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Another potential way to move income generation from farming to bossing

Discussion in 'Suggestions' started by Ainz, May 21, 2023.

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  1. Ainz
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    Ainz Zakum

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    May 2, 2015
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    Greetings, fellow mushroom-whackers!

    With the somewhat recent 'reveal' of multi-dk-farming strats and the more established multimaging or other multiclient farming strategies, I thought now would be as good a time as any to raise this suggestion.

    Before I continue, I'd like to preface this thread by saying I don't believe this suggestion on its own will 'fix' the economy. I just hope to have an impact on two main 'problems':
    - Multiclient strategies enabling users to generate more income from gach than single-client strategies.
    - Partially as a result of the aforementioned point, bossing still feels lacking compared to farming, particularly from the perspective of weaker characters.

    With that out of the way, let's get into the nitty-gritty.

    In the current situation, the estimated value of a gachapon ticket is high. We've had estimates a fairly long while ago going up as high as 1.25m, which happened at a point where a variety of big-ticket items (bwg, ym, gfa30, cs/ws) were cheaper than they are now. Unless I'm overlooking impactful drops in prices in other items, this would indicate that the EV for a gach ticket as of now should comfortably top 1.5m.

    Speaking purely from my own experience of tracking roughly 100 hours (and many more hours which weren't logged), farming on a single client will rarely net you more than ~6-8 gach per hour. Judging by the previously linked threads, it is apparent that multiclient strategies can comfortable generate higher numbers of gach tickets.
    While I do feel like multiclienting can be considered a sort of skill/dedication/commitment, and thus consider it fair for there being a (financial) benefit in doing so, I don't believe it's healthy for this gain to be got from gach tickets increasing the hourly income. The reason I don't consider this healthy is that it opens up strategies where players can simply maximise the number of low-level mobs they kill, which intuitively requires less investment in gear/levels than fighting stronger mobs.

    My suggestion to resolve the aforementioned issues is twofold. Firstly, I suggest removing ws/cs from Common gachapon tickets. This alone would have a sizeable impact on their estimated value, reducing the edge multiclient strategies offer over their singleclient counterparts.
    A possible argument against this would be that it removes the situation where a new player is blessed with free 300m on their first month of playing. I'll refute this argument by saying that I don't consider it remotely necessary (or even desirable) for new players to be given such a huge and random wad of starter cash. If necessary, I'll happily elaborate further on this specific point, but I'll refrain to keep the thread (somewhat) readable.

    Obviously, solely implementing this would result in a significant dent in the influx of cs/ws, which I don't consider desirable. That is where the second part of my suggestion comes in.
    I suggest making Rare gachapon tickets a more common boss-drop and removing it from the droptable of normal monsters.
    Having the two different types of gach tickets be linked to the same type of mobs seems impractical, as it somewhat ties up their reward pools. By separating them (Common gach tickets from mobs, rare gachapon tickets from bosses) I see a lot of potential to adjust their reward pools separately. This could then be used to alter the reward pools (and thus, the associated income) to further balance out income generation between bossing and farming.

    Some hypothetical numbers (which are absolutely not based on any proper calculations) could resemble the following:
    Pap / Rav / Latanica: Drop 0-1 rare gach
    JC: Drop 0-2 rare gach
    Zak / Krex: Drop 2-4 rare gach
    HT / NT / NT2: Drop 3-6 rare gach
    PB / Auf: Drop 5-10 rare gach
    (Like I said, these numbers are entirely hypothetical, please don't bash me for my lack of awareness surrounding bosses)

    Concluding, by removing cs/ws from Common gachapon tickets and making Rare gachapon tickets a boss-exclusive drop, I believe we can bridge the income disparity between (multiclient) farming and bossing. Additionally, by separating these tickets, we create the possibility to adjust reward pools independently and thus essentially create a way to scale bossing/farming profits independently.

    Thanks for reading, I hope I managed to keep a somewhat coherent train of thought. Feel free to criticise or discuss down below.

    Ainz
     
    Last edited: May 21, 2023
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