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Dark Knight

Discussion in 'Suggestions' started by Zenki, Apr 10, 2024.

  1. Tarnished
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    Tarnished Mr. Anchor

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    8:12 PM
    Confessor, Tarnished, Hawthorn
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    Definitely impressive numbers, but 10m/4m from one of the best DKs ever is only okay output relative to NL. The effort of playing DK is not being rewarded, it’s no surprise DKs quit/reroll

    There is some advantage to DK being easy to wash and quick to self level, but these traits don’t make the class appealing in the long run, these are traits of a mule. NL will eventually wash to 30k, DK will always take maximum effort

    Improving DK survivability will help the class a little bit, but at the end of the day NL is still better at nearly everything - although this mostly has to do with the lack of end game cleave content. There is Auf clones, but that is Pally's domain.
     
    Last edited: Apr 11, 2024
  2. fartsy
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    fartsy Zakum

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    he's actually missing a lot of str (also a ski user?) and depending on bucc control those numbers can be pushed further. DKs reroll due to survivability/viability problems, not damage but buffing something like achilles would also affect damage output.
     
    • Agree Agree x 1
  3. Alyosha
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    Alyosha Skelegon Retired Staff

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    8:12 PM
    TheDao
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    If you want to have a chill gaming experience, Night Lord is at the top of the list and DK is near the bottom.

    If you want to be exceptionally sweaty and maximize DPM, 2 Night Lords are at the top of the list and DK is near the bottom again.

    A lot of fresh players think there's some sort of balance between chill and sweat that DK fills, but they're near the bottom all along that scale. Attention is simply too valuable in such a simple game, and if you really wanted attention focused gameplay, you can simply make a set of Hero/Paladins and dual client. If you change your mind and want to be chill then you can just take 1. DK doesn't have that option, if you put in no effort you're just dead weight. It's another reason why corsairs are so mid, if you really wanted to tryhard you'd just make 2 Night Lords and dominate any sair.
     
    • Agree Agree x 5
    • Disagree Disagree x 1
  4. beegoratto
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    beegoratto Zakum

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    leetoratto
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    I think this is at the peak of the issue. If you want to focus and be sweaty, multiattacking is far too effective for the amount of attention a DK requires to ever be worth it. Piloting two non-DKs is 50% less effort for 50% more damage than piloting a perfectly zerking DK. Why would anyone voluntarily play a class that's more work than literally playing two of pretty much any other class?
     
    Last edited: Apr 11, 2024
  5. Xeosk
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    Xeosk Slime

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    bruh people are playing two chars at once?
     
    • Agree Agree x 3
    • Disagree Disagree x 1
    • Friendly Friendly x 1
  6. fartsy
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    fartsy Zakum

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    that's really only the problem at the very top end, not your average pb runner. balancing currently revolves around single client gameplay + mules and there's a lot more cost (inputs not really skill) in making 2 viable nl. multi dk is probably on the same tier of multiattack as heroes.

    aside from the point, much of the player infrastructure is geared toward nl. getting to 175 or so is no longer hard because of leech efficiency gains over the years
     
  7. beegoratto
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    beegoratto Zakum

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    I mean the issue is that if there's no incentive to play DK at the top end then people will only ever eventually transition off DK. Sure you might be able to convince new players to make one, but it's only a matter of time before they turn it into a sed mule. Or quit.
     
    • Like Like x 1
  8. fartsy
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    fartsy Zakum

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    the issue remains to be their survivability. their damage scaling is already good for stance to be included in their kit, all without considering hb bc it's not a real skill.

    multiattacking is a whole diff can of worms that involve classes other than solely DK
     
    • Agree Agree x 1
  9. Juneriffic56
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    Juneriffic56 Mixed Golem

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    8:12 PM
    JuneBleep
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    I agree on more survivability > more damage, for ALL warriors really.

    If warriors can't be super hard hitting, at least make them absolute tanks. It's utterly silly that NLs can match the HP of a warrior by washing and somehow be MORE tanky via shifter/avoid AND have much more damage on top of that.

    #BuffAchilles
     
    • Agree Agree x 3
    • Like Like x 1
  10. beegoratto
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    beegoratto Zakum

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    I think those issues are correlated. Their lack of survivability is directly related to their inability to be multiattacked because they require so much more active attention than other classes.
     
  11. Mapleloot
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    Mapleloot Blue Snail

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    Dragon Knight
    Dks deserve a power guard-like skill just like heroes and pallys. No reason for them not to have one
     
  12. OP
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    Zenki
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    Zenki Blue Snail

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    Zenki
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    Regardless Dks need to be fixed. Admins please fix this issue.
     
    • Disagree Disagree x 1

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