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Pirate PQ

Discussion in 'General Discussion' started by Samus, May 31, 2015.

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  1. Samus
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    Samus Dark Stone Golem

    139
    279
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    May 15, 2015
    Female
    3:00 PM
    Samus
    Marksman
    I'll get right to the point - Pirate (Herb Town) PQ needs a buff. This is probably the case with Orbis PQ as well, but I've never done it so I wouldn't know.
    The final reward of Lord Pirate's hat is fairly good, and you might say that's enough of an incentive or motivation to do it. However, by the fact that very few people on the server have actually gone through the trouble of getting it should be evidence enough that this PQ is not worth the effort.
    FoxF1

    Here's a comparison of PPQ with others:

    Ludi PQ:
    -Gives ~75k exp per run
    -Final reward is Broken Glasses, one of the only eye accs in the game
    -Has a secondary reward after every run like scrolls, capes, and earrings so you can make mesos
    -Takes usually 15-25 minutes
    -For lvl 35-50
    -Takes 35 runs for glasses

    LMPQ (even after nerf):
    -Has some decent scroll rewards like oa dex 60, cape dex/int 10%
    -Gives tons and tons of potions so you'll be well stocked and can npc for money
    -Takes 1-3 minutes
    -gives max 20k exp per run
    -For lvl 51-70

    Pirate PQ:
    -Gives a measly 70k exp (or even less, there's a penalty so you get a miserable 56k if you are in a party with people over lvl 70)
    -Takes about 10-15 minutes
    -Has a few "decent" scrolls that can drop from lord pirate, like OA Dex 10% and BW/Axe 60% scrolls
    -Has some issues with a few maps
    -You have to fund yourself with pots, they won't be replenished just by doing the pq, and you likely won't make money unless you get really lucky with lord pirate's drops
    -Gives a final reward of Lord Pirate's hat, a good hat but not end-game and nothing compared to a zhelm
    -For lvl 55-100
    -Takes ONE HUNDRED runs to get the best hat

    Clearly compared to other party quests of the level, PPQ's exp and rewards are not up to snuff...

    A few other problems with PPQ:
    -Lord pirate's key drops fairly rarely, I've done about 10 runs and only 1 key has dropped, meaning making the angry/engraged lord pirate spawn is incredibly difficult. (on the one run i used a key, the server crashed halfway through)
    -The maps "Lord Pirate's servant" seem glitched/broken, 10 seconds in all of the monsters disappear and only 1-2 come back, making it take tons and tons of runs to complete the "eliminating the pirates" quest.


    My ideas to fix:
    -Remove the exp penalty for having people over lvl 70 - this baffles me, why would you even have a penalty? there's no penalty for lvl 50 people in lpq, or lvl 70 people in lmpq.
    -Increase the exp to at least 100k per run to make it more on-par with even the nerfed lmpq and for the levels that this pq is available
    -Make lord pirate's key drop more often
    -Fix the lord pirate's servant maps
    -Make a way to get better scrolls from the pq (maybe from the treasure chests you open with lord pirate's key)
    -Require fewer runs to get the hats - maybe 10-25-50-75 for the # of runs required?

    What do you think? FoxF6
     
    Last edited: May 31, 2015
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