I am not sure about the cost of those tokens, but I was thinking of making 4 different types of tokens that would have different prices. A 1st job token, a 2nd job token, a 3rd job token, and a 4th job token. If you are a 1st job character, it would be cheaper when you buy a 1st job token. But if you are 3rd job, it will be pricier, and you will be forced to buy a 3rd job token if you want it to work.

    • To keep track of how many tokens you have used(how much nx INT you have), maybe the game can create a stackable cash item in your inventory every time you use one? It would just have a simple description letting you know it's proof of having used a nx INT token. Every time you would use a nx INT AP removal, it would remove one from your inventory.

    Basically, if someone would decide to use nx INT tokens instead of regular int while leveling, they would be able to level their character normally, adding their points into their main stats as someone normally would, and be strong enough to level without having to leech. Of course, it would be a lot more expensive nx-wise. If someone wants to spend less nx, they can just add regular int to their character and buy leech like people already do right now . It's their choice.

    I may have forgotten something game breaking about this idea, or an exploit that people could find. If you think of anything that could make this idea work better, please share in the replies. And I do realize this could be a challenge to code into the game, if it is even possible to do. But if it is, it could reduce the number of people using leech,especially during the lower levels, helping a tiny bit the fact that the server is just filled with leeching currently. It could populate maps a bit more and PQs. It would not necessarily make it "easier" for new players to do HP/MP washing, but I feel like it is easier to get nx everyday through voting than being funded to buy powerful INT equipment and leech the whole way. It would depend on the cost of those tokens.

    What do you think? Does this idea even make sense? Is it too custom? Is it too complicated? How much do you think those nx INT tokens should cost (1st/2nd/3rd/4th job)? What about the nx INT AP removal?

    Let me know what you think! Thanks! FoxF2
     
    • Disagree Disagree x 8
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