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Quality of Life Changes

Discussion in 'Suggestions' started by Ciso, May 15, 2024.

Wanted to gauge everyone's thoughts on this with a poll :)

  1. AP and SP resets should be free

    21 vote(s)
    29.6%
  2. AP and SP resets should NOT be free

    44 vote(s)
    62.0%
  3. Bossing structure should be changed to 1 kill per day

    6 vote(s)
    8.5%
  4. Bossing structure should stay the same

    36 vote(s)
    50.7%
Multiple votes are allowed.
  1. Ciso
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    Ciso Slime

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    10:14 PM
    Ciso
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    As a dedicated player of Maple Legends, I have been thinking of potential changes that could significantly benefit the experience for existing and potential players. I believe that implementing the following changes would improve gameplay and attract new players to this amazing server.

    1. Restructuring Bossing Mechanics: Currently, the repetitive nature of bossing—requiring players to kill each boss twice a day feels tedious and monotonous. I understand that this is how Maple Story (and pretty much every Korean MMO) is; however, I propose a shift towards a more player-friendly approach by making bossing activities a once-a-day thing while doubling the rewards. By removing the need for redundant boss runs, players would have the freedom to do other in-game activities, such as leveling multiple characters, without sacrificing efficiency or progression on their main.

    2. Free AP and SP Resets: Many players, myself included, have friends who are hesitant to fully dive into Maple Legends due to the barriers associated with hp washing (purchasing AP and SP resets). Nobody wants to invest hours of their life into a character that can't kill any bosses because of bad game design. By offering these resets at no cost, we would remove a significant barrier to entry for new and returning players, thereby expanding the player base. Additionally, this change would allow players to explore different character classes and playstyles without the fear of irreversible decisions. I believe any economic counter argument to this suggestion is completely overshadowed by the quality of life and new players it would provide.
    Thanks for reading! Any feedback is appreciated :)
     
    • Disagree Disagree x 2
  2. fartsy
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    fartsy Zakum

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    why dont we all start at 200
     
    • Agree x 7
    • Like x 1
    • Disagree x 1
    • Great Work x 1
    • Friendly x 1
    • Creative x 1
  3. OP
    OP
    Ciso
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    Ciso Slime

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    Ciso
    Shadower
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    Looking for constructive comments please.
     
    Last edited: May 15, 2024
    • Like Like x 1
    • Friendly Friendly x 1
  4. Subterlabor
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    Subterlabor Zakum

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    Although the bossing is appealing for people that can't play much it'd be extremely broken.

    The current meta is to make multiple attackers so you can maximize high ev content, with this change it'd just boost that meta two fold.

    Free resets would also be somewhat broken, however they should be half the cost imo. 2x voting events is the only time voting nx actually feels balanced, the current 2 resets/day is a massive roadblock and reason many people quit the game entirely.

    I do think bossing needs an overhaul however, unless you can run pb constantly or solo high ev bosses the rewards is mediocre-bad compared to just bonking snails with 4 mages.
     
    Last edited: May 15, 2024
    • Agree Agree x 2
    • Like Like x 1
  5. fartsy
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    fartsy Zakum

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    ok let me explain myself:

    1. goalposts will shift

    2. goalposts will shift


    you will be back asking for buffs in no time
     
    • Agree Agree x 1
  6. Kargo
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    Kargo Skelosaurus

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    4:14 AM
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    Bossing overhaul doesn’t really seem necessary if one of the goals is to make it easier to make the also repetitive journey of leveling another char to do the repetitive bosses. As someone who’s highest level char is 141 after over 9 years, I think people who spend less time in a game don’t have to keep up with those who spend more. I have been playing other characters, many of which having certain restrictions to keep the game interesting for me and while that’s not optimal, I’m enjoying the game. Maple has not only a ton of content, but also the freedom for you to create your own content.

    Making AP Resets cheaper or at least more available seems to be something I hear often, so I guess I would agree on that. Playing a character optimally shouldn’t be easy, but over a year or sometimes even multiple years of voting to properly play a character just isn’t defendable. HP Challenges are here to make this optional, but personally as a Shadower I’m curious how they will hold up with dispel being a thing, likely being in 1 shot territory quite often on some bosses.
     
    • Agree Agree x 5
    • Like Like x 1
  7. Juneriffic56
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    Juneriffic56 Timer

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    Don't think AP resets should ever be free, as much as I'd love it from a selfish perspective (maybe reduced cost at the least? idk). I think the game just needs to offer waaaaay more options to earn that NX aside from voting and small things like NX drops from farming and LPQ. Snowman PQ was such a good example of this (aside from the toxic atmosphere) and I wish they'd come up with some permanent methods to up the rate of NX gain for APRs. High effort washing not only sucks because it's a lot of APRs you need, but it's also the fact that earning the NX to buy all those APRs is, frankly, not even an active grind. It's just waiting literal years making sure I hit some vote button before my character has enough to function.
    TL;DR: Make it so you can speed up APR gain process with ACTUAL GAMEPLAY too, instead of only being able to hit a vote button and beg for 2x voting.

    As for bossing, I actually completely agree. Oftentimes I find myself actively avoiding certain content (cough cough CWK, cough cough 6man HT) because it is just so absurdly long with usually little gameplay variance to back up the length. I think if bosses just universally became 1 run per day with adjusted reward, or they universally lowered the HP pool of bosses (at the cost of lower timers/xp maybe?), doing bosses would be way less exhausting. There's certainly flaws, and I'm no balancer, but finding a solution to the long bossing times would be a godsend IMO.
     
    Last edited: May 15, 2024
    • Like Like x 3
    • Agree Agree x 1
  8. LeonardoJF
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    LeonardoJF Horntail

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    12:14 AM
    ItzLeo
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    what I believe might be fair, is an NPC that resets stats (str/dex and luk)
    but it goes straight to another status, it doesn't go to hp/mp and it costs a lot: for example: 30m to remove all str points and put them in dex
    (without touching int/hp/mp for obvious reasons)

    about the SP maybe it's simpler
     
    • Like Like x 1
  9. OP
    OP
    Ciso
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    Ciso Slime

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    Ciso
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    What would make these changes broken? If people are okay with making it easier to get NX why not just make it completely free? Every MMO that has free skill resets has always been much more enjoyable. I actually think the current system is completely broken since anything that prevents people from playing the game is usually considered 'broken'.

    The issue is that if you want to kill a boss, you have to put aside time to kill the boss twice or else you'll be considered a griefer. People like myself that don't like killing 2 bosses in a row just end up not playing the game as much. It would be so much more fun to kill 2 different bosses in that same amount of time.

    In terms of CORE gameplay, is there an argument that would make these changes bad? I think it would really help the gaming experience. I amazed how so many people are against free AP, SP resets. Maybe these are the people that already voted for a year+?
     
  10. OP
    OP
    Ciso
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    Ciso Slime

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    I'm not so much worried about keeping up with anyone. I'm thinking of this in terms of strict gameplay. I would have much more fun killing Zakum and Krex instead of killing Zakum and Zakum. Wouldn't you?
     
  11. OP
    OP
    Ciso
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    Ciso Slime

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    Still looking for constructive arguments. This has nothing to do with my points. Argue the two points mentioned only please! Why do you think it would be a bad change?
     
  12. Subterlabor
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    Subterlabor Zakum

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    You suggestions break down kind of at the same time.

    Say for example I have 8 hours I can play today

    Normally I'd do 6 man HT, 3 man Cwkpq, then maybe zak. With breaks fhats my day just for example

    This takes my entire day

    Now with your suggestion, since I can do 2x the content in one day, I'll just make unlimited 30k hp attackers (free reset suggestion), and share the tradeable gear with all the attackers to circumvent this restriction

    I can now do 6 man HT 5 times in one day vs one

    I can now do 3 man cwkpq 5 times in one day vs one

    Dont forget we boosted drop rate, now this is also 5x the income in one day aswell

    Post buff affects, probably within 1 month of implementation

    HT drop value is worthless
    cwkpq drop value is worthless

    Subpar bossing (zak, krex, rav, pap) drops value (primarily the equips since most arent actively farmed) now skyrocket in price+rarity

    Now we get posts asking for bossing buffs

    We're our own worst enemies, this is probably what fartsyfartsy was getting at with goal posts moving because this is already a progressing issue with multiple NL's for PB/HT
     
    Last edited: May 15, 2024
    • Agree Agree x 2
  13. Subterlabor
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    Subterlabor Zakum

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    That being said the current multi-NL meta that is gatekept by nx is solely benefitting the 2016-2020 players who have the nx to do multiple 30k attackers, the rest of us are 5~ years behind which artificially keeps the market high.

    Those who played and planned back then are capitalizing in a market they basically created themselves, while everyone else does catch up, which is why I think we should get 2x the voting exp since the multi attacker meta is inevitable and only keeping new players from engaging in this server for any meaningful amount of time. Many players quit before getting halfway to their 30k bossing char, while most of these other players already have 2-6 of them
     
    • Agree Agree x 1
  14. fartsy
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    fartsy Zakum

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    because this kind of suggestion is akin to "let's double the meso rate and see what happens!!!"

    you're upset because you are behind relative to other players. you propose absolute buffs. the result is you remain behind because it is your relative position that matters.
     
    • Agree Agree x 1
  15. Subterlabor
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    Subterlabor Zakum

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    If this is the case then why not increase voting nx to allow more players to actually engage, since the relative position remains the same?

    Edit: not to remove the gate keeping but atleast reduce it to allow people to play on washed chars. Rather than years of voting for a single character
     
    Last edited: May 15, 2024
  16. CaptainNemo
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    CaptainNemo Capt. Latanica

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    Sweat did a solid breakdown for why your bossing adjustment is bad, so I'll refrain from touching that one.

    As for free resets, it removes virtually most planning behind characters. While I don't like HP washing, and am exceedingly excited for the rest of the HP challenges to be fully out. This suggestion doesn't address any issues associated with HP washing other than the inherent cost of the resets and time constraints for acquiring said NX. Arch Mages would be given free reign over adjusting having Ele Amp to no Ele Amp with zero thought for their build isn't the play, arguably a buff for multi-maging, which is entirely not needed. Hermits/NL's could freely swap between Shadow Web and actually being useful with zero penalty. Mapping out and planning your character is part of the gameplay, and if you want to adjust it, there's a price to pay for it.
    Concern: How would you address backlash of people wanting refunds for their AP/SP resets bought over the years as compensation for what would then be free resets?

    Think long term effects of your suggestions. Fartsy is correct, all these two suggestions would do is move the goalposts while not being healthy changes for longevity, and would most def cause issue with many legacy players.
     
  17. fartsy
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    fartsy Zakum

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    we have multivote so nx is spread wide so that's kinda why multiattack eventually became a thing. they tried to make nx non afk (drop from mobs, from pqs stuff like that) but the magnitude of gains on one char upsets people also.

    now we have challenges system and as soon as it's rolled out, people ask for more. goalposts moved x)
     
    • Like Like x 1
  18. beegoratto
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    beegoratto Zakum

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    Does anyone else think gamers have been rising up for a little too long?
     
    • Great Work Great Work x 2
    • Creative Creative x 1
  19. Subterlabor
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    Subterlabor Zakum

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    Honestly, in the nicest way possible, f- the legacy players for this arguement.

    When voting nx was increased they all cried victim over something that wouldn't affect them personally and had the changd reverted in what, 2, 3 days?

    We continue to pamper the elitist players while they make 3x our daily income just because they were here before us

    Without new players there is no game.
    Hp challenges are not a fix to the issue, and not a solution to the current state of the server. It entirely relies on drks which at high levels are completely extinct. As it is the demand for drks is very low, yet there is 0 supply. GL when there is 300 players all R>drk because they chose challenges thinking it would work for them.

    Without character progression, the market runs stale and prices fall, but characters are not progressing when all the new players quit. The only market items that carry value as it is, is

    Thief Items (NL)
    SE items (for the NL)
    Mage/Int items (to leech/fund the NL's)

    Paladin gear, mainly 2h sword is barely sneaking in as 4th place because its a low budget higher QoL class that can be washed with only a few months of voting.
     
    • Like Like x 2
    • Agree Agree x 1
  20. Subterlabor
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    Subterlabor Zakum

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    Its not a moving goalpost just to be able to play the game though, the goalpost never moved
     

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