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remove multiclienting (spicy)

Discussion in 'Suggestions' started by Snork, May 21, 2023.

  1. Snork
    Offline

    Snork Capt. Latanica

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    Feb 19, 2018
    6:39 AM
    Snorf
    Paladin
    Lore
    and ban use of virtualbox/multiple machines

    i wanna see the :tick::cross: ratio
     
    • Agree x 39
    • Disagree x 21
    • Creative x 2
    • Like x 1
    • Informative x 1
    • Useful x 1
  2. Ainz
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    Ainz Zakum

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    May 2, 2015
    Male
    Netherlands
    6:39 AM
    So many I keep forgetting
    0
    Feels a tad late to do so right now, but would be a pleasant surprise
     
    • Agree Agree x 2
    • Informative Informative x 1
  3. Signature
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    Signature Stone Golem

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    Apr 29, 2015
    Male
    Sweden
    6:39 AM
    Flamous
    Bishop
    185
    Surely this would save the economy of future players and not cement the current economic order [​IMG]
     
    • Agree Agree x 4
    • Disagree Disagree x 3
    • Informative Informative x 1
  4. OP
    OP
    Snork
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    Snork Capt. Latanica

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    Feb 19, 2018
    6:39 AM
    Snorf
    Paladin
    Lore
    eh, personally the only reason i'd be for this is the implications it would have on bossing and class balance
     
  5. fartsy
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    fartsy Skelegon

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    Jun 29, 2017
    Male
    11:39 PM
    Fartsy
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    im ok with that
     
    • Friendly Friendly x 2
    • Like Like x 1
  6. -ovv
    Online

    -ovv Zakum

    1,955
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    Feb 23, 2020
    Male
    9:39 PM
    -ovv
    Beginner
    200
    Honor
    Single client NL
     
  7. Signature
    Offline

    Signature Stone Golem

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    Apr 29, 2015
    Male
    Sweden
    6:39 AM
    Flamous
    Bishop
    185
    Please mr cow, we are starving T_T
     
  8. fartsy
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    fartsy Skelegon

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    Male
    11:39 PM
    Fartsy
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    Pasta
    moo ^___^
     
    • Friendly Friendly x 6
    • Agree Agree x 1
    • Informative Informative x 1
  9. Huiae
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    Huiae Headless Horseman

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    Aug 1, 2015
    Female
    Seoul, Korea
    1:39 PM
    Verdict
    Bishop
    WeenieHutJrs
    R>10 man cwkpq because we can't multiclient anymore.
     
    • Great Work Great Work x 7
  10. LeonardoJF
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    LeonardoJF Zakum

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    Jun 16, 2021
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    Rio grande do Sul - BR
    1:39 AM
    ItzLeo
    Paladin
    200
    Favela
    things like this would be a nightmare for anyone playing with limited time, you gave the best example ever of why multiclient is a necessary bad
     
    • Disagree Disagree x 2
  11. HimeHam
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    HimeHam Mixed Golem

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    Mar 22, 2020
    Female
    10:39 PM
    Corsair
  12. philip
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    philip Mixed Golem

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    Dec 11, 2018
    Male
    Denmark
    6:39 AM
    Ziggs, Annie, Aphelios
    F/P Wizard
    200
    Pasta & Funk
    Time to buy more laptops
     
    • Agree Agree x 4
    • Informative Informative x 1
    • Creative Creative x 1
  13. beegoratto
    Online

    beegoratto Headless Horseman

    815
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    Sep 22, 2021
    Male
    9:39 PM
    leetoratto
    Bowmaster
    1
    Nimbus
    Bow30 actually to 10m
     
  14. -ovv
    Online

    -ovv Zakum

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    Feb 23, 2020
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    9:39 PM
    -ovv
    Beginner
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    Is that you dickdann?
     
    • Agree Agree x 1
  15. BedtimePJs
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    BedtimePJs Red Snail

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    Nov 28, 2017
    Male
    9:39 PM
    Yes, that's him LOL
     
  16. Zorele
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    Zorele Slimy

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    Jan 12, 2018
    Male
    12:39 AM
    Zorele
    Cleric
    34
    The reason why multimaging is a neccessary evil is becasue the skill ceiling on a single client has been hit ages ago and it also brings convenience to allow anyone to play at their own pace. If multimaging were to be removed, there would need to be an absurd amount of changes ranging from convenience changes to the addition of a lot more challenging content that is entertaining, challenging and profitable. The abrupt removal of multimaging would be an overall negative since the game will become a lot less entertaining to a lot of players who like to push the limit.
     
    Last edited: May 22, 2023
    • Disagree Disagree x 9
    • Agree Agree x 2
    • Informative Informative x 2
  17. Siegfried
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    Siegfried Pink Teddy

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    Apr 21, 2017
    Male
    9:39 PM
    as a former advocate for singel clienting

    i actualy like multi clienting because i can play other characters while waiting for something, i.e. some party quests.

    however these can be adressed and i would ultimately like single clienting but this server isnt ready to remove multi clienting atm and prob not for a long while
     
    • Like Like x 2
  18. Huiae
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    Huiae Headless Horseman

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    Aug 1, 2015
    Female
    Seoul, Korea
    1:39 PM
    Verdict
    Bishop
    WeenieHutJrs
    Historically, implement of multiclient in single PC wasn't thing which existed from start of this server. Back in a day, for years from launch of server, it was restricted to open only 1 client per PC in normal way, and we're all greedy players. we DO know benefit of doing multiclients so tried many methods to evade that restriction. likewise, VirtualBox, VMware, just multiple PC/Laptop..... So it was staffs decision to make it 'Fair' for getting such benefit, making multiclient possible in normal way in single PC. I even wrote 'guide' on forum, for how to multiclient using VMware once.

    And now, ppls are complaining about multiclient crying for 'fairness' because talented multiclienters get way more benefit than single client players. I feel amusement for this irony. Implement of multiclienting was for fairness, and now players cry it's unfair. what a joke.

    I'd say, personally, I do think current status is way more fair than before. Because everyone has chance and easy access for multiclient, and has potential to get such benefits. It's nonsense to cry for fairness when players actually just do nothing but being salty for sweaty players.

    I'm ready to be flamed.
     
    Last edited: May 22, 2023
    • Agree x 7
    • Great Work x 2
    • Like x 1
    • Disagree x 1
    • Informative x 1
  19. Siegfried
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    Siegfried Pink Teddy

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    9:39 PM
    we are in a weird situation where multi clienting is quite accessible because of how old maplestory is

    the reason why i said i preferred singele clienting is because thats the closest to old school mapelstory, thats it (we are too big of a server, old of a server anyways for this switch)

    as a casual player, multi clienting wasnt hard to set up, which just amounts to opening another instance of it by double clicking the exe again

    economy aside and whatever (i dont really abuse the sweaty tryhard farming methods), multiclienting lets me play multiple jobs when i feel like it, or when a good opportunity shows up, so it's a very dynamic experience.

    to simplify it even further as an experience, multi clienting i feel is like upgradeing from a single monitor to multiple monitors, which is now common place . most people can easily afford to multi client, and, even if you dont play like a tryhard, i didn't really feel disadvantaged as a casual player cuz of the gacha system, daily bossing, card hunting, etc

    * note, i play as a casual on purpose as that reflects most players, even though i sometimes make deep-dive analysis about maplestory's mechanics
     
    • Like Like x 1
    • Friendly Friendly x 1
  20. -ovv
    Online

    -ovv Zakum

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    Feb 23, 2020
    Male
    9:39 PM
    -ovv
    Beginner
    200
    Honor
    Unless content itself gets a massive overhaul, multiclienting and muling is somewhat necessary. Good luck trying to find an active bishop to run for your NT tour so your group can now have Holy Symbol. Hope you don't feel bad about 3 man exp now going 4-ways. Same goes for splits.

    If you're going to lower the ceiling of play down to the common player, you'd need to raise the standard of what active single client play looks like.
     
    Last edited: May 22, 2023
    • Agree Agree x 4
    • Disagree Disagree x 3

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