1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Dark Knight

Discussion in 'Suggestions' started by Zenki, Apr 10, 2024.

  1. Zenki
    Offline

    Zenki Blue Snail

    2
    1
    8
    Feb 19, 2024
    Male
    11:31 PM
    Zenki
    Bishop
    161
    Can you please fix dark knights hp to damage. I made a dark knight before pink bean so they were very helpful because of hyper body for zak and ht. Clearly they are not needed anymore since everyone is washed. My suggestion is to have zerk active at all times even at full health. But take down the damage increase from 120% to like 70% or something like that. The reason because whenever Im at half health for zerk to be passive. I have a hard time bossing and die very often. Even at 30k hp. I have friends that are heros and palis and stand there spam hit skills and have full health and do twice the damage as i do. I believe dark knights are the most useless character in the game and are not fun to play anymore. Im a level 142 dark knight with very decent gear. Thank you.
     
    • Great Work Great Work x 7
    • Agree Agree x 2
    • Like Like x 1
  2. fartsy
    Online

    fartsy Zakum

    1,354
    840
    471
    Jun 29, 2017
    Male
    1:31 AM
    Fartsy
    F/P Wizard
    Pasta
  3. Kirisame
    Offline

    Kirisame Selkie Jr.

    219
    80
    215
    Jul 5, 2018
    2:31 PM
    Peke
    Night Lord
    188
    Pigu
    I think DK is a class requiring high proficiency to get high returns. Just like corsairs.
    This change will make DK another Hero (with HB but weaker).

    The real problem in old school maple is high level bosses are doing too much damge.
    Maybe we should buff DK's damage reduction instead.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  4. iPippy
    Online

    iPippy Nightshadow

    664
    346
    345
    May 19, 2019
    Male
    2:31 AM
    iPippy
    :picopico: Soapbox Warning :picopico:

    Seems like a good time to remind everyone that zerk used to simply offset the extra 60% hp dk had "passively". If washing did not exist, a level 200 warrior could expect to have around 12.5k clean hp, and 20k hp with hb. A 55% zerk would put the dk's effective hp at 11k hp, and 60% zerk at 12k hp. Vanilla zerking left dk basically just as defensive as any other warrior but without the ability to tape down their potion button.

    Fast forward to today. Thanks to washing, anything non-mage can be 30k innately and even combine that with skills like shifter that were never intended to be on characters with the same hp as warriors. Even among warriors the assumption is that all warriors are already 30k, and the "tradeoff" for higher base hp thanks to hb is just gone. Thus, we are left with a nigh-useless skill, the entire warrior archetype in shambles with no class identity as the high avoid dpms become the tanks, and the dk class itself requiring many bandaid tweaks to deal with its ever diminishing hp as damage values inevitably rise.

    ...And then Balance Team said "what if we made dks play with even LESS hp?" and introduced scaling zerk as if that doesn't ultimately make the problem worse.

    I've said it before and I'll say it as many times as needed. Warriors don't have an "easy" wash, they got the trial version of washing, unable to benefit from washing proportionally to everyone else. All the warriors suffer from it (just look at the state of pb survivability), but dk got a double serving of fuck you.

    The now memed "defense rework" is our hope to restore balance to effective hp among the classes, and even fix dk along the way, but ranged characters gotta get their hp to facetank everything first.
     
    • Friendly x 4
    • Great Work x 3
    • Like x 2
    • Agree x 1
    • Informative x 1
  5. fartsy
    Online

    fartsy Zakum

    1,354
    840
    471
    Jun 29, 2017
    Male
    1:31 AM
    Fartsy
    F/P Wizard
    Pasta
    scaling zerk is fine as is; just make achilles scale to offset some of that loss in effective hp. something like 30%+x% missing hp might be enough, maybe with some cap
     
    • Agree Agree x 3
    • Like Like x 1
  6. Danny
    Offline

    Danny Slimy

    231
    55
    235
    Apr 30, 2015
    Male
    Israel
    9:31 AM
    ZerkMania
    Dark Knight
    135
    Active
    You can zerk at 70% hp, having 70% bonus and also the active zerk is a 1/1 hit so it won't matter how much hp youre at you'll receive the smg bonus while active, just gotta learn to use it
     
  7. LeonardoJF
    Offline

    LeonardoJF Zakum

    1,987
    364
    460
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    3:31 AM
    ItzLeo
    Paladin
    200
    Favela
    lf shield mastery > shield elemental
    rework
     
  8. Absolen
    Offline

    Absolen Blue Snail

    4
    7
    13
    Feb 3, 2022
    Male
    3:31 AM
    Fuadili
    Paladin
    SURRA
    I think leaving the Achilles at 50% would solve it,since normally it only uses half of the HP, the risk for damage is more than corsair, you die if you make a mistake =/
     
    • Friendly Friendly x 2
  9. Alyosha
    Offline

    Alyosha Skelegon Retired Staff

    937
    719
    413
    Mar 9, 2017
    11:31 PM
    Dostoevsky
    Dark Knight
    200
    Spirit
    It's okay, most of us DKs learn to remake to other classes and start all over. We're masochists like that.
     
    • Agree Agree x 4
    • Useful Useful x 2
    • Great Work Great Work x 1
  10. Xeosk
    Offline

    Xeosk Slime

    17
    4
    30
    Jul 9, 2015
    Male
    2:31 AM
    Vale
    Dragon Knight
    153
    too real, tbh I feel shame asking to join boss runs (jk or maybe not jk?). Problem is that HB becomes more and more useless as time goes on. After nearly 10 years the effects are showing.

    What are everyone's thoughts on the active zerk? 30 seconds and 60 second CD
     
  11. fartsy
    Online

    fartsy Zakum

    1,354
    840
    471
    Jun 29, 2017
    Male
    1:31 AM
    Fartsy
    F/P Wizard
    Pasta
    problem with dk is survivability, not damage
     
  12. Xeosk
    Offline

    Xeosk Slime

    17
    4
    30
    Jul 9, 2015
    Male
    2:31 AM
    Vale
    Dragon Knight
    153
    Wouldnt it be both? You can keep yourself topped off at 30k hp and not die. You just wont do dmg.

    survivability becomes an issue when you want to do damage
     
  13. fartsy
    Online

    fartsy Zakum

    1,354
    840
    471
    Jun 29, 2017
    Male
    1:31 AM
    Fartsy
    F/P Wizard
    Pasta
    zerk is a core identity and functions as a tradeoff between your damage and hp so there has to be some hp management involved. max hp is 30k so the only way to increase effective hp further is via achilles.
     
  14. -ovv
    Online

    -ovv Horntail

    2,285
    905
    500
    Feb 23, 2020
    Male
    11:31 PM
    -ovv
    Beginner
    200
    Honor
    Regular DKs are the squishy class. Their identity is in having low avoid and getting hit often.
     
    • Informative Informative x 3
  15. Tarnished
    Offline

    Tarnished Pac Pinky

    187
    92
    191
    Jun 13, 2022
    Male
    11:31 PM
    Confessor, Tarnished, Hawthorn
    Hero
    188
    DK is meant to reward the player for pushing the limits of game knowledge and putting in maximum effort, but as it stands the class just feels like constant punishment. DK needs wayyy more single target DPM to fill the role of berserker and be worth the sweat

    Every job deserves a niche that makes them worth investing time and resources into as a main, not just a mule on the road to building NL(s). As cool as pressing HB is, 1 party skill shouldn't doom DK to being devoid of any other merits. Post roar nerf DK is not good at farming, depends on SE+SI to do mediocre dmg in bosses, lacks basic QoL features such as Range, Flash Jump, Avoid, Accuracy, innate movespeed/jump, 200% healing from potions, or Farmable weapons. The range of HB, their 1 schtick, is also tiny and the duration is short. They mostly specialize in CWK and Zak arms, which is shared with Hero

    There was a forum poll where ~50% of responses said they wouldn't play DK even if they hypothetically did more dmg than NL. It's evident that the meta heavily favors chillness and QoL, after all this is a game where you attack mushrooms for hours at a time. NL will always be top dog because it has the niche of simple and reliable ranged damage, as well as being the most mobile, and the most pot efficient, and extremely durable. NL does not also need to top the theoretical damage charts, let that be DK's niche
     
    Last edited: Apr 11, 2024
    • Agree Agree x 5
  16. Subterlabor
    Offline

    Subterlabor Headless Horseman

    728
    131
    376
    Mar 13, 2023
    12:31 AM
    SweatLord
    Bowmaster
    185
    Toilet
    Well said
     
  17. fartsy
    Online

    fartsy Zakum

    1,354
    840
    471
    Jun 29, 2017
    Male
    1:31 AM
    Fartsy
    F/P Wizard
    Pasta
    ignoring hb, SE+SI dependability is fine, they have ok range, avoid is kinda interchangable with achilles/stance, accuracy is fine, mount solves movement issues, healing from potions/farmmable weapons are negated by other stuff. below are wyman's numbers but could also be adjusted for power creep over time. again, their problem isn't damage but survivability and all the good dk afaik have quit/moved to other classes

    pb statue
    pb body
     
    • Agree Agree x 1
    • Informative Informative x 1
  18. Krythan
    Offline

    Krythan Nightshadow

    688
    204
    350
    Sep 2, 2022
    2:31 AM
    Krythan
    Bishop
    176
    Reset
    Theoretically, what if the maximum HP on Dragon Knights was increased to something like 48,000 (30k+HB)? It would let them lean more into their class identity and what makes them unique, without shaking up the attacker DPS chart.
     
    Last edited: Apr 11, 2024
  19. -ovv
    Online

    -ovv Horntail

    2,285
    905
    500
    Feb 23, 2020
    Male
    11:31 PM
    -ovv
    Beginner
    200
    Honor
    You can do this in other ways like increasing their effective HP by buffing Achilles specifically for the DK class.
     
    • Agree Agree x 5
  20. ScarletMoon
    Offline

    ScarletMoon Orange Mushroom

    38
    12
    48
    Oct 5, 2020
    Male
    2:31 PM
    Personally a big problem of drks is the problem with pot costs....
    The poll only asks if drk does more potential dmg than nl but not what it would take to reach those dmg and whether is it worth it.
     

Share This Page