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Information Happy 7th birthday MapleLegends!

Discussion in 'MapleLegends Announcements' started by Kimberly, Mar 31, 2022.

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  1. Kimberly
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    Kimberly Administrator Staff Member Administrator Game Moderator

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    Sep 9, 2014
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    7:22 PM
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    Each year it's still hard for me to believe it's been so long. While technically MapleLegends have been in development starting August of 2014, MapleLegends was fully released on April 1st, 2015, making the server's age 7 years old.

    This makes MapleLegends now 2 years older than the official pre-big bang GMS was, which lasted from May 2005 until July 2010.

    It's still surprising to me how during this time we have never been done with the game, and have anything to do anymore. Each update we are working hard to add more features, make the game better, and try to get around the not-so-good balancing the official servers did.

    I think by now you have heard me say over and over how MapleLegends went through different eras and so on, so I'll keep it short(er) this time around.

    Thank you as usual for the 7 years long (and still ongoing) time sticking around, and hopefully, we'll be able to push the server further as the years go on, as long things allow us to.

    Here's as tradition a small feature we have backported for the next patch, done with client edits.


    *Disclaimer: Shown maps are used purely for demonstration and may not be used for future content

    Jump portals were introduced in at least version v0.68 (likely v0.67), which allows a character to jump with specified physics to different areas of the map.

    Originally, the v0.62 client does not support this at all, making this another feature we have backported back into v0.62 with client edits. Not only have we backported the jump portals, but we also reverse-engineered portals in general, allowing us to play around with them more in the future, such as adding completely customized features with them, similar to adding completely customized quests as we did with this Valentine's Patch, by reverse-engineering the way quests work.

    Now if you are a really big nerd you may notice something is off. In the original game upon leaving jump pads, there's supposed to be a small smoke effect coming from your character. While we implemented the jump pad support, we are missing the jump pad effect.

    So our next step was to reverse engineer and learn how effects work. After a bit of messing around, here's an updated version:


    *Disclaimer: Shown maps are used purely for demonstration and may not be used for future content

    Another example...


    *Disclaimer: Shown maps are used purely for demonstration and may not be used for future content

    There we go. Looks exactly like the official game to me! Now, we also have full control over effects, which again allows us to make more custom features in the future.

    Do you slowly get the pattern here? Each time we implement new functions we start to have more and more freedom in the client, which allows us to make more custom implementations on top of it. This will continue to go on each patch.

    As always all the current client edits are a massive thanks to PastaPasta and the appreciation is never-ending. It's amazing to see how I've seen Pasta start with very basic learning, to very basic client edits, to major edits/features, all while he's not using his main code language that he was familiar with before starting to client edit for MapleLegends. On top of that, he has not even reached the peak yet and is still getting better.

    Of course, the rest of the staff is powering MapleLegends as well, and also without them, MapleLegends wouldn't be where it is now. I've seen users nowadays say "Thank you AND staff" as I've requested you should do (instead of thanking just me), and that does make me happy, since Maplelegends is a team, and I am just another person part of that team.

    Now to end this thread with something that should make the remainder of people that may not be happy yet after reading this happy:
    [​IMG]
    *Banner as always by SerinSerin

    Happy Mapling, Legends!
     
    • Great Work Great Work x 21
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